From: Andy Wills [andywills@home.com] Sent: Sunday, February 06, 2000 8:44 PM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Re: Game Balance and BP2 BIOHZD@aol.com wrote: > > Hey Andy, > > You write: > > Personally, I'd have Blue Planet 2 recommend that characters start out at > Everyday or Exceptional, and can become Elite during play. > > >>>>This will likely be how most moderators run their games. Both BP2 > playtest campaigns I am involved in are Exceptional level. However, we want > to empower modertors so they can run any style of game they wish. Restricting > Elite characters would mean they could not, for example, run that killer > Supertrooper adventure they just thought up... Thatza why I said "recommend," not force. I hate it when a RPG tells me what I can and cannot do. I can definitely see using Elite characters for a one-shot, and I'm sure some people would want to run a game with Elite characters anyway. More power to them. However, in general, I still think that most Blue Planet games are best at Exceptional or Realistic. I'm not advocating a hard and fast rule, but a guideline. > Later, > > Jeff Barber > Biohazard Games More thoughts when I have more time, -Andy *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kintaro Oe [dguder@speaksoftly.com] Sent: Sunday, February 06, 2000 1:53 PM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Game Balance and BP2 >That reminds me: (more praise!) > I really, REALLY like the way characters are generated from birth to >present. It nearly ensures a real character story, without some of the >silliness often associated with systems like that (characters dying in >generation in MegaTraveller, for instance). More thumbs up (I'm getting >quite a collection. I'm running out people I don't like! :-> Ooh! >Sorry, my Shadowrun roots are showing.) Fading Suns 2nd edition had a system like that that worked well. You chose your upbringing, training, etc to get to the present. It works really nicely, I think. - kabael - Kintaro Oe - Derek Guder - "It has never happened if the memory is not there." -Serial Experiments Lain kabael's netbook - http://kabael.8m.com the McGuffin Group - http://members.xoom.com/McGuffins review developer - Ex Libris Nocturnis - http://www.nocturnis.net *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Sunday, February 06, 2000 11:32 PM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Re: Game Balance and BP2 > Thatza why I said "recommend," not force. I hate it when a RPG tells me > what I can and cannot do. I can definitely see using Elite characters > for a one-shot, and I'm sure some people would want to run a game with > Elite characters anyway. More power to them. However, in general, I > still think that most Blue Planet games are best at Exceptional or > Realistic. > > I'm not advocating a hard and fast rule, but a guideline. RE: Although in the case of Seamus, it should probably be a hard and fast rule... I'd be willing to bet that Seamus could get Marshal Church killed if he got to play him... *inside joke* -- Chris the S. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message.