From: Jim Heivilin [ccbanzai@showme.missouri.edu] Sent: Monday, 09 March, 1998 9:02 To: 'blue_planet@MPGN.COM' Subject: RE: [BLUE PLANET] - Voting On Sunday, 08 March, 1998 20:45 PM, R. Stefko [SMTP:stefko@westol.com] wrote: > >Is anyone other than me having trouble submitting the voting form through > >Netscape? > > > >Kai Poh > > I've had trouble voting on Netscape and Interent Explorer. Can any of you > guys at Biohazard tell me if my vote got through. I certainly want my vote > to be counted (it would look silly not to vote for myself). > > R. Stefko > Yes, I got your vote Robert and it's gone into the pile. Jim ******************************************* Jim Heivilin, Webmaster Biohazard Games http://www.biohazardgames.com ccbanzai@showme.missouri.edu *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: William Hindmarch [hindmarc@stu.beloit.edu] Sent: Monday, 09 March, 1998 2:35 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Voting > Is anyone other than me having trouble submitting the voting form through > Netscape? Yeah, I did. But Netscape always does that with anything email related to me so I assumed it was a problem at my end. wil *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jim Heivilin [ccbanzai@showme.missouri.edu] Sent: Monday, 09 March, 1998 9:06 To: 'blue_planet@MPGN.COM' Subject: RE: [BLUE PLANET] - Voting On Sunday, 08 March, 1998 23:13 PM, Nezach [SMTP:nezach@earthlink.net] wrote: > I don't know what problems you folks had but I must say, after picking > my favorite story and putting in comments then hitting send I had no > clue if my vote went through or not... Come on, give a Nape some > closure :) > -- > I'll see what I can do about changing the code so it will either close the window or display a completion message. With javascript, there's always the problem of IE not knowing what to do with code that works wonderfully in netscape. Jim ******************************************* Jim Heivilin, Webmaster Biohazard Games ccbanzai@showme.missouri.edu *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jim Heivilin [ccbanzai@showme.missouri.edu] Sent: Monday, 09 March, 1998 11:31 To: Blue Planet List (E-mail) Subject: [BLUE PLANET] - Voters Everyone, I posted a list of the people who have voted. I haven't yet discovered a way to close the window after you vote. If I make the javascript too complex it will hiccup for IE 3 users (and possible for IE 4 users). I'll keep working on it, but I've put a warning within the window. And I delete duplicate messages (if I'm confident they came from the same person). The voting has picked up, keep it up, I'd like to see a close contest. But remember, only one vote per person, please. Check http://www.biohazardgames.com/contest-voters.html to see if your vote was counted. Jim ******************************************* Jim Heivilin, Webmaster Biohazard Games ccbanzai@showme.missouri.edu *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jason Werner [c577200@showme.missouri.edu] Sent: Monday, 09 March, 1998 19:00 To: blue_planet@MPGN.COM Subject: [BLUE PLANET] - Red Sky Campaign [warning: Long] Hey all you biohazardians: So, the next in our series...Waiting for the other shoe to drop: By the time Ethan and Andrew made it back to Red Sky after being sprung out of jail, they'd _really_ not had a good day. It was late when they got there, there wasn't a single customer in the place, and the Bar and their quarters all had been gone through by someone not real interested in winning social points for Decorator of the Month. Digger seemed to be the only person who'd stuck around to defend the place, and he was three sheets to the wind. Ethan snuck into the bar and found him leaning back in his chair, his feet propped up on a table, his hat pulled down over his eyes, and the carcasses of poor, defenseless beer bottles scattered all around him. The good Mr. Merriweather showed his sensitive, caring nature by sneaking up on poor Digger, lifting the rifle out of his sleeping hands, and then screaming "DIGGER!!!!" Of course, Digger tried to jump in fifty-seven different directions, and wound up falling on his ass. Ethan, of course, found this enormously funny. The fact that Digger slipped on a beer bottle and crashed back to the floor when he tried to grab his rifle back only made it funnier. After Ethan put Digger to bed and Andrew whipped up a batch of his famous Big Kahuna omlettes (rolled a 01 on that one, folks), the crew finally managed to get some sleep. Andrew wandered over to his quarters, and Ethan crashed in his squat in the attic. Everything's calm and peaceful, and as normal as can be when you're acused of murder. Needless to say, no one was surprised when Ethan's watchdog went off about three o'clock in the morning. Fearing the worst, Ethan ran downstairs to the bar and peered out the windown to see a furtive, disheveled figure fiddling with something on the outside corner of the bunkhouse. Convinced Andrew's life was in great danger, Ethan phoned the boss's bodycomp and woke him up. As an aside, if Andrew Latimer wakes up anything like Jim Heivilin, it's not something you want to see close up. Jim levitates directly from sleeping soudly flat on the floor to a fully upright aikido stance, ready to put the hurt on anybody in the room. It's funny...as long as you're not the one who has to wake him up. Andrew, hearing that there's somebody _else_ messing around with his house, gets pissed. He grabs his rifle, and makes sneaky-sneak down the stairs. Ethan tells him he ought to be able to sneak up to the front window and be able to see the guy. Of course, Ethan fails to mention that, by that time, Andrew would be so close he could see whether or not the guy's shoes were tied. Ethan: Andrew! Andrew: Yeah? Ethan: Don't move, I'm gonna go get some supression rounds for my gun. Andrew: You're gonna go where??? This guy's trying to kill me, and you want to "supress" him? Ethan: Yeah. It's all part of my plan. Ethan takes off, running back up to his room for the supression rounds in his duffle. But Andrew doesn't quite feel safe enough. He wants to see what the guy is doing. So, Andrew tries to sneak across the floor to the window, gets almost there, and fails his stealth roll. Ethan gets back to the bar just in time to see the guy take off running. He rams the barrel of his gorrilla gun out the window and starts firing bursts at the guy. Now, I don't know what it was about this session, but I COULD NOT ROLL. More times than I could count, the dice took their revenge. The Book says supression rounds can't do much damage unless they hit you in the eye. Guess where Ethan's second burst landed? Yep, you guessed it. So, Monkey Boy jams his gun through the window and lets off a few rounds. The Bad Guy hears it, looks over his shoulder to see where the firing is comming from, and takes it right in the left eye. BAM! Down goes Bad Guy. Ethan sees him go down, and bursts out of the bar, heading around the back of the bunkhouse to see if there's anybody else. He doesn't see anybody else, but finds a tank of hydrogen with some electronics stacked on top of it propped against the side of the house. As is his habbit when he doesn't understand something, Ethan smashes the whole thing. And here comes Andrew, trucking across the compound in his pajamas and carrying a hunting rifle. He finds this poor yutz rolling around on the ground in pain. The guy rolls over on his side, and presses the button on the detonator on his belt. The remaining hydrogen canister that Bad Guy was working on goes up in a ball of flame, taking part of the front of the bunkhouse with it. Enter Andrew Latimer, man of action, member of the intellectual elite. Does he do something to disarm this poor schmuch who's been shot in the eye? Does he show mercy to a wounded man? Nope. He shoots him in the ass. That's right, Boys and Girls, Andrew Latimer stuck his high powered hunting rifle in the Bad Guy's Gluteus Maximus, and pulled the trigger. Of course, damage came up at a nice Level-3. And, of course, I failed _all_ the damage rolls. End result? Andrew sends a high-powered round through the Bad Guy's abdominal aorta. Showing his first bit of humanity for the evening, Andrew drops his gun and tries to administer first aid. And botches the roll. Again. Jim: So, now that it's clear that this is his colon I'm holding in my hand... Jeff (to ERT guys): Uhh...thanks for putting that fire out, fellas. Guess that's all. Body? What body? Oohhhhh, _that_ body. No, that's ours. Yeah, we'll take care of it. Thanks! Have a nice day! G'bye, g'bye, nice to see you again, g'bye! The day wears on, with not much going on. Andrew finds a newspaper article talking about personnell shakeups at Hydrospan, but not much else... Andrew: I sure do enjoy the new view out the hole in my wall. Ethan: And you've just got to love that robust mesquite barbecue smell. ...Until Ethan decides that he's had it. He is finished. He's done screwing around, and he's gonna go boot some head. He jumps in the Last Chance, and heads out into the bay. There's been a fishing boat out there watching them for days now, and he's had it. He points the boat just to the left of the watchers, planning to swing it around and alongside them at the last minute. Of course, he failed the roll, and Last Chance goes plowing into the bow of this fishing boat. Earl and LeRoy, it turns out, _have_ been watching RSC for the past few days, but only because their boss told them to. They were supposed to be available to lend a hand if things got ugly. Earl and LeRoy, however, would probably be more comfortable on the business end of a micropipette rather than a firearm. When Ethan storms onboard, they promptly wet themselves. After thoroughly scaring the bejeezus out of them, Ethan cuffs them both, jumps back on the Last Chance, and tears off. Andrew: Ethan, I noticed there's a dent in the bow of my boat? Ethan: Yeah? How can you tell? Andrew: Ethan, you're going to have to pay for that. Ethan: #@*$! Bill me So, time marches on, and Ethan only gets more frustrated. Ethan: Come on, Andrew! Get in the hopper. Andrew: Uh...where are we going. Ethan: Hydrospan. Andrew: Like...the guys that set us up for murder, ruined the intake fan on the good hover, and tried to burn me alive Hydrospan? Ethan: Yup. Andrew: Ok. So, Latimer and Monkey Boy take the hopper over to Hydrospan, and get as far as the lobby before they're efficiently given the runaraound by the receptionist and a security goon. Goon: I have no knowledge about the attack you say was perpetrated on you this morning by Hydrospan, but if the bomb that went off at your residence was marked with a Hydrospan account number, I can assure you that you may bill Hydrospan for any damage that may have occurred. Andrew: We can bill you??? Okay, I'm ready to go. Ethan's not having any, though, and threatens to go to the press. The Security Goon honestly couldn't care less about the newspapers, since it's doubtful he could even read. Our Heroes leave in a huff, ready to find the nearest reporter and spill their guts, hoping that the publicity will make Hydrospan back off from whatever they're trying to do. The climb in the hopper, ready to do some damage, when the phone rings. It's Patterner. Finally! The fish that seems to be at the center of all this ugliness finally shows his face. And what does he have to say to the guys? "Guys, don't go to the press..." It turns out that the Red Sky guys may be in much deeper than they first thought... Patterner explains that he's a senior executive for Hydrospan, and now that the company President has kicked off, there's suddenly an opening at the top. There are actually 10 or 11 people who are eligible for the job, including Patterner. The other major contender, though, presents a bit of a problem. It seems that the chief of Hydrospan's Security Systems division is a Sierra Nueva sympathizer named Patriot. Patriot, it seems, is one of the first "Nationalist" dolphins, and he's extended Manifest Destiny to Poseidon. He's convinced that if he can take power at Hydrospan, he can throw the whole might of the company behind the effort to throw humans off the planet, leaving a cetaceans-only paradise. And the best way to do that? Discredit the competition by showing his association with known lowlifes like the Red Sky guys. So, going to the press will only publicize all the trouble RSC has been in the recent past, and Patterner will come out looking like a criminal for his part in the "murder" of Dr. Arthur Day. The guys don't really give a rip about the human vs. cetacean politics angle, but they also don't really want to put Patterner in a bad situation. So, they agree to sit there and take it on the chin for as long as possible while Patterner (and, needless to say, the Game Moderator) gets his act together. They head back to RSC, and start preparing for a seige. Etta, the kids, Digger, and Simon take the (now dented) Last Chance off in some random direction to hole up until they hear it's safe to come back. Bora, two of his toughest buddies, Ethan, and Andrew dig in at RSC and wait. Around 13 or 14 o'clock, Bora radios down to Ethan and Andrew that something's wrong. One of his buddy's was patroling down by the south beach, and was in the middle of a report when he quit. The guys figure This Is It, grab their guns, and run. Bora's up on the roof to provide overwatch, Ethan runs down around the machine shop to see if he can find out what happened to the guard, and Andrew runs around behind the bar. Now, Hydrospan never knew about this big-ass Warden that likes to hang out with the RSC guys, and he's really thrown a...er...monkey wrench into the whole deal. I mean, the guy's got a scale-5 constitution of 120, for crying out loud. So, Ethan goes diving out the front door of Tidewater, and I make my one good roll for the night. There's a Hydrospan commando out in the surf with a grenade launcher filled with gas grenades. He pickles off a round, and it goes whish-thump-hissssssss right in front of Ethan. He gets a big enough whiff of the thing to stop Arnold Schwarzenegger dead in his tracks...and just keeps on trucking. Damn. Andrew, meanwhile is heading around behind the Tidewater, hoping to see where the grenades are comming from, and Bora's pearched on the roof, unable to see a damn thing in the gathering gloom. The shooter, however, can see Bora just fine. He settles back into the surf, takes his aim...and rolls a 99. A rogue wave comes up and smacks the shooter in the back just as he lets fly another grenade. The thing flys about two feet before it hits the water's surface and starts smoking. Of course, it floats like a cork, and the shooter gets at taste of his own gas. Ethan has about decided that there's just no way he's going to see someone out in the surf, so he decides "Hey, I've got that neural link. Must be good for something..." So, through his link, he starts up the hopper, picks it up about ten meters off the ground, and flips on the landing lights. He's gonna fly it down to the southern tip of the point and light up anybody hiding in the water. Of course, what he really does is light up Andrew, who's been trying to hide in the stand of trees to the north of Tidewater. The second Hydrospan shooter, in the water past the north edge of the map, spots the hapless guide, and quickly pops off a round. The grenade goes _thunk_ into the ground only a few feet from Andrew...who managed to beat my luck roll of 91...who turns, realizes it's a grenade, gasps, realizes it's a gas grenage, claps both hands over his mouth, and runs like hell. "Whoops. Look at the time! Gotta go to work!" Thanks, Jeff. Thanks loads. So, our heros hang in the balance. Why is Hydrospan so bent on making their lives hell? Why does Hydrospan refuse to simply kill them? What's up with the gas grenades? Will Patterner be able to pull this one out? Will Jeff Barber learn a better sense of timing? Stay Tuned for the next episode...Brother Against Brother -- -Jason Werner Biohazard Games ------------------------------------------------ I lacked the courage to investigate the weaknesses of the wicked, because I discovered they are the same as the weaknesses of the saintly. - Wm. of Baskerville -------------------------------------------------- *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: BIOHZD@aol.com Sent: Monday, 09 March, 1998 20:38 To: blue_planet@MPGN.COM Subject: [BLUE PLANET] - One Day Left! Hey Y'all, There is only one day left to vote for the Archipelago Intro contest, so make sure to make your voice heard! Jeff Barber Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: BIOHZD@aol.com Sent: Monday, 09 March, 1998 20:38 To: blue_planet@MPGN.COM Subject: [BLUE PLANET] - Slang Hey All, Here is one from Sam Travis in Alaska - Jeff Barber Biohazard Games _________________ SCATTERPLATTER: Any large-gauge shotgun that has had the barrel very shortened, usually cut within two or three inches of the end of the firing chamber, making it extremely effective in close quarters. Game Notes: a "sawed off" shotgun is usually shortened to around a bit less than a foot, to facilitate faster spreading of the shot pattern, a shotgun that is shortened even more gives a full spread almost instantly, but loses penetrance *very* rapidly. In practice the stock is usually cut just behind the "right hand" portion, making it effectively the size of a large pistol. Ballistic gelatine tests for this weapon show it to be much more effective than a shotgun inside 5 meters of range, but inferior at anything greater. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message.