Biohazard Games

WELCOME! Thank you for visiting the Biohazard Games web site. Biohazard Games is an adventure gaming design house dedicated to creating unique RPG products that emphasize originality, realism, intensity and quality role-playing. Integrating diverse industry experience, broad perspective and high energy, Biohazard Games products are meant for the mature gamer intent on creating exciting and vivid roleplaying experiences. If you're a serious adventure game player, then watch the horizon for a rising threat to the old way of doing things . . .

The production schedule will be updated as soon as I can get to it.
Jim


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Biohazard Games products currently include:

BLUE PLANET (v1.0, v2.0 now available from Fantasy Flight Games, although you might still find copies around)
Blue Planet is a unique science fiction roleplaying line from Biohazard Games. Designed from the ground up to be a compelling, hardcore roleplaying experience, Blue Planet is intended for the serious, mature gamer looking for rich and realistic adventure. The product line focuses on true roleplaying, quality of story and depth of background. Blue Planet presents a world of intense conflict, elusive mystery, and high adventure, interlaced with an over-arching story and progressively developing plot lines. Biohazard initiated the product line with the release of the world/rule book at Origins '97. If you have been waiting for a truly hardcore synthesis of a dark future setting, compelling storyline and intense roleplaying, then your wait is coming to an end.

Blue Planet was nominated for 1997 Origin's Award "Best Role-Playing Game of the Year."

ARCHIPELAGO (out of print, material available in the Moderator's Guide)
The first Blue Planet supplement, this book brings to life the islands of the Pacifica Archipelago, the most heavily colonized region of Poseidon. Archipelago contains maps and detailed descriptions for select regions and settlements within the Archipelago, as well as profiles for over a dozen of the major personalities that call the colony world home. The book also contains regional additions to the GEO field guide and the latest discoveries regarding Poseidon's enigmatic aborigines. Archipelago is awash in player background and moderator secrets alike, and is an indispensable guide to anyone who plays Blue Planet.

ACCESS DENIED (also out of print but again, you might find copies around)
You asked for it, and now you're got it! Access denied is the Blue Planet Game Moderator's Screen, and it contains all the ...ah ...well ...er ...access denied stuff that a GM needs to keep the action hot and ... ah...wet. In addition, the screen will contain a 28 page booklet filled to the gills with Access Denied plot developments and adventure ideas created by you, the BP player. So, put on your water-wings Newcomer, its time to go for a swim...


Biohazard Production Schedule
(this is the "original" production schedule, since our joining with Fantasy Flight this may have changed)

FLUID MECHANICS (out now with this name, available from Fantasy Flight Games)
Fluid Mechanics is the technical manual for the world of Blue Planet. More than just a guide to gear, Fluid Mechanics contains detailed information on the design, capabilities and in-game use of computers, cybernetics, genetic modifications, vehicles, personal electronics, weapons and life-support hardware. This supplement features descriptions of specific models for individual classes of equipment, interspersed with overviews of the state-of- the-art for each technology.

COLONY (also out now but named "FIRST COLONY" and available from Fantasy Flight Games)
This book is a guide to the bright plazas, commercial districts and back streets of Haven, Poseidon's oldest settlement. Haven is a true urban center and Colony provides maps and descriptions of its various districts, and even offers floor plans for significant buildings and landmarks. Major groups, institutions and denizens are profiled in rich detail and with plenty of Access Denieds. The Haven Institute of Science and Technology, GEO Government Center, the Coliseum and the Gorchoff Family, are all included, just to name a few. Additionally, the book adds even greater depth to Haven with a series of three scenarios set within this complex and unique frontier city.

SURVEY (also out now but named "NATURAL SELECTION", available from Fantasy Flight Games)
Lions and tigers and bears oh... whoops, wrong planet. Anyway, the intent is the same. Survey covers the whole spectrum of ecological discoveries made on Poseidon - animal, vegetable, mineral and ah...other. There is a section devoted to the ongoing GEO survey of hazardous and resource species, as well as a section on new habitats unique to the planet. There is also gamer- friendly information on ecology, geology, meteorology and oceanography as pertain to the waterworld. So, if you slept thought most of your colonial orientation program, we highly suggest you pick up this supplement. It may be the difference between you finding lunch, and being lunch.

POSSE (out with the name "FRONTIER JUSTICE", available from Fantasy Flight Games)
The law has come to Poseidon and Marshal Church is pissed. This supplement is a guide to life on both sides of the frontier badge, describing crimes and their punishments, new professions and skills, and technical wizardry for both the good guys and the bad. This supplement also features a five part campaign of criminal cat-and-mouse, ranging across the wet frontier. The structure of this most dangerous game is unique, allowing the players to choose on which side of the law they play...

AIRLOCK
So you got a hot date and he/she/it is meeting you in Prosperity Station's Worldscape Arcade, and you don't know how to get there. Worse yet, the flooding alarm is sounding through the corridors of Rock Bottom and you don't know where the evac-pods are. Well... its too bad you didn't pack a copy Airlock along with your underwear and Dramamine(tm), cause if you had, there'd be no problem finding your way. Airlock details the function of, and offers complete deck plans for, Prosperity Station, Undersea Habitat 2, Dundalk's Long Run series interstellar transport, LavOrg's Deep End oceanic research facility as well as a number of lesser vessels and installations designed for Blue Planet's more extreme environments.

WORLD OF HURT
World of Hurt offers Blue Planet players everything they need to take their BP adventures home - to Earth. This sourcebook describes the dark Earth of 2199, detailing her twisted sociopolitical landscape, her shattered ecology, her bleak past and her uncertain future. The book also describes the Solar System - Earth orbit, Luna, Mars and the Belt - bringing them into bright focus and offering endless adventure opportunities that, though a bit drier, are no less dangerous.

Hmmm... Telling you too much about the following three books would be akin to opening the outer lock before getting the inner door all the way closed. So, the titles, and a hint or two, will have to tide you over in the meantime : ).

STORM SURGE
Poseidon is a big place, but the natives, the GEO, and the aborigines will not allow it to become another shattered Earth. They are in for the fight of their lives...

ABORIGINE
So, what exactly did the Creators leave behind anyway?

WORMHOLE
Ah...nuff said.


KILLER CROSSHAIRS (this isn't in production either but you may find copies around)
Killer Crosshairs is a unique visual targeting system for role-playing games that uses plastic transparencies and target silhouettes to create realistic combat situations. It's simple, it's fast, and it's interactive. Killer Crosshairs is universal, working with any game system, doing nothing to slow down the action, while helping to keep the game tense and exciting. If you'd like to add a little realism, and a lot of excitement, to your RPG combat encounters, check it out!


Explore the rest of our site, and check out what we are up to. We are happy to answer any questions and encourage your comments, so send us some Email. If you are a true sci-fi gaming fan, Biohazard has much to offer.
Dive in and enjoy . . .

Written by Jim Heivilin,
last modified 06/16/03.