From: Heivilin, Jim [banzai@missouri.edu] Sent: Tuesday, February 06, 2001 3:10 PM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Something else.. > -----Original Message----- > From: Eric Ducreux [mailto:educreux@uk.noha-systems.com] > Subject: [BLUE PLANET] - Something else.. > > I noticed pretty *active* peoples on the ML, and I was > wondering if some would be interesting by writing a *story > by mail* (I do not know how to call it in English). > I saw this happen a few years ago on the Deadlands mailing list and the result was a *very* amusing story. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Tuesday, February 06, 2001 3:09 PM To: 'blue_planet@lists.ient.com' Subject: [BLUE PLANET] - Unarmed Damage (was: Basic Question) If Eric's dates are correct it should be on http://www.biohazardgames.com/board-11-00.html Yup, that's it, the question is at the top and Greg posted the answer is further down. http://www.biohazardgames.com/board/11-13-00.txt Jim > -----Original Message----- > From: David R. Crowell [mailto:gpfarm-dave@northnet.org] > Subject: Re: [BLUE PLANET] - Basic Question > You basicaly got it right, I have unarmed attacks do a base damage of > Strength +1 courtesy of Greg on 10/30. There was a LOT of > talk about this > including some martial arts rules. It should all be in the > archives on the Biohazard site. > --dave > > ----- Original Message ----- > From: Eric Ducreux > Subject: Re: [BLUE PLANET] - Basic Question > > >Hi all > > > I bought the players and moderator guides in the > > >last week and I am > > >beginning a campaign with my players in this sunday. The > > >problem is that i > > >can't find in the player's guide the Damage Rating of a > > >Punch or a Kick. > > >Someone can help me with this information? > > >Thank you > > >Wagner > > > PS: sorry if the question is stupid. > > > > It is NOT a stupid question at all (o; > > You are not the first to ask it, and never the last I guess > >(I was one of > > them, but I just register to the mailing list when the > >debate started...) > > > > The debate on this was in November (13/11 if you look in > > the archives - if there is some archives available). > > > > I do not know if FFP did as mentioned a official Errata for this. > > However, I think the result was : > > > > >> Jerome Darmont wrote: > > >>(Strength+1 for punches, Strength+2 for kicks IIRC), > > > > >Greg wrote: > > >Kicks are a called shot - they're more difficult, in > > >addition to doing more damage. > > someone will correct me if I mistaken (o;{{ > > Eric. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Tuesday, February 06, 2001 3:01 PM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Off Topic Chat > -----Original Message----- > From: Malcolm Craig [mailto:malcolmcraig@hotmail.com] > Subject: Re: [BLUE PLANET] - Off Topic Chat > >Every list has it's share of marginally off-topic stuff > >float through. Deal with it. }-> > >-Necromancer Bob > However, I do object > to being told to "deal with it" by someone I've never met. > > May I take this opportunity to apologise to Jeff, Greg and > Jim if any of the above, or my previous messages, is against > the etiquette of the mailing list. > > Malcolm > The only real rule we have is that everyone "play nice together". Bob's comment wasn't the way I would have put it, but we don't have any particular rules about how many off-topic posts we tolerate or such. The only real measure we have of our maturity is our civility to one another. Jim Jim Heivilin, Webmaster Biohazard Games http://www.biohazardgames.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Greg Benage [gbenage@ix.netcom.com] Sent: Tuesday, February 06, 2001 5:11 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books ----- Original Message ----- From: "Gareth Hanrahan" To: Sent: Tuesday, February 06, 2001 12:45 PM Subject: Re: [BLUE PLANET] - Blue Planet rpg books > Whoa. That's a hell of a lot faster than I expected stuff to be coming > out...not that I'm complaining. Should be a book every two months from here on out. > Hmm...looking at the old Biohazard release schedule, the final four books > are "World of Hurt" (Earth), "Storm Surge", "Aborigine" and "Wormhole". > Does the "Storm series" include these three, or is it an expansion of what > was going to be in Storm Surge? Jeff and I originally intended to do a "Storm Series" trilogy (Calm Before the Storm, Eye of the Storm, and Storm Surge, I believe). When we realized we were averaging a book a year, we decided to compress things a bit. ;-) Now that we have the resources to sustain a real release schedule, I'm hoping to expand it back out to three books. There should be plenty of cool material. :) Greg FFG *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: kabael@softhome.net Sent: Tuesday, February 06, 2001 2:53 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books > After the cetacean book is "Black Crusade," the GEO Internal Security > vs. Incorporate espionage/covert ops campaign book. If possible, I'd > like to get this one out by Origins; if not, expect it later in July. I can't wait for this one. Do remember to have lots of information on how to run these kinds of games without devolving into laughable conspiracies :) I'd prefer information and help on that over toys or biomods :) > For GenCon, we plan to have "Airlock," a book full of deckplans and > detailed descriptions of Prosperity Station, Rock Bottom, an > interstellar torchship, a deep-sea research station, and other vessels > and facilities. So then the plan is: Frontier Justice Field Guide Fin Black Crusade and Airlock? As for Airlock, is it just going to be deckplans, or a general 'sealed environment' sourcebook? I would find the latter to be worlds more useful than a primarily map resource. >Then, in October, we'll kick off the first installment > in the "Storm Series," a planned trilogy of campaign sourcebooks in > which we'll find out where the growing political tensions on Poseidon > are taking us. So you're planning some degree of metaplot then? Do you have any plans to revisit Earth and the Wormhole? > The year in a nutshell... Thanks for the update :) Derek Guder - kabael@softhome.net - ICQ# 24193592 Opinionated reviewer extraordinaire *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Tuesday, February 06, 2001 2:54 PM To: 'blue_planet@lists.ient.com' Subject: [BLUE PLANET] - Character background (was: Premise) > -----Original Message----- > From: Ml10@aol.com [mailto:Ml10@aol.com] > Subject: Re: [BLUE PLANET] - premise > haunting me for a few years. "What do the characters do in > Fading Suns?" I was told "anything that they wanted". Some > Does any of this sound familiar? > Since we originally had intended for our target audience for BP to be "mature gamers" as we had said in various promos and web taglines, we didn't envision that experienced games or GM would have a great deal of trouble coming up with campaign ideas. There are so many factions and so much "big picture" material in the books that most people who have been gaming for a few years should be, as you say, bristling with ideas. > Those of us on this mailing list are hardcore fans. We are > not the guy who bought the game because it looked cool and > then leave it sit on the shelf because he can't think of what > to do with it. > However it is cool, now, that there seem to be more younger players or players who haven't been doing this as long as some of us. I wanted to express my disbelief that anyone would have problems coming up with ideas but on the other hand I didn't want to make fun of anyone or mock anyone because they were stuck. Rather let us toss ideas around and see what germinates in their minds. See what there players want to do and where they want to go. I see this as an ideal situation. Here we have fresh people who are relatively untainted by munchkin gaming. Let's help turn them into the gamers we want in our group. The real roleplayers! As an example of what I mean (I hate to keep using our D&D campaign as examples but it's what we're playing now) I give you this. We (Jeff and I) saw D&D 3rd addiction (who was it that coined that phrase at the dinner last year?) come out and we perused it. Bought the books even. And Jay wanted to run it. So we were faced with the usual question of how a group of different character classes got joined at the hip. The typical "you all meet at a tavern one evening" never seems very satisfying. So we started discussing what kind of classes we wanted to play. Once one person expressed an idea that they were firmly attached to (I had a few different ideas in mind) we started fitting the other characters into the same backdrop. Jeff wanted to play a Ranger. Elves make good rangers and are often seen in that role. His girlfriend, Laura (new to gaming) decided she wanted to be his sister. She picked a Rogue. One of my ideas was a Monk (watched too much "Kung Fu" as a youngster). I decided he was half-elf. So, Jeff and Laura are brother and sister. I'm their half brother. Now why did I leave? The book says that half-elves mature faster than their elvish siblings. Okay, I left home to go to the city when I turned 18. Didn't fit in any more. Not human, but not Elven either. But why did this Elven matron bear a half Elven son? Well, it seems that their mother and father left the Elven kingdom some 30 years ago as emissaries to the nearby (human) city of Citadel. A few years after they left (leaving Jeff and Laura in the care of an Aunt), their mother returns alone and pregnant. The child turns out to be half human (me). No explanation or anything. Other than the fact that their (Elven) father was dead (okay, so it's a pretty big plot device intended to be used later on to pull in into an adventure - what happened to our fathers). So where did I go when I left the Elven city? I'm a monk so obviously I went to a Monastery to study (or to learn self control, or any of a number of things which require a quiet contemplative surrounding). Now why are we all back together? Jay provided this part of the puzzle. Seems I got a letter from a friend of my father. So I sent a note to them (they just came of age, which for an elf is 90) asking them to come to the city to meet me. Thus begins the gathering of the party. We added another player to the group and Jay folded him into our backstory as neatly as well. While exploring the dungeon (we're playing the Sunless Citadel adventure) we rescue an imprisoned elf wizard. It turns out to be Ammorel. And he was a bully who tormented us during our childhood. So this is the backstory we devised to account for our groups presence. The only drawback I see is that if one of the party members dies then it won't be one of these "oh well, roll up another character" situations. A brother or sister has died and that's pretty traumatic. Of course it could also lead to some pretty cool revenge scenarios. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gareth Hanrahan [hanrahag@iol.ie] Sent: Tuesday, February 06, 2001 2:45 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books > After the cetacean book is "Black Crusade," the GEO Internal Security > vs. Incorporate espionage/covert ops campaign book. If possible, I'd > like to get this one out by Origins; if not, expect it later in July. > For GenCon, we plan to have "Airlock," a book full of deckplans and > detailed descriptions of Prosperity Station, Rock Bottom, an > interstellar torchship, a deep-sea research station, and other vessels > and facilities. Then, in October, we'll kick off the first installment > in the "Storm Series," a planned trilogy of campaign sourcebooks in > which we'll find out where the growing political tensions on Poseidon > are taking us. > > The year in a nutshell... Whoa. That's a hell of a lot faster than I expected stuff to be coming out...not that I'm complaining. Hmm...looking at the old Biohazard release schedule, the final four books are "World of Hurt" (Earth), "Storm Surge", "Aborigine" and "Wormhole". Does the "Storm series" include these three, or is it an expansion of what was going to be in Storm Surge? > Greg > FFG Gar who knows he's going to get a classic "you'll find out" response.... http://www.irishgaming.com/warpcon http://chrysanthemumRoad.tripod.com - L5R fansite http://www.commcore.f2s.com/oceanview - Blue Planet fansite *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Tuesday, February 06, 2001 2:44 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Possible Plot *sigh* From a purist point of view, it is like buying a 800 year old vase and then using it to hold M&Ms. *end of sigh* Problem 1: Your plot relies on a gimick. A gimick that doesn't fit the BP feel. In a sense, it is more like Stargate and less like BP. Problem 2: Much of the action takes place away from Poseidon. There is little chance to develope the Incorporates, the GEO, the Natives, the value of Long John, ect... Problem 3: It is a cliche. The whole "humans find an alien device that activates (or is) a portal that leads to hostile aliens" has been done to death. If you really wish to do this, then I suggest running a few mini-campaigns first to give the players a feel for how huge of a discovery that sure a device really is. Have the characters make alliances with various members of the Incorporates and GEO that will come into play once the alien complex is discovered. Much like the Morden/Londo alliance before the Shadow War began. Mike Z In a message dated Tue, 6 Feb 2001 3:07:41 PM Eastern Standard Time, "Utiel" writes: << Hi all My players here in Brazil love the Babylon 5 series and for this reason I am making a possible plot to be used in the Blue Planet context. It is: "With the increasing difficult to obtain the Long John in Poseidon some incorporate are send explorer ships to the others planets of the Serpentis system. One of these ships crashed in the Lambda Serpentis IIa planet (or some moon). There they will find an underground construction built with alien technology. In this construction they will lean about a genetics experience with an aquatic world (Poseidon), a desert world (like Dune) and a third world (Earth ?). They will learn about a new artificial wormhole. After some study the scientist will active this wormhole whose distance from Poseidon is one half light years. This wormhole connected the Serpentis system with another system with one desert planet. This planet will have aggressive natives with high technology and they will not want an alien race (human) in their world. The problem is that the planet has abundant Long John in its surface. Then the incorporate will finance a war." Players that like space opera or soft science fiction will like this plot? Obvious there will be many questions and mysteries: sabotage in the character's ship, the exploration of the complex with technological traps, the study of the alien technology and language, the wormhole technology, etc.. Wagner *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. >> *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Napoleon48@aol.com Sent: Tuesday, February 06, 2001 2:36 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books Cool! I love campaigns more than sourcebooks-even if I never run them. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Utiel [utiel@df.ufscar.br] Sent: Tuesday, February 06, 2001 1:50 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Possible Plot Hi all My players here in Brazil love the Babylon 5 series and for this reason I am making a possible plot to be used in the Blue Planet context. It is: "With the increasing difficult to obtain the Long John in Poseidon some incorporate are send explorer ships to the others planets of the Serpentis system. One of these ships crashed in the Lambda Serpentis IIa planet (or some moon). There they will find an underground construction built with alien technology. In this construction they will lean about a genetics experience with an aquatic world (Poseidon), a desert world (like Dune) and a third world (Earth ?). They will learn about a new artificial wormhole. After some study the scientist will active this wormhole whose distance from Poseidon is one half light years. This wormhole connected the Serpentis system with another system with one desert planet. This planet will have aggressive natives with high technology and they will not want an alien race (human) in their world. The problem is that the planet has abundant Long John in its surface. Then the incorporate will finance a war." Players that like space opera or soft science fiction will like this plot? Obvious there will be many questions and mysteries: sabotage in the character's ship, the exploration of the complex with technological traps, the study of the alien technology and language, the wormhole technology, etc.. Wagner *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Greg Benage [gbenage@ix.netcom.com] Sent: Tuesday, February 06, 2001 4:05 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books ----- Original Message ----- From: To: Sent: Tuesday, February 06, 2001 10:42 AM Subject: Re: [BLUE PLANET] - Blue Planet rpg books > Excellent! > Greg, I have to congratulate you and the Biohazard and Fantasy Flight Staff > for not only putting out an excellent game, but actually following through > with your plans to heavily support it. Damn fine job you're doing. Thanks! :) > And after that is Fin, I assume. Any other "long term plans"? After the cetacean book is "Black Crusade," the GEO Internal Security vs. Incorporate espionage/covert ops campaign book. If possible, I'd like to get this one out by Origins; if not, expect it later in July. For GenCon, we plan to have "Airlock," a book full of deckplans and detailed descriptions of Prosperity Station, Rock Bottom, an interstellar torchship, a deep-sea research station, and other vessels and facilities. Then, in October, we'll kick off the first installment in the "Storm Series," a planned trilogy of campaign sourcebooks in which we'll find out where the growing political tensions on Poseidon are taking us. The year in a nutshell... Greg FFG *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Tuesday, February 06, 2001 1:44 PM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - premise > -----Original Message----- > From: Gareth Hanrahan [mailto:hanrahag@iol.ie] > Subject: Re: [BLUE PLANET] - premise > > >Yeah, I'm aware of the various solutions a GM can come up with. My > > >groups built into the setting.... > > Not necessarily, there is that family who owns Poseidon's > > biggest ranch,IIRC. There are native villages. > > There are neighborhood gangs in Haven. > A Rasta parish gang in New Kingston might be an interesting starting point. You could also lead with Kai Poh's music festival pieces. > > There are poachers. > Jeff runs (or ran) a campaign at the school where he teaches where this was the main group impetus. > > There are squads of the Native Patrol (reasonably > Some of the ideas for the Posse book sprang from a playtest campaign we ran in Dyfedd. One player was a Deputy Marshal for the district, I was a GEO Peacekeeper Captain in command of the local Peacekeeper detachment, one player was a Native Patrolman, another was his Orca partner and the last was a Forensic Scientist we often interfaced with in our investigations. Jeff ran it at first and after several adventures the GM duties shifted and he started a character who was a GEO liaison (secretly he was GEO special forces but not *quite* a supertrooper, although he did have several "experimental" biomods) assigned to us because some of our recent investigations hadn't exactly gone "by the book" (the bombing of the Pesca de la Luz in one of the Undercurrents came from this campaign). > Yeah, these sort of things...but I'd like more detail on > them. How big is the average Native Patrol squad? > How big the squad was would depend on a number of things; 1) How large is the district? (larger districts would have more patrolmen assigned) 2) What are the crime statistics? (more crime would also get more resources) 3) How important is the area? (a backwater is less likely to get a very large "piece of the pie") And it's not set in stone. You as the GM can arrange events to your tastes and as things happen, the brass in GEO One can take notice and send help (or corruption can make itself felt and assets can be diverted). > Does HIST have science teams that aren't professors & > students, but are instead composed of several > professionals? > I could see a situation were funding for HIST would mandate that the number of research teams were small and outside providers might find work obtaining specimen. IIRC there should be a couple of Naturalists on the list who could tell us a bit about the History of Wildlife Biology, etc. Jim H. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Tuesday, February 06, 2001 1:31 PM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Homeschooler Group: Update 2-3-01 > -----Original Message----- > From: Troy Gustavel [mailto:troy_nevermore@yahoo.com] > Subject: RE: [BLUE PLANET] - Homeschooler Group: Update 2-3-01 > --- Shannon Wiley wrote: > > Hey, Andrew, > > Do you still have a copy of all the other Homeschooler posts you've > > made? I > > just decided I'd like to retain them for future reference. > > Actually, I would like them too, if you do still have them. I keep > forgetting that this is not eGroups (Yahoo groups now) and we don't > have an archive for the list. (do we?) > Actually there are two archives (AFAIK). I maintain a complete set of mailing list posts on the Biohazard site and Ient.com also (if it's still as it was before the name change) keeps an archive. Ours is at http://www.biohazardgames.com/board.html. Jim Jim Heivilin, Webmaster Biohazard Games http://www.biohazardgames.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Tuesday, February 06, 2001 1:29 PM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - premise > -----Original Message----- > From: Kintaro Oe [mailto:kabael@SoftHome.net] > Subject: Re: [BLUE PLANET] - premise > > >The problem with targetting GMs is, well, the market is > >already tiny... you're then aiming at 1/4 or less > >of _that_. Ouch. > cases. And as far as sales go, It's been my experience that > it is usually the GMs who buy everything anyway. There are > a few exception, but in my gaming group there are two or > three people who own pretty much _all_ the books, and > we're the ones who run everything. > In our group (not including the assorted BP playtest groups) we each (generally speaking) buy the main book. The GM (the esteemed Mr. Jay Moore) has the main book, the game master screen (if one is available) and an assortment of other books he finds useful based on the nature of the campaign (mostly campaign/setting books with a few "class" books thrown in). In addition each of us usually buys whichever supplement is applicable to the type of character we're playing (for example, in our D&D3rded I got the fighter/monks book since I'm a monk; in our Fading Suns game I got the merchant book since I had a charioteer, etc.). I've seen this question come up in enough other mailing lists to know that this is a general trend except in gaming groups composed mainly of students (high school or college) where player's disposable income is somewhat more limited. Jim H. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: kabael@softhome.net Sent: Tuesday, February 06, 2001 12:44 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - the A-Team > Been there, done that, already died, went to Hell, and came back (yes, I'm writing one of the Necromancer Bob stories in which this happens). Not scared. }-> > You will be... you will be... :) "Death is only the beginning..." Derek Guder - kabael@softhome.net - ICQ# 24193592 Opinionated reviewer extraordinaire *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: kabael@softhome.net Sent: Tuesday, February 06, 2001 12:42 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books > Frontier Justice is shipping as we speak. Excellent! Greg, I have to congratulate you and the Biohazard and Fantasy Flight Staff for not only putting out an excellent game, but actually following through with your plans to heavily support it. Damn fine job you're doing. > Natural Selections (working > title was "Field Guide," "Survey," and maybe one or two other > names...) is in production now and will be released in late March, > early April. Excellent^2. And after that is Fin, I assume. Any other "long term plans"? Derek Guder - kabael@softhome.net - ICQ# 24193592 Opinionated reviewer extraordinaire *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Wagner utiel [utiel@df.ufscar.br] Sent: Tuesday, February 06, 2001 11:33 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Basic Question Yes the use of called shot rule in an unarmed combat is a very good idea. My players are what I can call: heavy rules players (they love GURPS with rules for everything) and I want to introduce to then the Blue Planet setting and rules. I really like the system. In the first adventure that I GM for then some players don't like the damage resolution. They said: we hit the target, a very good shot, then we roll the damage and no damage! Then if we make an excelent attack or a mediocre attack is the same? There's only: you hit or you not hit the target. The explanation in the book for this abstract damage system is very good for distant armed combat. In closed combat with hands, legs and meele weapons I will have to think more. Wagner Ml10@aol.com wrote: > Why not use the called shot rule. It is much easier > to use. You can even create your own martial arts > using a variation of it. > > For Example: > Generic Martial arts style #1 > (kick based, good at dodge, not so good at parry) > Cresent kick : to hit -2, Damage STR + 5 > Leaping Spin Kick : to hit -4, Damage STR + 8 > Dodge : +1 > Parry : -1 > > Generic Martial arts style #2 > (punch based, good at parry) > Punch O' Death : to hit -1, Damage STR + 3 > MegaFist O' Death : to hit -2, Damage STR + 4 > Open hand Parry : +1 > > Hmm... I'll have to add this to my notebook.... > > Mike Z > > I *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Greg Benage [gbenage@ix.netcom.com] Sent: Tuesday, February 06, 2001 1:03 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books ----- Original Message ----- From: "Kintaro Oe" To: Sent: Tuesday, February 06, 2001 12:24 AM Subject: Re: [BLUE PLANET] - Blue Planet rpg books > What's the ETA on Frontier Justice, btw? I assume that's the next one and > that there will be something before "Fin" since it didn't seem like it was > done yet. Biohazard used to have a tentative list of stuff they'd _like_ to > do, but since the second edition, we haven't gotten much like that. Frontier Justice is shipping as we speak. Natural Selections (working title was "Field Guide," "Survey," and maybe one or two other names...) is in production now and will be released in late March, early April. Greg FFG *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Tuesday, February 06, 2001 10:46 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Basic Question Why not use the called shot rule. It is much easier to use. You can even create your own martial arts using a variation of it. For Example: Generic Martial arts style #1 (kick based, good at dodge, not so good at parry) Cresent kick : to hit -2, Damage STR + 5 Leaping Spin Kick : to hit -4, Damage STR + 8 Dodge : +1 Parry : -1 Generic Martial arts style #2 (punch based, good at parry) Punch O' Death : to hit -1, Damage STR + 3 MegaFist O' Death : to hit -2, Damage STR + 4 Open hand Parry : +1 Hmm... I'll have to add this to my notebook.... Mike Z In a message dated Tue, 6 Feb 2001 10:12:15 AM Eastern Standard Time, Wagner utiel writes: << Thank you very much. I will verify the e-mail archives. I make this question because I suppose that a security agent will have some martial arts training. In my opnion if you don't use the called shot option the chance of doing some damage with a DR given by STR + 1 in a punch is very small (a normal human have 0 or +1 in his STR without Biomods). Maybe I can use some rules variation, for example: the number of sucess in the attack will give some bonus in the DR. In martial arts (or using meele weapons) if you give a good attack in the target you will have more chance to make a good damage. The basic training in martial arts is to focus your attack in a specific point of the target and transfer throught the moviment of your arms or legs the maximal momentum (angular) to the hit point (in martial arts we use the term chi or internal energy). Then, in principle, my idea is: given a attack roll, if the sucess in the attack are 3-4 the character have +1 in his DR, is the sucess are 5-6 he will have +2, and a sucess of 7 or more will give +3 in the DR. Wagner Eric Ducreux wrote: > It is NOT a stupid question at all (o; > You are not the first to ask it, and never the last I guess (I was one of > them, but I just register to the mailing list when the debate started...) > > The debate on this was in November (13/11 if you look in the archives - if > there is some archives available). > > I do not know if FFP did as mentioned a official Errata for this. > However, I think the result was : > > " > >> Jerome Darmont wrote: > >>(Strength+1 for punches, Strength+2 for kicks IIRC), > > >Greg wrote: > >Kicks are a called shot - they're more difficult, in addition to doing > >more damage. > " > > someone will correct me if I mistaken (o;{{ > > Eric. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. >> *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Christopher Gribbon [c.gribbon@dundee.ac.uk] Sent: Tuesday, February 06, 2001 9:51 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - overdue stuff >Based on the recent rounds of email, I guess it is time to ask how the >following is coming along: > >1) 1st ed. conversion rules Hmm ... I thought there wasn't going to be one of these - given how different the rules actually are. Better to just hock-it-on-the-run, no? >2) 2nd ed. GM screen insert Definitely! >3) Errata Also something to consider - 'cos the stuff on the BHG website is all still 1st Ed errata. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Wagner utiel [utiel@df.ufscar.br] Sent: Tuesday, February 06, 2001 9:02 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Basic Question Thank you very much. I will verify the e-mail archives. I make this question because I suppose that a security agent will have some martial arts training. In my opnion if you don't use the called shot option the chance of doing some damage with a DR given by STR + 1 in a punch is very small (a normal human have 0 or +1 in his STR without Biomods). Maybe I can use some rules variation, for example: the number of sucess in the attack will give some bonus in the DR. In martial arts (or using meele weapons) if you give a good attack in the target you will have more chance to make a good damage. The basic training in martial arts is to focus your attack in a specific point of the target and transfer throught the moviment of your arms or legs the maximal momentum (angular) to the hit point (in martial arts we use the term chi or internal energy). Then, in principle, my idea is: given a attack roll, if the sucess in the attack are 3-4 the character have +1 in his DR, is the sucess are 5-6 he will have +2, and a sucess of 7 or more will give +3 in the DR. Wagner Eric Ducreux wrote: > It is NOT a stupid question at all (o; > You are not the first to ask it, and never the last I guess (I was one of > them, but I just register to the mailing list when the debate started...) > > The debate on this was in November (13/11 if you look in the archives - if > there is some archives available). > > I do not know if FFP did as mentioned a official Errata for this. > However, I think the result was : > > " > >> Jerome Darmont wrote: > >>(Strength+1 for punches, Strength+2 for kicks IIRC), > > >Greg wrote: > >Kicks are a called shot - they're more difficult, in addition to doing > >more damage. > " > > someone will correct me if I mistaken (o;{{ > > Eric. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: necrobob [necrobob@mail.compfxnet.com] Sent: Tuesday, February 06, 2001 8:50 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Basic Question Hmm...seems like everybody asks this...the punch or kick damage...I'm curious as to why this isn't in the FAQ/errata sheet yet... > PS: sorry if the question is stupid. It's not stupid. It just somehow got left unclear. The base damage is 1+Strength or whatever the name of the stat is (I've been deep into system design lately, and about 4 other systems, so my memory is a bit fuzzy on BP's terms...). -Necromancer "Dammit, My Short-Term Memory's Going" Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: necrobob [necrobob@mail.compfxnet.com] Sent: Tuesday, February 06, 2001 8:45 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - the A-Team >> >It's a sign, the A-Team should be brought back for everyone to enjoy :) >> >>Can it be? Kintaro speaketh a word of sense. }-> > >Oh, I'm SO gonna get you one of these days. You're gonna be glad you can >raise the dead, there Bob, you'll need it ;) Been there, done that, already died, went to Hell, and came back (yes, I'm writing one of the Necromancer Bob stories in which this happens). Not scared. }-> -Necromancer Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gobion Rowlands [gobion.rowlands@Gameplay.com] Sent: Tuesday, February 06, 2001 8:22 AM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Something else.. > -----Original Message----- > From: Eric I was wondering if some would be interesting by writing a *story by mail* I would love to...except that OceanView is taking up the majority of my time (what with OceanView Issue 2 and a OceanView Wildlife Special Story/Photo Edition almost ready)... :o( gobion *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Eric Ducreux [educreux@uk.noha-systems.com] Sent: Tuesday, February 06, 2001 8:15 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Something else.. Hello, I noticed pretty *active* peoples on the ML, and I was wondering if some would be interesting by writing a *story by mail* (I do not know how to call it in English). I explain : I use to create scenario by mail with some friends of the SdEN French RPG Network, every person in the project have a passing order and write about 10 lines. The aim being to write a scenario. Someone write 10 lines and send the what is already written to someone else. When the last one in the project has finished, the story is published on the Internet. Even if this scenario is not playable, the ideas it contains may be used by some in their campaign. Anybody interested ?? (o; Eric. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Tuesday, February 06, 2001 7:52 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - overdue stuff Based on the recent rounds of email, I guess it is time to ask how the following is coming along: 1) 1st ed. conversion rules 2) 2nd ed. GM screen insert 3) Errata Mike Z *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: David R. Crowell [gpfarm-dave@northnet.org] Sent: Tuesday, February 06, 2001 7:08 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Basic Question You basicaly got it right, I have unarmed attacks do a base damage of Strength +1 courtesy of Greg on 10/30. There was a LOT of talk about this including some martial arts rules. It should all be in the archives on the Biohazard site. --dave ----- Original Message ----- From: Eric Ducreux To: Sent: Tuesday, February 06, 2001 8:03 AM Subject: Re: [BLUE PLANET] - Basic Question > > >Hi all > > > > I bought the players and moderator guides in the last week and I am > >beginning a campaign with my players in this sunday. The problem is that i > >can't find in the player's guide the Damage Rating of a Punch or a Kick. > >Someone can help me with this information? > >Thank you > >Wagner > > PS: sorry if the question is stupid. > > It is NOT a stupid question at all (o; > You are not the first to ask it, and never the last I guess (I was one of > them, but I just register to the mailing list when the debate started...) > > The debate on this was in November (13/11 if you look in the archives - if > there is some archives available). > > I do not know if FFP did as mentioned a official Errata for this. > However, I think the result was : > > " > >> Jerome Darmont wrote: > >>(Strength+1 for punches, Strength+2 for kicks IIRC), > > >Greg wrote: > >Kicks are a called shot - they're more difficult, in addition to doing > >more damage. > " > > someone will correct me if I mistaken (o;{{ > > Eric. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Eric Ducreux [educreux@uk.noha-systems.com] Sent: Tuesday, February 06, 2001 7:04 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Basic Question >Hi all > > I bought the players and moderator guides in the last week and I am >beginning a campaign with my players in this sunday. The problem is that i >can't find in the player's guide the Damage Rating of a Punch or a Kick. >Someone can help me with this information? >Thank you >Wagner > PS: sorry if the question is stupid. It is NOT a stupid question at all (o; You are not the first to ask it, and never the last I guess (I was one of them, but I just register to the mailing list when the debate started...) The debate on this was in November (13/11 if you look in the archives - if there is some archives available). I do not know if FFP did as mentioned a official Errata for this. However, I think the result was : " >> Jerome Darmont wrote: >>(Strength+1 for punches, Strength+2 for kicks IIRC), >Greg wrote: >Kicks are a called shot - they're more difficult, in addition to doing >more damage. " someone will correct me if I mistaken (o;{{ Eric. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Wagner utiel [utiel@df.ufscar.br] Sent: Tuesday, February 06, 2001 6:17 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Basic Question Hi all I bought the players and moderator guides in the last week and I am beginning a campaign with my players in this sunday. The problem is that i can't find in the player's guide the Damage Rating of a Punch or a Kick. Someone can help me with this information? Thank you Wagner PS: sorry if the question is stupid. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Christopher Gribbon [c.gribbon@dundee.ac.uk] Sent: Tuesday, February 06, 2001 4:50 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books >> If found, etc, are the 1st ed books worth it? Also, Access Denied? > >If you want nice maps and adventure ideas, Access Denied might be a bit >steep, but definitely worth it. The other 1st edition products have been >essentially reprinted in the new Guides, so all you would be getting is >older artwork and maybe letting your FLGS know that you like BP :) The story seeds are damn good - and the inside-of-screen tables were *great* for 1st Ed. Wasn't someone going to do some "Synergy"/2nd Ed. pdf stuff for people to stick to the insides of their 1st Ed. screens? Christopher Gribbon Vision Research Laboratories Medical Sciences Institute University of Dundee Dundee DD1 5EH UK (01382) 344 229 ____________________________________________________________________ "A scientist is meant to be disinterested, pure; his ambition merely to descry the cement of the universe. He isn't meant to use it to start laying his own patio!" - WILL SELF, The Quantity Theory of Insanity *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Eric Ducreux [educreux@uk.noha-systems.com] Sent: Tuesday, February 06, 2001 3:00 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Blue Planet screen >> So, wait until a 2nd Ed screen comes out? > >It depends. The old screen was damn pretty and the best constructed and >arranged screen I've ever seen, but it's not essential to play. The only >thing you'd get out of it would be nice maps and adventure seeds. I am fully agree (o; The "landscape layout" of the screen is very good and allow you to SEE what is happening on the other side without having to stand up (if you are not 2m tall that is). (o: It would be great if FFP would consider publishing a new one the same layout with a nice map of Poseidon on the players' side. And it would be a great moment to give out a wee campaign with it (o;{{ Eric. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kintaro Oe [kabael@SoftHome.net] Sent: Tuesday, February 06, 2001 2:27 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books > If found, etc, are the 1st ed books worth it? Also, Access Denied? If you want nice maps and adventure ideas, Access Denied might be a bit steep, but definitely worth it. The other 1st edition products have been essentially reprinted in the new Guides, so all you would be getting is older artwork and maybe letting your FLGS know that you like BP :) - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion Cabos; resonatos with thermos rather than pluto. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kintaro Oe [kabael@SoftHome.net] Sent: Tuesday, February 06, 2001 2:25 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books >Upcoming are a cetacean sourcebook (used to be called "Fin", but I think >he's changing that) and Frontier Justice (a law-enforcement sourcebook). What's the ETA on Frontier Justice, btw? I assume that's the next one and that there will be something before "Fin" since it didn't seem like it was done yet. Biohazard used to have a tentative list of stuff they'd _like_ to do, but since the second edition, we haven't gotten much like that. - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion Cabos; resonatos with thermos rather than pluto. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kintaro Oe [kabael@SoftHome.net] Sent: Tuesday, February 06, 2001 2:19 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - the A-Team > >It's a sign, the A-Team should be brought back for everyone to enjoy :) > >Can it be? Kintaro speaketh a word of sense. }-> Oh, I'm SO gonna get you one of these days. You're gonna be glad you can raise the dead, there Bob, you'll need it ;) - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion Cabos; resonatos with thermos rather than pluto. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kintaro Oe [kabael@SoftHome.net] Sent: Tuesday, February 06, 2001 2:23 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books Importance: High >Hi I need offical listing of Blue Planet rpg source books, I have seen the >new players and gm guides source books. The tech guide as well what else is >there in the series?, well, of the second edition has only the Players and Moderators Guides, as well as Fluid Mechanics (tech book) and First Colony (Haven sourcebook). The first edition had the basic book and Archipelago, which were incorporated into the 2nd edition Guides, as well as the GM Screen, which came with a booklet that had rules summaries, hit charts and lots and lots of plot ideas. - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion Cabos; resonatos with thermos rather than pluto. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kintaro Oe [kabael@SoftHome.net] Sent: Tuesday, February 06, 2001 2:39 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet rpg books > So, wait until a 2nd Ed screen comes out? It depends. The old screen was damn pretty and the best constructed and arranged screen I've ever seen, but it's not essential to play. The only thing you'd get out of it would be nice maps and adventure seeds. > Yes, I am a 'screen' slut - thus far the 3e D&D screen is one of the >better ones to come out lately. It's all on one side, with some ok art on >the other side for the players to stare at.. ;) Then I think you'd probably enjoy it. :) - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion Cabos; resonatos with thermos rather than pluto. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.