From: Jerome Darmont [jdarmont@dionysos.univ-lyon2.fr] Sent: Monday, February 05, 2001 6:24 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - 1st colony review Follow Up Flag: Follow up Flag Status: Flagged I've just posted a review of 1st colony on http://www.multimania.com/bpfr/english/ -- Jerome Darmont, mailto:darmont@multimania.com Webmaster http://fly.to/bleue.planete *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kintaro Oe [kabael@SoftHome.net] Sent: Monday, February 05, 2001 2:07 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - premise >Exactly what else do you feel is needed? I've voice my desire for "How to fake it" resources, but it occurred to me that another great game that can often have the same kind of "That's neat. What the hell do we do now?" factor is Unknown Armies, and I think that the nice slim adventure book One Shots went a long way towards giving people something to do with the game. It provided variety of adventures, premade characters, and something to use to jump right into the game, demonstrating what you can do with it. It certainly helps in those situations when you've been dying to get people to play this awesome new game you have but they aren't familiar with it and don't have time to make characters. Usually I make very little to no use of pre-made adventures (I only really buy Planescape adventures, to be honest), but I've found that One Shots was worth buying and actually does get some amount of use locally. - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion Cabos; resonatos with thermos rather than pluto. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jeb Boyt [jeboyt@hotmail.com] Sent: Monday, February 05, 2001 11:21 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Pitching Blue Planet I'm getting ready to start a new campaign in about 4-6 weeks, and I'm begining to work with and recruit players for the game. Blue Planet is, of course, my first choice; however, I'm getting some resistance from players who are not interested in "a hard SF game." The players have expressed more interest in cinematic games such as Star Wars d20 or Feng Shui or a superhero or Aftermath game (which was a surprise and a little intriguing given the similarities between Aftermath and BP v.1). So, my question for you all is how do you pitch Blue Planet to your players? What do you say to get them interested and enrolled in the game? For the record, my thought is that campaign would be based in Kingston and would focus on native-colonial relations and NRM and Incorporate intrigue. Jeb _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jeb Boyt [jeboyt@hotmail.com] Sent: Monday, February 05, 2001 11:31 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - the A-Team This is just too odd. I haven't thought or heard about the A-Team in ages, then it turns up twice within 48 hours here on the list and in our group's post-game discussions about PC roles within a party. Jeb ----Original Message Follows---- From: "Gareth Hanrahan" Reply-To: blue_planet@lists.ient.com To: Subject: Re: [BLUE PLANET] - the A-Team Date: Sat, 3 Feb 2001 03:00:35 -0000 > > Yeah, I thought about that one, too, but it conjures up memories of the > > A-Team. Not something you want to do on purpose... > > Come come, now! The A-Team rocks. I love that show :) Anybody want to write up stats for an ex-GEO special ops team that went on the run for a crime they didn't commit? Hannibal - eh. Normal human with lots of tactical cybernetics. Face - transhuman with empathic enhancement and bodysculpting. Murdoch - acclerated neurons :-) Mr. T - Silva Shock Trooper. Give them a black jumpcraft with a red stripe, and they're ready to go....although giving Mr. T a fear of water, not flying, and making Murdoch a nutty dolphin would be far cooler.... > Derek Guder - kabael@softhome.net - ICQ# 24193592 Gar http://www.irishgaming.com/warpcon http://chrysanthemumRoad.tripod.com - L5R fansite http://www.commcore.f2s.com/oceanview - Blue Planet fansite *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jeb Boyt [jeboyt@hotmail.com] Sent: Monday, February 05, 2001 11:42 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - ## 3d ed. Multiclassing OFF-TOPIC --- Greg Benage wrote: > I suspect the 3E designers struggled with this mightily during the > development of the game. Clearly, the class system in 3E is much less > restrictive than in previous editions. This means there's also the > possibility that they've lost the good with the bad. My *hunch* -- > and I haven't played D&D enough to say with any certainty -- is that > they've struck a pretty good balance. > There are still lots of good incentives *not* to multiclass, --- Troy Gustavel wrote: There are? Could you give some examples, I have been going over the 3E rules for a while now and cannot conceive of a character that I wouldn't multiclass. ============================================== Ranger, Bard, Cleric. For most of the spellcasters, the benefits of multiclassing do not offset the increased casting benefits of advancing in the spellcasting class. Jeb _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jeb Boyt [jeboyt@hotmail.com] Sent: Monday, February 05, 2001 11:48 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - D20 die system (no, not _that_ d20...) Interesting idea, have you thought about using 2d10 instead of a straight d20? Jeb ----Original Message Follows---- From: "William Timmins" Reply-To: blue_planet@lists.ient.com To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - D20 die system (no, not _that_ d20...) Date: Sat, 03 Feb 2001 10:04:52 -0500 I've been puttering around, and am curious what people will think... One thing I've wanted for a while was a system where 'eh, you have a 3/4 normal chance to do X' wouldn't require a lot of math. Here's a log-like system... I've been thinking about how you'd convert BP to it, and would appreciate comments. Basic system: Target number = Base + situation + 100 Base = the best possible chance. Situation = the odds based on lack of equipment, or other factors. Positive factors should be added to the die roll. Ideally, no subtraction at any point. 100 = This reflects unskilled. Even under perfect situations, this is a .6% chance of success. Die roll: D20 20 = 0 1 = 1 2 = 2 3 = 3 4 = 4 5 = 5 6 = 6 + reroll This turns into a logarithmic system, where adding 1 to the target number needed is approximately the same as multiplying the odds by .95 Subtracting the same amounts or adding the amounts to the die roll is equivalent to multiplying the odds by the inverse of the amount. Multiplying by 3/4 translates to adding 6 to the target number. Multiplying by 4/3 translates to adding 6 to the die roll. 3/4 odds = +6 2/3 = +8 1/2 = +14 1/3 = +21 1/4 = +27 1/5 = +31 1/6 = +35 1/10 = +45 Skill runs 0, 70, +10 per additional level. So unskilled for a completely doable (base 100%) effort is .6%, 20%, then x 5/3 per additional level. Odds can never be better than base. If the skill is equal or higher than 100+situation modifier, then the player must roll an improvement equal to the base target. Ex: Skill of 120, has plenty of equipment. Trying to generate an antitoxin. The best odds, the GM decides, is 6, a 75% chance of success is as good as it gets. With plenty of equipment, the situation+100 = 100, which is lower than skill. The GM can either quietly set the target number to 6 (base) + the character's skill (120), or simply watch the die roll to see what the bonus is. The character must roll a 6-19, or will fail. Anyhow, I have some vague ideas on how to do this with BP... anyone else? Anyone else find this die system at all interesting? :) TORG was a great game, with a logarithmic scale. Easy to convert results into real world measurements. It had places where things got wonky, but it was cinematic, which helped. The die system, though, didn't mesh tremendously well with the rest. -=Will _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: William Timmins [wtimmins@hotmail.com] Sent: Monday, February 05, 2001 11:55 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Pitching Blue Planet I would ask them to give you a (brief) description of what they'd like to see/do in a typical game, and tailor it based on that. They may not be twigging on the setting, but atmosphere and style. If they want a heroic, vaguely TV-reality-like atmosphere and style, pin down which, and pick appropriate parallels. 'It's like Star Trek, but much lower tech. It's like Blade Runner. It's like the Matrix but not so over the top. It's like Star Wars, but without the Force.' I mean, you can have cinematic teams of natives and GEO types, drawing off of movie imagery of marching troops or heroic defenders. A good example might be Babylon 5... if they like it. Once you establish what sort of game they want, you can tailor BP. Generally, 'hard SF' means 'I get shot and die/spend a year in the hospital'. If that's the factor that's keeping them away, set up some sort of karma point system, or tweak damage/combat. Anyhow, a grab bag of suggestions. Hope some are useful. ;) -=Will _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Malcolm Craig [malcolmcraig@hotmail.com] Sent: Monday, February 05, 2001 12:03 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Off Topic Chat I get back from holiday and find that my inbox is bunged up with chat about D&D, D20's and 1980's TV shows. What's the deal? More BP chat please. Cheers Malcolm _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: necrobob [necrobob@mail.compfxnet.com] Sent: Monday, February 05, 2001 12:16 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Off Topic Chat ---------- Original Message ---------------------------------- From: "Malcolm Craig" Reply-To: blue_planet@lists.ient.com Date: Mon, 05 Feb 2001 18:03:12 -0000 >I get back from holiday and find that my inbox is bunged up with chat about >D&D, D20's and 1980's TV shows. What's the deal? More BP chat please. Every list has it's share of marginally off-topic stuff float through. Deal with it. }-> -Necromancer Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: William Timmins [wtimmins@hotmail.com] Sent: Monday, February 05, 2001 12:30 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - D20 die system (no, not _that_ d20...) >From: "Jeb Boyt" >Interesting idea, have you thought about using 2d10 instead of a straight >d20? > >Jeb I thought about a lot of dice options. The issue is the logarithmic thing. The most 'accurate' method, for any dice type, is roll dN. If it is 1, stop. If it isn't, add one and roll again. The base multiplier is whatever N-1/N is. For a d6, that would be 83%. So each +1 in difficulty is another x5/6 of odds, a -1 would be 6/5. The disadvantage with using d6s is that it is granular. The advantage is that the number of dice needed is small. A +4 difficulty reflects halving the odds, requiring four more consecutive non-1 rolls. As the number of sides of the die increases, the numbers are less granular, but require effectively more dice. It's possible to collapse part of the odds onto a single odds, but not all of them. Frex, on a d20, a 1 is 1/20th of the whole. That's great, so 1 = 1. But the next odd is not another 1 in 20, it's .95 of 20. Which is also approximately 1, so 2=2. At 5 you get .77 (.95 to the fifth) out of 20, which is roughly correct, but the numbers then get very inaccurate. Again, it's nice to have a system where you can say 'the odds are slightly worse' and be consistant in what that means. Linear systems can never accomplish this, but are obviously much simpler. This whole issue really came to my mind with firearms, where most firearms have an absolute 'percentage chance of hit' at a given range, under perfect conditions. It hit me that, at least in this case, skill should be multiplied by the odds, not added or subtracted. Sure, a skill that hits a 'ceiling' can roughly approximate this, but very very roughly. But it fails to reflect the difference between absolute 99% limit of chance to hit and 50%, if the skill is low enough not to be affected by the ceiling. A lot of this musing went through my mind with CoC, which is percentile and lacks any fine tuned difficulty levels. The only reason why _that_ is a problem, to me, is that there is no easy way to divide more finely between 'roll your skill' and 'roll half your skill'. Since most people will balk at rolling 3/4 or 2/3 of their skill, other methods seem handy. It's nice to have modifiers that are consistant, as I said before. To some tastes, this is worth the profusion of dice. For a lot of people, it won't be. ;) 2D10, unfortunately, doesn't divide into convenient odds for using logarithmically... unless I'm missing something? -=Will _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: David R. Crowell [gpfarm-dave@northnet.org] Sent: Monday, February 05, 2001 12:56 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Pitching Blue Planet They don't want "hard SF" but they want "Aftermath"? I thought Aftermath was the hard SF post apocalypse game, at least it was back in the 80's. For players who want cinematic games (what exactly does that mean anyways?) emphasize ease of BP game mechanics, and adjust the style of play to be a bit more action/adventure than gritty realism. They may be thinking of "hard SF" means every thing is strictly realistic and played exactly according to laws of physics etc. Reassure them that won't have to roll to see if the develop septicemia from every wound. BP could easily be played in an action movie mode just adjust the combat system to make it more heroic (guns don't kill as often as they do in real life). My players were initially attracted by the cyberpunk elements. Think about what elements of the setting are likely to appeal to your players and highlight those in your description. You may also also need to play with a smaller group. I'm not sure how you are set for players in your neck of the woods, up here I think I may have 4 for BP, down from 7 or 8 for Palladium Fantasy. Good luck --dave *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jeb Boyt [jeboyt@hotmail.com] Sent: Monday, February 05, 2001 3:11 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Street Encounters (Was: premise) I like the idea of sample street encounters. A good set of sample encounters can help to provide a flavor for Blue Planet and if done one a city-by-city basis, can help to distinguish how life in Haven is different from life in Kingston, etc. Jeb ----Original Message Follows---- From: "David R. Crowell" Reply-To: blue_planet@lists.ient.com To: Subject: Re: [BLUE PLANET] - premise Date: Sat, 3 Feb 2001 11:32:08 -0500 I will second Andy on this, Maps of such locations are always useful. Just a simple clear room layout, and a couple of quirks in the descriptive text. Sprawl sites was a great supplement. Things that a GM short on time can use to spice up a bit of slow time, and save his energy for creating the main adventure. Some brief throwaway stereet encounters would be fun too, just a paragraph or so describing the encounter and giving the backstory, perhaps as a column in UC? Let's evrybody on this list try to write at least one "SAtreet Encounter" ----- Original Message ----- From: Andrew Ragland > > There's a lot of that sort of thing on the market already. See "Sprawl > Sites" for Shadowrun. I was writing the Earthdawn equivalent, "Barsaive > Beginnings", when Earthdawn was folded. Basically, you get: > > * pregenerated locations, with maps, keys, suggested NPCs, suggested > encounters, and possible uses > * pregenerated NPCs, with stats for using them at different levels (novice, > experienced, elite, or whatever your game system supports) > * lists of encounters with NPCs archetypes - a half dozen for each, all of > which can be used as throwaways or adventure seeds > * mini-adventures, one-session type things that can be one-offs or expanded > into entire campaigns > > I'd love to see that sort of thing for BP. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kintaro Oe [kabael@SoftHome.net] Sent: Monday, February 05, 2001 3:49 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - the A-Team >This is just too odd. I haven't thought or heard about the A-Team in >ages, then it turns up twice within 48 hours here on the list and in our >group's post-game discussions about PC roles within a party. It's a sign, the A-Team should be brought back for everyone to enjoy :) - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion Cabos; resonatos with thermos rather than pluto. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jeb Boyt [jeboyt@hotmail.com] Sent: Monday, February 05, 2001 4:40 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Pitching Blue Planet ----Original Message Follows---- From: "David R. Crowell" Reply-To: blue_planet@lists.ient.com To: Subject: Re: [BLUE PLANET] - Pitching Blue Planet Date: Mon, 5 Feb 2001 13:56:22 -0500 You may also also need to play with a smaller group. I'm not sure how you are set for players in your neck of the woods, up here I think I may have 4 for BP, down from 7 or 8 for Palladium Fantasy. ================================== Thanks for the advice. Actually, I don't think that I want more than four players. More than that would begin to cut in to the time for roleplaying and character development. I have found that smaller groups tend to have to be more creative about how they approach situations because it is harder to muscle through with smaller numbers. Jeb _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Malcolm Craig [malcolmcraig@hotmail.com] Sent: Monday, February 05, 2001 4:36 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Off Topic Chat >Every list has it's share of marginally off-topic stuff float through. >Deal with it. }-> > >-Necromancer Bob I am quite willing to accept off-topic chat, I have no problems "dealing with it". My tone was not intended to be derisory, merely an observation that there was an awful lot of off topic chat. Perhaps I should preface my messages with and such markers, as I don't know what all the various little symbols such as }-> mean. I'm sorry if my remarks were taken the wrong way, it was just an observation. However, I do object to being told to "deal with it" by someone I've never met. May I take this opportunity to apologise to Jeff, Greg and Jim if any of the above, or my previous messages, is against the etiquette of the mailing list. Malcolm _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Malcolm Craig [malcolmcraig@hotmail.com] Sent: Monday, February 05, 2001 4:41 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - D20 die system (no, not _that_ d20...) Will wrote >2D10, unfortunately, doesn't divide into convenient odds for using >logarithmically... unless I'm missing something? > Missing something? Sounds pretty convincing to me. I wish I was good enough at maths to understand all this. Kudos to you for working it all out. Cheers Malcolm _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: necrobob [necrobob@mail.compfxnet.com] Sent: Monday, February 05, 2001 5:00 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - the A-Team >>This is just too odd. I haven't thought or heard about the A-Team in >>ages, then it turns up twice within 48 hours here on the list and in our >>group's post-game discussions about PC roles within a party. > >It's a sign, the A-Team should be brought back for everyone to enjoy :) Can it be? Kintaro speaketh a word of sense. }-> -Necromancer Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: necrobob [necrobob@mail.compfxnet.com] Sent: Monday, February 05, 2001 5:03 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Off Topic Chat >My tone was not intended to be derisory, merely an observation >that there was an awful lot of off topic chat. Ah. Me forgets. Tone doesn't come across well in email. >Perhaps I should preface my >messages with and such markers, as I don't know what >all the various little symbols such as }-> mean. It's a twisted little smiley. >However, I do object >to being told to "deal with it" by someone I've never met. Oh, I tell lots of people that... -Necromancer Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: William Timmins [wtimmins@hotmail.com] Sent: Monday, February 05, 2001 5:26 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Off Topic Chat >From: "Malcolm Craig" >May I take this opportunity to apologise to Jeff, Greg and Jim if any of >the >above, or my previous messages, is against the etiquette of the mailing >list. > >Malcolm Well, it's not a specific mailing list etiquette, but just a general, traditional etiquette that applies. Let me demonstrate by howling and tossing feces at you... OOOT OTOOOOOOT O!!!! OOOOOK! AAAAAR AAR AAAAR! -=Will _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Malcolm Craig [malcolmcraig@hotmail.com] Sent: Monday, February 05, 2001 5:33 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Off Topic Chat >Well, it's not a specific mailing list etiquette, but just a general, >traditional etiquette that applies. Let me demonstrate by howling and >tossing feces at you... >OOOT OTOOOOOOT O!!!! OOOOOK! AAAAAR AAR AAAAR! > >-=Will Would that be in the manner of a disturbed monkey? I respond by shielding myself with a large wickerwork donkey and returning fire with assorted boiled sweets. Joking aside, as I was the one who started this anti-off topic stuff, I'd better stop right there before this goes too far. Although, in general, how far is too far? Hmmmm..... Cheers Malcolm _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Magician [magician@bc1.com] Sent: Monday, February 05, 2001 7:43 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Blue Planet rpg books Importance: High Hi I need offical listing of Blue Planet rpg source books, I have seen the new players and gm guides source books. The tech guide as well what else is there in the series?, *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Napoleon48@aol.com Sent: Monday, February 05, 2001 7:59 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books Player's Guide, Moderator's Guide, Fluid Mechanics(Tech Guide), and First Colony.(Haven sourcebook.) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Shannon Wiley [shannonwiley@home.com] Sent: Monday, February 05, 2001 8:02 PM To: blue_planet@lists.ient.com Subject: RE: [BLUE PLANET] - Blue Planet rpg books Blue Planet (1st Edition) Archipelago (1st Edition World Book) Blue Planet v.2 Player's Guide (Contain's everything you -need- to play) Blue Planet v.2 Moderator's Guide (More like a World Book. History and Geography of Poseidon) Fluid Dynamics (Technical Sourcebook. Not just a gadget catalog, but an explanation of BP Technology) First Colony: Haven (A Guide to Haven, the Oldest Colony on Poseidon). Those are the existing supplements. Schedules for release in the next 6 months are the Cetacean Courcebook and the Poseidon Field Guide (Flora and Fauna of Lamda Serpentis 2). Oh yeah, and Access Denied, the 1st Edition GM's Screen. Shannon shannonwiley@home.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: NRFB Bob [necrobob@compfxnet.com] Sent: Monday, February 05, 2001 8:50 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books At 05:43 PM 2/5/2001 -0800, you wrote: >Hi I need offical listing of Blue Planet rpg source books, I have seen the >new players and gm guides source books. The tech guide as well what else is >there in the series?, So far: Player's Guide Moderator's Guide Fluid Mechanics (tech sourcebook) First Colony (city of Haven sourcebook) Upcoming are a cetacean sourcebook (used to be called "Fin", but I think he's changing that) and Frontier Justice (a law-enforcement sourcebook). ____________________ Necromancer Bob, Keeper of the Scrolls Visit The Gate: Necromancer Bob's Domain at: http://www.intws.com/necrobob AOL IM: NcroBob ICQ #78542780 "Do not mock the Panties of Potency." *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Robert N. Emerson [cudraoi@uswest.net] Sent: Saturday, February 03, 2001 9:19 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books Question, If found, etc, are the 1st ed books worth it? Also, Access Denied? I have all the 2nd edition stuff, which is pretty solid. Robert N. Emerson ----- Original Message ----- From: "Shannon Wiley" To: Sent: Monday, February 05, 2001 7:01 PM Subject: RE: [BLUE PLANET] - Blue Planet rpg books > Blue Planet (1st Edition) > Archipelago (1st Edition World Book) > > > Blue Planet v.2 Player's Guide (Contain's everything you -need- to play) > Blue Planet v.2 Moderator's Guide (More like a World Book. History and > Geography of Poseidon) > Fluid Dynamics (Technical Sourcebook. Not just a gadget catalog, but an > explanation of BP Technology) > First Colony: Haven (A Guide to Haven, the Oldest Colony on Poseidon). > > Those are the existing supplements. Schedules for release in the next 6 > months are the Cetacean Courcebook and the Poseidon Field Guide (Flora and > Fauna of Lamda Serpentis 2). > > Oh yeah, and Access Denied, the 1st Edition GM's Screen. > > Shannon > shannonwiley@home.com > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: ChrisTheS [stormsurge@stormsurge.org] Sent: Monday, February 05, 2001 9:56 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books Not if you've got the 2e stuff. I've still got my 1e, but I use that to loan to people to convert them to the setting. That's about all it's good for now that I've got 2e. ----- Original Message ----- From: "Robert N. Emerson" To: Sent: Saturday, February 03, 2001 7:18 PM Subject: Re: [BLUE PLANET] - Blue Planet rpg books > Question, > > If found, etc, are the 1st ed books worth it? Also, Access Denied? > > I have all the 2nd edition stuff, which is pretty solid. > > Robert N. Emerson > > ----- Original Message ----- > From: "Shannon Wiley" > To: > Sent: Monday, February 05, 2001 7:01 PM > Subject: RE: [BLUE PLANET] - Blue Planet rpg books > > > > Blue Planet (1st Edition) > > Archipelago (1st Edition World Book) > > > > > > Blue Planet v.2 Player's Guide (Contain's everything you -need- to play) > > Blue Planet v.2 Moderator's Guide (More like a World Book. History and > > Geography of Poseidon) > > Fluid Dynamics (Technical Sourcebook. Not just a gadget catalog, but an > > explanation of BP Technology) > > First Colony: Haven (A Guide to Haven, the Oldest Colony on Poseidon). > > > > Those are the existing supplements. Schedules for release in the next 6 > > months are the Cetacean Courcebook and the Poseidon Field Guide (Flora and > > Fauna of Lamda Serpentis 2). > > > > Oh yeah, and Access Denied, the 1st Edition GM's Screen. > > > > Shannon > > shannonwiley@home.com > > > > > *************************************************************************** > > To unsubscribe from this list send mail to majordomo@lists.ient.com > > with the line 'unsubscribe blue_planet' as the body of the message. > > > > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Robert N. Emerson [cudraoi@uswest.net] Sent: Monday, February 05, 2001 11:25 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books Ok, So, wait until a 2nd Ed screen comes out? Yes, I am a 'screen' slut - thus far the 3e D&D screen is one of the better ones to come out lately. It's all on one side, with some ok art on the other side for the players to stare at.. ;) Robert N. Emerson ----- Original Message ----- From: "ChrisTheS" To: Sent: Monday, February 05, 2001 8:56 PM Subject: Re: [BLUE PLANET] - Blue Planet rpg books > Not if you've got the 2e stuff. I've still got my 1e, but I use that to > loan to people to convert them to the setting. That's about all it's good > for now that I've got 2e. > > ----- Original Message ----- > From: "Robert N. Emerson" > To: > Sent: Saturday, February 03, 2001 7:18 PM > Subject: Re: [BLUE PLANET] - Blue Planet rpg books > > > > Question, > > > > If found, etc, are the 1st ed books worth it? Also, Access Denied? > > > > I have all the 2nd edition stuff, which is pretty solid. > > > > Robert N. Emerson > > > > ----- Original Message ----- > > From: "Shannon Wiley" > > To: > > Sent: Monday, February 05, 2001 7:01 PM > > Subject: RE: [BLUE PLANET] - Blue Planet rpg books > > > > > > > Blue Planet (1st Edition) > > > Archipelago (1st Edition World Book) > > > > > > > > > Blue Planet v.2 Player's Guide (Contain's everything you -need- to play) > > > Blue Planet v.2 Moderator's Guide (More like a World Book. History and > > > Geography of Poseidon) > > > Fluid Dynamics (Technical Sourcebook. Not just a gadget catalog, but an > > > explanation of BP Technology) > > > First Colony: Haven (A Guide to Haven, the Oldest Colony on Poseidon). > > > > > > Those are the existing supplements. Schedules for release in the next 6 > > > months are the Cetacean Courcebook and the Poseidon Field Guide (Flora > and > > > Fauna of Lamda Serpentis 2). > > > > > > Oh yeah, and Access Denied, the 1st Edition GM's Screen. > > > > > > Shannon > > > shannonwiley@home.com > > > > > > > > > *************************************************************************** > > > To unsubscribe from this list send mail to majordomo@lists.ient.com > > > with the line 'unsubscribe blue_planet' as the body of the message. > > > > > > > > > > > *************************************************************************** > > To unsubscribe from this list send mail to majordomo@lists.ient.com > > with the line 'unsubscribe blue_planet' as the body of the message. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.