WELCOME! Thank you for visiting the Biohazard Games web site. Biohazard
Games is an adventure gaming design house dedicated to creating unique
RPG products that emphasize originality, realism, intensity and
quality role-playing. Integrating diverse industry experience, broad
perspective and high energy, Biohazard Games products are meant for
the mature gamer intent on creating exciting and vivid roleplaying
experiences. If you're a serious adventure game player, then watch
the horizon for a rising threat to the old way of doing things . . .
The production schedule will be updated as soon as I can get to it.
Jim
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Biohazard.
Biohazard Games products currently include:
BLUE PLANET (v1.0, v2.0 now available
from Fantasy Flight Games, although you might still find copies
around)
Blue Planet is a unique science fiction roleplaying line from Biohazard
Games. Designed from the ground up to be a compelling, hardcore
roleplaying experience, Blue Planet is intended for the serious,
mature gamer looking for rich and realistic adventure. The product
line focuses on true roleplaying, quality of story and depth of
background. Blue Planet presents a world of intense conflict, elusive
mystery, and high adventure, interlaced with an over-arching story
and progressively developing plot lines. Biohazard initiated the
product line with the release of the world/rule book at Origins '97.
If you have been waiting for a truly hardcore synthesis of a
dark future setting, compelling storyline and intense roleplaying,
then your wait is coming to an end.
Blue Planet was nominated for 1997 Origin's Award "Best Role-Playing Game
of the Year."
ARCHIPELAGO (out of print, material available in the Moderator's
Guide)
The first Blue Planet supplement, this book brings to life the islands
of the Pacifica Archipelago, the most heavily colonized region of
Poseidon. Archipelago contains maps and detailed descriptions for select
regions and settlements within the Archipelago, as well as profiles for
over a dozen of the major personalities that call the colony world home.
The book also contains regional additions to the GEO field guide and the
latest discoveries regarding Poseidon's enigmatic aborigines. Archipelago
is awash in player background and moderator secrets alike, and is an
indispensable guide to anyone who plays Blue Planet.
ACCESS DENIED (also out of print but again, you might find copies around)
You asked for it, and now you're got it! Access denied is the Blue
Planet Game Moderator's Screen, and it contains all the ...ah ...well ...er
...access denied stuff that a GM needs to keep the action hot and ...
ah...wet. In addition, the screen will contain a 28 page booklet filled
to the gills with Access Denied plot developments and adventure ideas
created by you, the BP player. So, put on your water-wings Newcomer, its
time to go for a swim...
Biohazard Production Schedule
(this is the "original" production schedule,
since our joining with Fantasy Flight this may have changed)
FLUID MECHANICS (out now with this name, available from
Fantasy Flight Games)
Fluid Mechanics is the technical manual for the world of Blue Planet. More
than just a guide to gear, Fluid Mechanics contains detailed information on
the design, capabilities and in-game use of computers, cybernetics, genetic
modifications, vehicles, personal electronics, weapons and life-support
hardware. This supplement features descriptions of specific models for
individual classes of equipment, interspersed with overviews of the state-of-
the-art for each technology.
COLONY (also out now but named "FIRST COLONY" and available from
Fantasy Flight Games)
This book is a guide to the bright plazas, commercial districts and back
streets of Haven, Poseidon's oldest settlement. Haven is a true urban center
and Colony provides maps and descriptions of its various districts, and even
offers floor plans for significant buildings and landmarks. Major groups,
institutions and denizens are profiled in rich detail and with plenty of
Access Denieds. The Haven Institute of Science and Technology, GEO Government
Center, the Coliseum and the Gorchoff Family, are all included, just to name a
few. Additionally, the book adds even greater depth to Haven with a series of
three scenarios set within this complex and unique frontier city.
SURVEY (also out now but named "NATURAL SELECTION", available from
Fantasy Flight Games)
Lions and tigers and bears oh... whoops, wrong planet. Anyway, the intent is
the same. Survey covers the whole spectrum of ecological discoveries made on
Poseidon - animal, vegetable, mineral and ah...other. There is a section
devoted to the ongoing GEO survey of hazardous and resource species, as well
as a section on new habitats unique to the planet. There is also gamer-
friendly information on ecology, geology, meteorology and oceanography as
pertain to the waterworld. So, if you slept thought most of your colonial
orientation program, we highly suggest you pick up this supplement. It may be
the difference between you finding lunch, and being lunch.
POSSE (out with the name "FRONTIER JUSTICE", available from
Fantasy Flight Games)
The law has come to Poseidon and Marshal Church is pissed. This supplement is
a guide to life on both sides of the frontier badge, describing crimes and
their punishments, new professions and skills, and technical wizardry for both
the good guys and the bad. This supplement also features a five part campaign
of criminal cat-and-mouse, ranging across the wet frontier. The structure of
this most dangerous game is unique, allowing the players to choose on which
side of the law they play...
AIRLOCK
So you got a hot date and he/she/it is meeting you in Prosperity Station's
Worldscape Arcade, and you don't know how to get there. Worse yet, the
flooding alarm is sounding through the corridors of Rock Bottom and you don't
know where the evac-pods are. Well... its too bad you didn't pack a copy
Airlock along with your underwear and Dramamine(tm), cause if you had, there'd
be no problem finding your way. Airlock details the function of, and offers
complete deck plans for, Prosperity Station, Undersea Habitat 2, Dundalk's
Long Run series interstellar transport, LavOrg's Deep End oceanic research
facility as well as a number of lesser vessels and installations designed for
Blue Planet's more extreme environments.
WORLD OF HURT
World of Hurt offers Blue Planet players everything they need to take their BP
adventures home - to Earth. This sourcebook describes the dark Earth of 2199,
detailing her twisted sociopolitical landscape, her shattered ecology, her
bleak past and her uncertain future. The book also describes the Solar System
- Earth orbit, Luna, Mars and the Belt - bringing them into bright focus and
offering endless adventure opportunities that, though a bit drier, are no less
dangerous.
Hmmm...
Telling you too much about the following three books would be akin to opening
the outer lock before getting the inner door all the way closed. So, the
titles, and a hint or two, will have to tide you over in the meantime : ).
STORM SURGE
Poseidon is a big place, but the natives, the GEO, and the aborigines will not
allow it to become another shattered Earth. They are in for the fight of their
lives...
ABORIGINE
So, what exactly did the Creators leave behind anyway?
WORMHOLE
Ah...nuff said.
KILLER CROSSHAIRS (this isn't in production either but you may find
copies around)
Killer Crosshairs is a unique visual targeting system for
role-playing games that uses plastic transparencies and target
silhouettes to create realistic combat situations. It's simple, it's
fast, and it's interactive. Killer Crosshairs is universal, working
with any game system, doing nothing to slow down the action, while
helping to keep the game tense and exciting. If you'd like to add a
little realism, and a lot of excitement, to your RPG combat
encounters, check it out!
Explore the rest of our site, and check out what we are up to. We are
happy to answer any questions and encourage your comments, so send us
some Email. If you are a true sci-fi gaming fan, Biohazard has much
to offer.
Dive in and enjoy . . .