From: BIOHZD@aol.com Sent: Friday, 27 February, 1998 21:06 To: blue_planet@MPGN.COM Subject: Re: Re: [BLUE PLANET] - Blue Planet Slang Hey Joni, You comment: Just my opinion, but don't you think that slang words from different languages makes them more interesting? After all not all inhabitants in Poseidon are from English speaking countries, I think. >>>>Oh, I agree whole-heartedly. I just wanted the translations so we knew what the words meant ; ). Jeff Barber Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: BIOHZD@aol.com Sent: Friday, 27 February, 1998 21:06 To: blue_planet@MPGN.COM Subject: Re: Re: [BLUE PLANET] - Character Generation Tables Hello Cedric, You write: as you surely know there is a french game, Polaris that is older than BP AFIK, but a friend of mine, ex-RPG vendor and fellow player told me that it wasn't as good as BP). >>>>Yes, we met the publisher at Origins last July, and chatted a bit. My impression is that Polaris and BP are very different. Polaris takes place on a post apocalyptic, flooded Earth - melted ice caps and such. It also seemed that their science was a bit odd. They claim there is no land left, but figures I have seen suggest that average sea level would rise only 25m even if all ice on Earth were to melt. Anyway, that is all I know of the game. Last I heard Iron Crown Enterpises was talking about a license to publish an English version... FYI - We are currently negotiating with a French group that has expressed an interest in publishing a French version of BP. We will keep you posted on how that works out. I should add that it's very well organized, a quality that seem very rare these days. >>>>Thank you. BP audience is not the classical teenager (we call them "nains de jardins" here which shuld translate litterally as "garden dwarves") >>>>Appropriate name... ; ). Maybe this is because I feel it's worth supporting the authors giving us something of value and respecting their customers with not overly-priced products. >>>>Again, thank you. There's no way you can prevent illegal copies of your products. >>>>Of course, but we can discourage it ; ). Thanks for the comments. Jeff Barber Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: BIOHZD@aol.com Sent: Friday, 27 February, 1998 21:06 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Memory materials... Hello Joni, You ask about memory materials. At this point they are not available in the BP technology, but such materials are in research and development in many Incorporate labs. There are a couple of useful swimming aids that will appear in Wetware however. Water Sock - This "device" is styled after a ubiquitous piece of traditional native gear. Imagine a pair of knee-socks with a sheet of semi-stiff plastic stretched between, running from toe to knee. Used with a fluid dophin kick, a water sock is a convienient enhancement to swimming speed. When out of the water you can simply roll it up and stuff it in a pocket. Shin Fins - This bio-mod is a new design made especially for aquaforms. A stiff, finger sized spine, along with the associated muscles and connctive tissue, is implanted on the outside of each leg, just below the knee. The spines lay out of the way in shallow hollows, but can be erected with a twitch. A tough, fleshy membrane stretches from the spine, along each leg, past the ankles and out to the ends of the little toes. A bit radical for most natives, this mod adds to both speed and endurance. Hope this helps, J- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Nezach [nezach@earthlink.net] Sent: Friday, 27 February, 1998 19:31 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Blue Planet Slang Jim Heivilin wrote: > > On Thursday, 26 February, 1998 20:52 PM, Nezach [SMTP:nezach@earthlink.net] > wrote: > > > GOING WALKIES/GOING WALKABOUT > > To do EVA from a spacecraft. > > > Since EVA mean 'extra-vehicular activity' can we also consider leaving your > undersea dome or submersible as EVA (and thus use this term when diving, > usually for chimps with scuba gear)? Sounds good to me. You are basicaly doing the same thing; going out into a deadly invironment... > > > READ YOU 5 BY 5 > > This is actualy from RL. It is like saying "I read you loud and > > clear". It is used in the US Air Force. When you use communication > > systems in the Air Force you want to let the person on the other end > > know how loud and how clear your end of the line was receiving him. The > > first number was how loud the line was (5 being the best) and the second > > number was how free of static and other line noise it was. We would > > also use it informally in normal conversation to let the other person we > > compleatly understood what he was talking about. I used it in a > > Cyperpunk game I played while I was in the Air Force and it caught on > > with the other players. > > > Not just the Air Force. As far as I know, all the services use the same > base set of communications terms (roger, over, out, wilco, etc.). I added > some of the ones I consider to be cooler (or the ones often misused, i.e.. > over and out!). I read you 5 by. Heh, gotta love Hollywood sometimes. I didn't want to (mis)speak for the other services. Sometimes ex-military types can be a picky lot :) > > WATER BURNER > > > > > WATER DEPARTMENT > > > I really like these two! Let me know if you'd like any other name on the > credits for your terms. > Ndege Diamond would be fine. -- Enjoy, Ndege _______________________________ Every dogma has its day. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: William Hindmarch [hindmarc@stu.beloit.edu] Sent: Friday, 27 February, 1998 16:56 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Blue Planet Slang > READ YOU 5 BY 5 BPers can get a first hand reference of this one in ALIENS. As Ferro descends in the bugstomper dropship with the marines, she reports that the aircraft is "in the pipe. Five by five." Definately a good one for BPers to know. Good call, Ndege. The sf game I've been running is predominantly military, so this comes up a lot. > WATER DEPARTMENT > Refers to the the part of a nasty corporation responsable for doing > "wetwork" or assassinations and other dirty tricks. From some cyberpunk > game or other. > I really like this one. Reminds me of Water and Power in Tank Girl (they have all the water, and they have all the power). wil *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: tun kai poh [poh@cis.ohio-state.edu] Sent: Friday, 27 February, 1998 14:17 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - [BLUE PLANET] Contest woes > It's a pretty hard word limit. If you can't cut it down yourself, you run the > risk of having us edit it mercilessly until it fits. ;-) > -- > Greg Benage > Biohazard Games > http://www.biohazardgames.com/ Turns out word limits are a good thing after all. I cut it down to 993 words, and I think I managed to improve it in the process. I'm sending it to the Biohazard email address. Should I send it here, too? Kai Poh Otaku no Bataku P.S. In the spirit of international slang, "Otaku no Bataku" is Japanese for "Bataku Fanboy," and could be an NIS nickname for any Sierra Nueva eco- terrorist... *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Greg Benage [gbenage@ix.netcom.com] Sent: Friday, 27 February, 1998 12:46 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Character Generation Tables Cedric M. BoB PONCHY wrote: > > From: BIOHZD@aol.com > > Date: Fri, 27 Feb 1998 02:00:42 -0500 (EST) > > > > >>>>I am not exactly sure what you are information you are targeting. There > > is a step by step guide to character generation (BP 298), and my impression > > is that most people on the list have copies of BP. > > I have one, though I haven't played it yet nor finished read it yet because of > more urgent projects right now, but this time will come. The BP book is big, > with many pages of small characters, just the right amount of illustrations, > a very good system, and *LOTS* (L-O-T-S) of original background for an original > genre (well, not quite; as you surely know there is a french game, Polaris that > is older than BP AFIK, but a friend of mine, ex-RPG vendor and fellow player > told me that it wasn't as good as BP). Unfortunately, we have yet to see a copy of Polaris, and probably couldn't read it if we did. Could you summarize the game for us? Based on some ad copy I saw, it didn't exactly look like hard SF--some guy in a chrome diving suit on the cover (what's up with that?). ;-) Is it based on an alien planet, like BP, or is it set on a future Earth? > It seems that it was quite a success > here, as it seems that more than a dozen copy were sold here, where you should > look very "gothic" if you want to sell a lot of paper, if you see what I mean. > I should add that it's very well organized, a quality that seem very rare these > days. > > BP audience is not the classical teenager (we call them "nains de jardins" here > which shuld translate litterally as "garden dwarves") :-) > To get back to the topic at hand, I don't think that a couple of sheet with a > few tables and formulas necessary to create a character would be of any use > without the rulebook. There is something like that in Millenium's End; it's > useless without the book. They could have put it after releasing the game, I > don't think it would have done any harm to their sales. A listing of skills > without descriptions is useless, especially in agenre like BP with which most > players are not well acquainted. Lists and tables, we can do. We already have .pdf versions of the damage tables up on the site. Basically, we can provide *reference* information, to be used with the book, but we can't just post the rules to the website. So, we'll look into posting lists of attribute, skills, profile selections, etc. But we aren't likely to post a step-by-step guide to character creation. Basically, if you have the book or are familiar enough with the rules, you could use the lists to run through your character options, without having to flip through the book. How does that sound? Thanks very much for the feedback and the kind words! -- Greg Benage Biohazard Games http://www.biohazardgames.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Greg Benage [gbenage@ix.netcom.com] Sent: Friday, 27 February, 1998 12:33 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Character Generation Tables It Is I wrote: > >June should see the release of Wetware (the newest working title for > >the project), which is the technical manual for BP. > > I was just about to mail you guys and find out if you were working on > one or not. I don't suppose you would be interested in equipment > designed by us. I'm not looking for free copys of the book or anything, > maybe just credit somewhere. What do you think? You can *always* submit stuff like new tech to us. Even if it doesn't go into a supplement, it can be published, and credited, in Undercurrents. -- Greg Benage Biohazard Games http://www.biohazardgames.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jim Heivilin [ccbanzai@showme.missouri.edu] Sent: Friday, 27 February, 1998 11:27 To: 'blue_planet@MPGN.COM' Subject: RE: [BLUE PLANET] - Blue Planet Slang On Thursday, 26 February, 1998 20:52 PM, Nezach [SMTP:nezach@earthlink.net] wrote: > GOING WALKIES/GOING WALKABOUT > To do EVA from a spacecraft. > Since EVA mean 'extra-vehicular activity' can we also consider leaving your undersea dome or submersible as EVA (and thus use this term when diving, usually for chimps with scuba gear)? > READ YOU 5 BY 5 > This is actualy from RL. It is like saying "I read you loud and > clear". It is used in the US Air Force. When you use communication > systems in the Air Force you want to let the person on the other end > know how loud and how clear your end of the line was receiving him. The > first number was how loud the line was (5 being the best) and the second > number was how free of static and other line noise it was. We would > also use it informally in normal conversation to let the other person we > compleatly understood what he was talking about. I used it in a > Cyperpunk game I played while I was in the Air Force and it caught on > with the other players. > Not just the Air Force. As far as I know, all the services use the same base set of communications terms (roger, over, out, wilco, etc.). I added some of the ones I consider to be cooler (or the ones often misused, i.e.. over and out!). > WATER BURNER > > WATER DEPARTMENT I really like these two! Let me know if you'd like any other name on the credits for your terms. Jim ******************************************* Jim Heivilin, Webmaster Biohazard Games http://www.biohazardgames.com ccbanzai@showme.missouri.edu *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jim Heivilin [ccbanzai@showme.missouri.edu] Sent: Friday, 27 February, 1998 9:41 To: 'blue_planet@MPGN.COM' Subject: RE: [BLUE PLANET] - Blue Planet Slang On Friday, 27 February, 1998 3:28 AM, Joni Virolainen [SMTP:jmv@wsp.fi] wrote: > > From: BIOHZD@aol.com > > > Just my opinion, but don't you think that slang words from different > languages makes them more interesting? After all not all inhabitants > in Poseidon are from English speaking countries, I think. > I've already started accumulating it. When we get enough from enough different sources I will post the web page (complete with credits). Yes, I think words from other languages would be way cool. I know the Brits have some words/slang that I think is outrageous and we 'share' a common language. Just be nice to us Americans and let us know the CORRECT pronunciation. :-) Jim ******************************************* Jim Heivilin, Webmaster Biohazard Games http://www.biohazardgames.com ccbanzai@showme.missouri.edu *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Cedric M. BoB PONCHY [ponchy@club-internet.fr] Sent: Friday, 27 February, 1998 7:12 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Character Generation Tables > From: BIOHZD@aol.com > Date: Fri, 27 Feb 1998 02:00:42 -0500 (EST) > > >>>>I am not exactly sure what you are information you are targeting. There > is a step by step guide to character generation (BP 298), and my impression > is that most people on the list have copies of BP. I have one, though I haven't played it yet nor finished read it yet because of more urgent projects right now, but this time will come. The BP book is big, with many pages of small characters, just the right amount of illustrations, a very good system, and *LOTS* (L-O-T-S) of original background for an original genre (well, not quite; as you surely know there is a french game, Polaris that is older than BP AFIK, but a friend of mine, ex-RPG vendor and fellow player told me that it wasn't as good as BP). It seems that it was quite a success here, as it seems that more than a dozen copy were sold here, where you should look very "gothic" if you want to sell a lot of paper, if you see what I mean. I should add that it's very well organized, a quality that seem very rare these days. BP audience is not the classical teenager (we call them "nains de jardins" here which shuld translate litterally as "garden dwarves") but more mature players, maybe more responsible; IMO it's mostly due to the ambience. I buy very few games, but once I've found something worth my interest I'll buy every supplement, even if I don't need it in the absolute. Maybe this is because I feel it's worth supporting the authors giving us something of value and respecting their customers with not overly-priced products. I should add that I love books, can't live without them, so I prefer the true stuff. > Beyond that, if your thought is to make the profile section content available > to the public in some form, well, again I think that conflicts a little with > our hope of selling as many copies of BP as possible. Rememeber that our > ability to continue to support the BP line is, unfortunalty, but quite > realistically, directly dependent on product sales. > > Jeff Barber > Biohazard Games There's no way you can prevent illegal copies of your products. Every time some clever engineer believed that he found the perfect protection, it was broken in a matter of weeks. I strongly believe that your best protection is a special relationship with us, the customers, make your products worth to have them. Keep the good job and I'll continue to support you. To get back to the topic at hand, I don't think that a couple of sheet with a few tables and formulas necessary to create a character would be of any use without the rulebook. There is something like that in Millenium's End; it's useless without the book. They could have put it after releasing the game, I don't think it would have done any harm to their sales. A listing of skills without descriptions is useless, especially in agenre like BP with which most players are not well acquainted. -- UNIX was not designed to stop you from doing stupid things, because that would also stop you from doing clever things. -- Doug Gwyn -- Cédric PONCHY, The BoB Master ///\Oo/\\\ ponchy@club-internet.fr *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Joni Virolainen [jmv@wsp.fi] Sent: Friday, 27 February, 1998 5:47 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Character Generation Tables > From: "Jens Alm" > Just to clarify. I was thinking of making a say 3 pages long condensed > character generation chapter giving only the attributes and skills for the > different origins, background and professions, as we > Why don't you just send your document to Biohazard Games, as you will make that document anyway, and ask then again. Then they will have a better view what is in that document. Just a thought... "Cash, never leave home without it!" Joni Virolainen jmv@wsp.fi *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jens Alm [med97jal@student2.lu.se] Sent: Friday, 27 February, 1998 5:30 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Character Generation Tables >>>>>I am not exactly sure what you are information you are targeting. There >is a step by step guide to character generation (BP 298), and my impression >is that most people on the list have copies of BP. > >Beyond that, if your thought is to make the profile section content available >to the public in some form, well, again I think that conflicts a little with >our hope of selling as many copies of BP as possible. Rememeber that our >ability to continue to support the BP line is, unfortunalty, but quite >realistically, directly dependent on product sales. > >Jeff Barber >Biohazard Games Just to clarify. I was thinking of making a say 3 pages long condensed character generation chapter giving only the attributes and skills for the different origins, background and professions, as well as a condensed version of the education chapter and perhaps the Attributes skill mods table. I will probably make one of these for my own personal use, however, I respect your copyright and your wishes to retain profitability and I will not make this "character generation compendium" available to anyone else. By the way, thanks for a great game. You've probably heard that before, but I think you deserve to hear it again. The setting in BP rivals that of 2300 AD, my other favorite hard SF game, in terms of realism and playability. /Jens *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Joni Virolainen [jmv@wsp.fi] Sent: Friday, 27 February, 1998 3:41 To: blue_planet@MPGN.COM Subject: [BLUE PLANET] - Memory materials... What kind of memory materials can be found in BP world(s)? I need this info because I thought that transmorfing fins are really handy for people who work a lot switching between water and dry land. While in a water they would be just like normal fins helping you to swim faster but when you need to get back to ground they really are a hindrance and if you are in a hurry last thing you want to do is to stop and change to your boots. So pushing a button would transform the fins to boots/shoes and back again. I know this is used in some form of drysuits (as presented in technology section). So, do you think that this could be done with the technology level of BP? "Cash, never leave home without it!" Joni Virolainen jmv@wsp.fi *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Joni Virolainen [jmv@wsp.fi] Sent: Friday, 27 February, 1998 3:28 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Blue Planet Slang > From: BIOHZD@aol.com > I know there are some Internationals on this list, and I would be > particularly interested in seeing some of the slang you may have come up with > - translated of course ; ). Post away all, and if we get enough we'll make a > special page on the website where we can permanently collect a glossary. > Just my opinion, but don't you think that slang words from different languages makes them more interesting? After all not all inhabitants in Poseidon are from English speaking countries, I think. "Cash, never leave home without it!" Joni Virolainen jmv@wsp.fi *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: It Is I [darkwanderer@hotmail.com] Sent: Friday, 27 February, 1998 2:08 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Character Generation Tables >June should see the release of Wetware (the newest working title for >the project), which is the technical manual for BP. I was just about to mail you guys and find out if you were working on one or not. I don't suppose you would be interested in equipment designed by us. I'm not looking for free copys of the book or anything, maybe just credit somewhere. What do you think? Andy Darkwanderer@hotmail.com "History is made at night, character is what you are in the dark." ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Joni Virolainen [jmv@wsp.fi] Sent: Friday, 27 February, 1998 1:45 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Character Generation Tables > From: BIOHZD@aol.com > >>>>Well, the restrictions are not as tight as you may think. Remember that > we encourage you to adapt the rules to make the game you want to play. If the > given edge does not fit your character concept, create a new one, or steal > one from a related profession (ie, mercenary). Or, as is ever the case in > reality, simply play the character with the hand it was dealt. In fact, IMO > roleplaying is often more fun if there are limits and challenges for a > character to overcome. > Thanks for your answers. I have also noticed characters with some strenghts and some weakneses are the characters that are most memorable... "Cash, never leave home without it!" Joni Virolainen jmv@wsp.fi *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: BIOHZD@aol.com Sent: Friday, 27 February, 1998 1:01 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Character Generation Tables Hello again Jens ; ), You ask: What are your thoughts on someone (me for instance) writing down the necessary information from the book and sending it to the mailing list? I guess this depends on whether you are thinking about publishing such a supplement yourself, in which case you should of course hold to your copyright, or if you have no such plans for the foreseeable future. >>>>I am not exactly sure what you are information you are targeting. There is a step by step guide to character generation (BP 298), and my impression is that most people on the list have copies of BP. Beyond that, if your thought is to make the profile section content available to the public in some form, well, again I think that conflicts a little with our hope of selling as many copies of BP as possible. Rememeber that our ability to continue to support the BP line is, unfortunalty, but quite realistically, directly dependent on product sales. Jeff Barber Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: BIOHZD@aol.com Sent: Friday, 27 February, 1998 1:01 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Character Generation Tables Hello Jens, You write: I definately understand your problem >>>>Well, it's not really a problem, its just business, but thank you... and I also understand the difference between the maps and the character sheets already on the site (old material, already published and "payed for") versus character generation guidelines (new material, who will pay?) >>>>I am not sure what you mean by paid for/who will pay? It is really just a matter of how much are we able offer to generate interest, and how much do we need to withhold to encourage sales. The upshot is that we would like every happy-go-lucky gamer out there to have their own copy of BP ; ). Might I suggest however that if/when you make a gamemasters screen or similar product that you include some kind of photocopy-friendly pamflette summarizing character generation. >>>>An excellent suggestion. By the way what are your plans for the Blue Planet line of products in the near (and for that part, distant) future, care to share? >>>>Well, the next book is due out soonest, and this is the supplement Archipelago, described in the back of BP. A draft of the cover is viewable on our website, and things are looking great on this end. June should see the release of Wetware (the newest working title for the project), which is the technical manual for BP. Ad copy follows: In the words of an Orca I know, "Monkeys sure took advantage of that opposable thumb..." OK you gearheads, look out because here it comes. Pre-production has begun on Wetware (a working title). This is the second Blue Planet sourcebook, and will be the technical manual for the world of Blue Planet. More than just a guide to gear, Wetware will contain detailed information on the design and capabilities of computers, cybernetics, genetic modifications, vehicles, personal electronics, weapons and life-support hardware. This supplement features specific examples for diverse classes of equipment, interspersed with overviews describing how the technologies "work" both within the game setting and the mechanics. If you've been itching to get your hands on Hanover Industry's new Cormorantr ground-effect plane, Hydrospan's SmartGuider navigation software, or Atlas Material's Hard Targetr battledress, your wait is coming to an end. We actually have a complete schedule of releases (10+ books) that takes Blue Planet though the next millenium, and guides the BP universe through a future of intrigue, discovery and...ah...shhhhhhh...there are some secrets that just must be kept for later. As soon as Archipelago is out the door, and things settle down a bit around here, we will offer more details about these upcoming releases. Jeff Barber Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: BIOHZD@aol.com Sent: Friday, 27 February, 1998 1:01 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Character Generation Tables Hey Joni, You ask: "In character profession section each profession is described with their average income, edges etc. So is it assumed that for example military characters are still in military or incorporate guards are still working for one of the big corps?" >>>>Yes and no - the full blown profession yes, they are typically still active duty. There is a profile option however, under Education (BP 262) that allows for prior military service before the character's current occupation. There is also the classic option of being a soldier who has just mustered out and is starting a new career. If so, it kind of restricts their direct use. And if not, how could I apply incorporate guard's edge to a character who is a free lancer during my game? >>>>Well, the restrictions are not as tight as you may think. Remember that we encourage you to adapt the rules to make the game you want to play. If the given edge does not fit your character concept, create a new one, or steal one from a related profession (ie, mercenary). Or, as is ever the case in reality, simply play the character with the hand it was dealt. In fact, IMO roleplaying is often more fun if there are limits and challenges for a character to overcome. Jeff Barber Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message.