From: Christopher Gribbon [c.gribbon@dundee.ac.uk] Sent: Sunday, March 11, 2001 1:15 PM To: blue_planet@lists.ient.com Subject: RE: Re: [BLUE PLANET] - Couple of questions :) >I agree the lunar cycles could well be impotant in Native spirituality, and >certainly would have a great impact on tidal patterns. >** > Ooo... A cyclonic producing waves at a time during extreme high tide due to alignment >and position of both moons at the same time. Smells like disaster to me. Hmm, I think >it'd also be quite wi >d to see both moons full in the sky together, in close e >nough proximity to look like a figure-8. Course, what are their relative orbital angles and >distances? Wouldn't want them colliding. And if one's sufficiently larger than the other, >that could ha >e some twisted gravitational freakouts which could caus > >e the smaller moon to run off. We'd have to take a look at satellite systems for other >planets with numerous moons. This has (sort of) been discussed before: Poseidon's moons are *really* bizarre. The smaller one is approx. the same size as Earth's moon - which is bizarrely huge by planetary physics (in fact, the earth-moon system is actually a binar by classical definitions) and has had significant impact on Earth's planetary evolution. Poseidon's *two* moons are really odd. They *should* have torn each other and poseidon apart by now - but they haven't .... (odd, eh?) It is probably them that are keeping poseidon so volcanically active (by gravitaionally "stirring" the mantle). I believe that Poseidon's odd and unpredictable tidal flux is mentioned (briefly) in the "Oceanography for Gamers" section of the Moderator's Guide. Christopher Gribbon Vision Research Laboratories Medical Sciences Institute University of Dundee Dundee DD1 5EH UK (01382) 344 229 ____________________________________________________________________ "A scientist is meant to be disinterested, pure; his ambition merely to descry the cement of the universe. He isn't meant to use it to start laying his own patio!" - WILL SELF, The Quantity Theory of Insanity *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Sunday, March 11, 2001 12:36 AM To: blue_planet@lists.ient.com Subject: RE: Re: [BLUE PLANET] - Couple of questions :) << ---------- **** In my game world, it is whatever the workers can work out in their contracts. ** I really don't see what the problem is with maintaining 7-day weeks. After all, they're really established in a relatively arbitrary matter (as opposed to, say, year length). -------->> Yes, it is rather arbitrary. Given that the days are 30 hours long, it would play havoc with various religious days of the week as they wouldn't sync up with Earth. I figure that most people would use their bodycomps to keep track of the current day on Earth (in the timezone of their choice) and plan their days off based on that. Some people might prefer to work 5 days and take 2 days off. Others might like working 15 straight days and taking 6 days off. Employers obviously want their employees to be working whenever possible. By removing the days of the week, I add a bit of flavor to the game that reminds the players that they are on an alien world. <<<----------- **** In my game, I assume that people sleep 10 hours and are active for 30. ** 30hrs?? Gadzooks man! I can barely manage 12hrs! ;) I hope you meant 20. But even still.. *shrugs* --------->> Yes, I meant 20 hours. The average person sleeps 1/3 of the day. So for every 1 hour of sleep a person is active for 2. Humans are quite flexible when it comes to their sleep schedule. Mike Z *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Christopher Gribbon [c.gribbon@dundee.ac.uk] Sent: Sunday, March 11, 2001 1:24 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Couple of questions :) >1. So we have 330 days on Serpentis II and we have four standard seasons if >I'm correct after reading the 1st ed mainbook. We also know when the >cyclonic season starts and finishes. But when the weekend starts? I mean, >those miners aren't working all the time, heh heh. Is there any substitute >for a terran week on Poseidon? I think, in the tropics, there are probably two-ish seasons (same as on earth), 'cos they are close enough to the equator that you probaly just get hot-and-stormy and cold-and-calmer. Elsewhere (as you get further away from the equator) you will likely get the four-season year. Of course, Poseidon's greater axial tilt will ean that the tropics are actually much smaller. When I ran BP for the first time (using 1st Ed. rules), I set it much further south, in the "Los Isolotes" island group, which had a rather different climate, as it was not in the tropics, and it had a cold air/water current coming North from the south polar region to keep it cool I invented names for the seasons and months - I assumed that the natives would have split the year into 10, 33-day "months" for convenience. >2. If we focus on Haven for a while, during which season the Founder's Day >takes place? Spring or summer? I can't remember for the life of me, but I *think* it's specified. >4. How exactly does human biological clock adapt to the new environment? >Okay couple of sleep hours during the midday siesta helps. But what about >women? Is it still 28 standard terran days between periods? Hmmm ... interesting question. I don't know whether sleep-pattern would change the rate of hormone-flux during the menstrual cycle. Perhaps it would, which would certainly alter the length. Christopher Gribbon Vision Research Laboratories Medical Sciences Institute University of Dundee Dundee DD1 5EH UK (01382) 344 229 ____________________________________________________________________ "A scientist is meant to be disinterested, pure; his ambition merely to descry the cement of the universe. He isn't meant to use it to start laying his own patio!" - WILL SELF, The Quantity Theory of Insanity *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Wagner [utiel@df.ufscar.br] Sent: Sunday, March 11, 2001 1:51 PM To: blue_planet@lists.ient.com Subject: Re: RE: Re: [BLUE PLANET] - Couple of questions :) You are correct, the existence of moons in a planet like earth is not common. The earth moon is a resiual matter in the earth creation. Many SF writers love to put two or more moons in a planet of the earth size. But remember in Poseidon we have an alien technology from the people that can create wormholes and maybe can manipulate the gravitational fields. Wagner ----- Original Message ----- From: Christopher Gribbon To: Sent: Sunday, March 11, 2001 4:15 PM Subject: RE: Re: [BLUE PLANET] - Couple of questions :) > This has (sort of) been discussed before: > Poseidon's moons are *really* bizarre. The smaller one is approx. the same size as Earth's > moon - which is bizarrely huge by planetary physics (in fact, the earth-moon system is > actually a binar by classical definitions) and has had significant impact on Earth's planetary > evolution. > Poseidon's *two* moons are really odd. They *should* have torn each other and poseidon > apart by now - but they haven't .... (odd, eh?) It is probably them that are keeping poseidon > so volcanically active (by gravitaionally "stirring" the mantle). > I believe that Poseidon's odd and unpredictable tidal flux is mentioned (briefly) in the > "Oceanography for Gamers" section of the Moderator's Guide. > > Christopher Gribbon > Vision Research Laboratories > Medical Sciences Institute > University of Dundee > Dundee DD1 5EH > UK > > (01382) 344 229 > ____________________________________________________________________ > > "A scientist is meant to be disinterested, pure; his ambition merely to > descry the cement of the universe. > He isn't meant to use it to start laying his own patio!" > > - WILL SELF, The Quantity Theory of Insanity > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: martin arnold [signoftheserpent@hotmail.com] Sent: Sunday, March 11, 2001 2:02 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - wowser Ive just finished reading Blue Planet; it knocked my socks off! Long time since ive seen a game with that much effort put into it, especially one that came complete without having to buy a million supplements. However, will we see details on the other populated areas of Poseidon. And just what is the deal with Shangri La? "Just look at it this way...river of space...a ribbon of time...like a burial" -Martin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Malcolm Craig [malcolmcraig@hotmail.com] Sent: Sunday, March 11, 2001 2:33 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - wowser Martin wrote: >Ive just finished reading Blue Planet; it knocked my socks off! Long time >since ive seen a game with that much effort put into it, especially one >that >came complete without having to buy a million supplements. Good, isn't it? It had the same effect on me the first time I read it. Cheers Malcolm _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Wagner [utiel@df.ufscar.br] Sent: Sunday, March 11, 2001 3:17 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - wowser The world setting is very good and the rules are simple and functional. But I hope that the BP become a huge comercial sucess and not a Cult game like Pendragon, CoC, Elric, Earthdawn and many others that are acclaimed by the specialized magazines and by the players but only a few really play the game. Wagner ----- Original Message ----- From: Malcolm Craig To: Sent: Sunday, March 11, 2001 5:33 PM Subject: Re: [BLUE PLANET] - wowser > Martin wrote: > >Ive just finished reading Blue Planet; it knocked my socks off! Long time > >since ive seen a game with that much effort put into it, especially one > >that > >came complete without having to buy a million supplements. > > Good, isn't it? It had the same effect on me the first time I read it. > > Cheers > Malcolm > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: David R. Crowell [gpfarm-dave@northnet.org] Sent: Sunday, March 11, 2001 3:33 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - wowser The suplements remind me of the old Chaosium supplements, they enhance the game but are not needed to enjoy it. This is quite a nice change from certain other games where half the rules are in the "supplements". I share Wagner's hope that BP will grow beyond a cult game. I think the ease of play and the flexibility of the setting will help that, especially once "World of Hurt" is released. Few game worlds recently have left me wanting to know more in the way that Blue Planet does. I think that BP does a very good job of mapping out enough of the world to give a good feel for it, but not so much that it straight-jackets the GM into feeling that there is no space in the world for their own creations. I have a number of ideas that I am working to bring to Posiedon, several of them are based upon Victorian Science Fiction. Verne, Doyle and Welles are three of the greatest inspirations ever for RPG moderators in need of a plot. Not to mention the Lovcraftian connection that keeps popping up on this board. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: martin arnold [signoftheserpent@hotmail.com] Sent: Sunday, March 11, 2001 3:49 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - wowser > The world setting is very good and the rules are simple and functional. > But I hope that the BP become a huge comercial sucess and not a Cult game > like Pendragon, CoC, Elric, Earthdawn and many others that are acclaimed by > the specialized magazines and by the players but only a few really play the > game. > Well, i suspect that if it were destined for such commercial success then it would already have it. However so long as the game is financially viable for the aproducers then im not bothered, cult status often leads to a more credible product anyway ;) Besides CoC is anything but cult, its probably one of the most popular games available. "Just look at it this way...river of space...a ribbon of time...like a burial" -Martin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gareth Hanrahan [hanrahag@iol.ie] Sent: Sunday, March 11, 2001 5:33 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Couple of questions :) > 4. How exactly does human biological clock adapt to the new environment? > Okay couple of sleep hours during the midday siesta helps. But what about > women? Is it still 28 standard terran days between periods? > << > > In my game, I assume that people sleep 10 hours and are active for 30. First > Gen Newcomers tend to take more naps during the day as they grew up with > Earth cycles, but Natives and 2nd Gen+ Newcomers have completely adjusted to > the 30 hour day. Hmm. There's an idea for a biomod - a quick resetting of the body's diurnal rhythm so you have the same sleep pattern as a native. > Mike Z Gar http://www.irishgaming.com/warpcon http://chrysanthemumRoad.tripod.com - L5R fansite http://www.commcore.f2s.com/oceanview - Blue Planet fansite *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gareth Hanrahan [hanrahag@iol.ie] Sent: Sunday, March 11, 2001 7:36 PM To: press@rpg.net; press@gamingoutpost.com; blue_planet@lists.ient.com Cc: Gobion Rowlands Subject: [BLUE PLANET] - OceanView Issue 2 Follow Up Flag: Follow up Flag Status: Flagged The second issue of OceanView, the magazine for life on Poseidon, is now online at the revamped CommCore site. Check it out at www.commcore.f2s.com ! Gar http://www.irishgaming.com/warpcon http://chrysanthemumRoad.tripod.com - L5R fansite http://www.commcore.f2s.com- Blue Planet fansite *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.