From: Stephan Aspridis [Anubis.5@web.de] Sent: Thursday, February 01, 2001 4:29 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - BP Traveller? Hi there, I read that some of you used the BP background for a Traveller setting. Does that mean you just used the setting information or the mechanics, too? If so, I'd be interested in some of the conversion rules. Since Vargr are essentially uplifted dogs, that'd be interesting... cya Stephan _______________________________________________________________________________ Alles unter einem Dach: Informationen, Fun, E-Mails. Bei WEB.DE: http://web.de Die große Welt der Kommunikation: E-Mail, Fax, SMS, WAP: http://freemail.web.de *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Stephan Aspridis [Anubis.5@web.de] Sent: Thursday, February 01, 2001 2:21 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Undercurrents 7 blue_planet@lists.ient.com schrieb am 01.02.01: > From: Jerome Darmont > > Followup question: Now that I've examined it closely, does anyone have V.1 > to V.2 conversion rules? > AFAIK, there aren't any. Reason: V.1 and V.2 use rule mechanics so different you might as well just make the stats up (within reason). cya Stephan ______________________________________________________________________________ Die Fachpresse ist sich einig: WEB.DE 17mal Testsieger! Kostenlos E-Mail, Fax, SMS, Verschlüsselung, POP3, WAP....testen Sie uns! http://freemail.web.de *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: William Timmins [wtimmins@hotmail.com] Sent: Thursday, February 01, 2001 6:41 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Space BP I'm curious whether people have run BP campaigns focused in space, such as in either Sol's or Serpentis' belt. One thing I love about the BP background is the profusion of campaign concepts allowed... Beyond the rich diversity of frontier life on Poseidon, there are space habitats, Mars, Luna, and Earth itself as potential stomping grounds. -=Will _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Alan Broad [abroad@appsmart.com] Sent: Thursday, February 01, 2001 8:00 AM To: 'blue_planet@lists.ient.com' Subject: [BLUE PLANET] - d20 Blue Planet Does anyone know if there is such a thing or if anyone has started on it? I started doing it myself least weekend using d20 Star Wars as the basis - but it dawned on me that someone else might have done it already. As for why I would want such a thing ... I'm not sure, I think I have a craving to run an action based game in the BP setting, and the BP rules are just far too deadly for that :-) Alan Broad From: Paul Lesack [lesack@interchange.ubc.ca] Sent: Thursday, February 01, 2001 10:49 AM To: Blue Planet List Subject: [BLUE PLANET] - Another cardboard vehicle I apologize for the slowness of my cardboard vehicle production. I've created a model of the Mistral Hovercraft (Fluid Mechanics, page 90) in handy PDF form. http://members.nbci.com/lesack/vehicle/index.html It's a little more tricky to assemble than the Utility Jumpcraft. It's also not exactly to scale, because it would be unreasonably difficult to assemble if it was that small. But it's fairly close. For my next trick, I plan to make some Hurricane Jumpracers, mostly so that I can have an amusing race/rally scenario. They'll be fully enclosed, because there's no way I'm modelling a human being in paper. Naturally, anyone who wants to mirror the vehicles may do so, as long as you don't take my name off the PDFs. Paul *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: ChrisTheS [stormsurge@stormsurge.org] Sent: Thursday, February 01, 2001 5:23 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Another cardboard vehicle Hey... by any chance could you email them to me so I can mirror them on StormSurge? For some reason I can't actually DOWNLOAD any of them from your site. --ChrisTheS ----- Original Message ----- From: "Paul Lesack" To: "Blue Planet List" Sent: Thursday, February 01, 2001 8:49 AM Subject: [BLUE PLANET] - Another cardboard vehicle > I apologize for the slowness of my cardboard vehicle production. > > I've created a model of the Mistral Hovercraft (Fluid Mechanics, page > 90) in handy PDF form. > > http://members.nbci.com/lesack/vehicle/index.html > > It's a little more tricky to assemble than the Utility Jumpcraft. It's > also not exactly to scale, because it would be unreasonably difficult to > assemble if it was that small. But it's fairly close. > > For my next trick, I plan to make some Hurricane Jumpracers, mostly so > that I can have an amusing race/rally scenario. They'll be fully > enclosed, because there's no way I'm modelling a human being in paper. > > Naturally, anyone who wants to mirror the vehicles may do so, as long as > you don't take my name off the PDFs. > > Paul > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Thursday, February 01, 2001 6:59 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - d20 Blue Planet In a message dated 2/1/01 8:13:00 AM Central Standard Time, abroad@appsmart.com writes: <> Wouldn't it just be easier to change the damage system than converting BP to d20? The whole class/level thing just doesn't work in BP. Heck it doesn't even work in Star Wars. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: William Timmins [wtimmins@hotmail.com] Sent: Thursday, February 01, 2001 7:10 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - d20 Blue Planet One of my favorite flexible and adaptable systems is BESM2 (Big Eyes, Small Mouth) Sure, it's billed for anime, but it has a surprising ability to define all sorts of things, including launch vehicles and spaceships, submersibles, and so forth. It would be trivial to define mods with the rules provided. Heck, even cetaceans could use the 'no arms' disadvantage. One thing I particularly like is that in the Tri-stat system (the name of the system BESM2 uses) you can define a character very simply, as three stats. Or you can use more detail and include skills... you have control over the detail. Why is this important? Well, personally, I like being able to come up with NPCs very quickly. If I like them, with this system, I can shift some points and define the character more. The big problem is that the system, particularly wrt combat, is very cinematic, although there are ways to make it a little more 'gritty'. But if you like the BP setting and want a more heroic, less hard-edged game, it might be worth perusal. -=Will _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: kabael@softhome.net Sent: Thursday, February 01, 2001 7:11 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - d20 Blue Planet > The whole class/level thing just doesn't work in BP. Heck it doesn't even > work in Star Wars. I would argue that it doesn't work at all. Besides, if you want cinematic and action, why would you use d20 instead of something like Feng Shui, which is designed to mirror HK and wuxia action films. Derek Guder - kabael@softhome.net - ICQ# 24193592 Opinionated reviewer extraordinaire *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: ChrisTheS [stormsurge@stormsurge.org] Sent: Thursday, February 01, 2001 8:43 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - d20 Blue Planet Well... if you did that then you'd have to play BP as an action movie then. Attempts that I've seen to play Feng Shui games WITHOUT extremely large numbers of pathetically hopeless mooks haven't turned out well, and the problem with that for BP is that the mooks generally aren't supposed to be pathetically hopeless. ----- Original Message ----- From: To: Sent: Thursday, February 01, 2001 5:10 PM Subject: Re: [BLUE PLANET] - d20 Blue Planet > > > The whole class/level thing just doesn't work in BP. Heck it doesn't even > > work in Star Wars. > > I would argue that it doesn't work at all. > Besides, if you want cinematic and action, why would you use d20 instead of > something like Feng Shui, which is designed to mirror HK and wuxia action > films. > > Derek Guder - kabael@softhome.net - ICQ# 24193592 > > Opinionated reviewer extraordinaire > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gareth Hanrahan [hanrahag@iol.ie] Sent: Thursday, February 01, 2001 8:46 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - d20 Blue Planet Chris wrote: > Well... if you did that then you'd have to play BP as an action movie then. > Attempts that I've seen to play Feng Shui games WITHOUT extremely large > numbers of pathetically hopeless mooks haven't turned out well, and the > problem with that for BP is that the mooks generally aren't supposed to be > pathetically hopeless. Hmm. How's about this for a campaign? The characters are actors in a Poseidon-based CommCore show. They blip around to various exotic locations and do epic kung-fu fight scenes*. Because the show is sensory-record, the actors do most of the stunts themselves (the really impressive stuff is simulated). You use the Feng Shui rules for these "in-show" sections. When the PCs are off-camera, use the more realistic BP rules. Plot lines could include stalking fans, on-set squabbles, intrigue, kidnappings, interference from rival Incorps etc. Hmmm. I suspect I'll use this one for a con scenario or something. *: Aside to Mr. Bacon: I want to see Fin Fu in the cetacean book. No excuses. Gar http://www.irishgaming.com/warpcon http://chrysanthemumRoad.tripod.com - L5R fansite http://www.commcore.f2s.com/oceanview - Blue Planet fansite *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: ChrisTheS [stormsurge@stormsurge.org] Sent: Thursday, February 01, 2001 8:59 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - d20 Blue Planet Hehe... sort of like that TV show a while back that was half martial arts show and half sitcom (can't remember what it's called)... ----- Original Message ----- From: "Gareth Hanrahan" To: Sent: Thursday, February 01, 2001 6:46 PM Subject: Re: [BLUE PLANET] - d20 Blue Planet > Chris wrote: > > Well... if you did that then you'd have to play BP as an action movie > then. > > Attempts that I've seen to play Feng Shui games WITHOUT extremely large > > numbers of pathetically hopeless mooks haven't turned out well, and the > > problem with that for BP is that the mooks generally aren't supposed to be > > pathetically hopeless. > > Hmm. How's about this for a campaign? The characters are actors in a > Poseidon-based CommCore show. They blip around to various exotic locations > and do epic kung-fu fight scenes*. Because the show is sensory-record, the > actors do most of the stunts themselves (the really impressive stuff is > simulated). You use the Feng Shui rules for these "in-show" sections. > > When the PCs are off-camera, use the more realistic BP rules. Plot lines > could include stalking fans, on-set squabbles, intrigue, kidnappings, > interference from rival Incorps etc. > > Hmmm. I suspect I'll use this one for a con scenario or something. > > *: Aside to Mr. Bacon: I want to see Fin Fu in the cetacean book. No > excuses. > > Gar > http://www.irishgaming.com/warpcon > http://chrysanthemumRoad.tripod.com - L5R fansite > http://www.commcore.f2s.com/oceanview - Blue Planet fansite > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.