From: William Timmins [wtimmins@hotmail.com] Sent: Sunday, April 22, 2001 7:33 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Experience In my opinion, experience rules are neat and focused goals for players, but are utterly unrealistic. That is, a character at the beginning of a game represents years of experience and is at point A. With a month or two of gametime, or, very charitably, a year of gametime, the character is suddenly twice or more as skilled, powerful, strong, etc. Following the trend, you'd assume a PC who survived the process would be superhuman, even in genres that don't _have_ superhumans. Now, your tastes may vary, but I prefer games that make competant characters from the beginning, with modest improvements over appropriate time, and goals achieved that are gameworld goals. Like money, prestige, safety, and so on. -=Will _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Dom Twist [thazar@globalnet.co.uk] Sent: Sunday, April 22, 2001 4:32 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Experience Hi There! This a question to all GM's out there. I've been GMing games for most of forever, but I'm new to Blue Planet. Like my old Favorite Traveller (which along with CyberPunk seems to the major infulence on BP) BPv2 doesnt have a hard rules for experience of PC's. Now in the Days of Traveller reward was mostly by Cash or PC aims. This fits with BP. However people do get better with experience and/or training. Now a lot of games have handled this very poorly in the past (D&D's levels WhiteWolf/Shadowrun's Points and Chaosium's Usage>Skill Increase, probably the most 'real'). I think the game does need some basic mech for improving characters. Otherwise whats the point of playing some greenhorn newcomer who manages to get apprenticed to the old prospector (as sugested in the PG) if you cant actualy learn a thing anyway. Skills raise with practise and training. Likewise Stat increases should be possible for some stats without cyber/bio Mod. If a player really works at his physical training over months or years then maybe a single point (never ever more...after all you can only work with what you have) should be possible. I am not arguing for more rules.....go play Shadowrun or D&D or something if you want a rule for everything....but how do you GM's out there handle it...via role-play or some other system? DomT From: Adam Lewis [adamswork@yahoo.com] Sent: Sunday, April 22, 2001 7:51 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Experience There is a system in place that awards exp. You earn ChIPs (Character Improvement Points) that you use to increase your skills or your base attributes. This is covered on page 76 in the Players Guide. AdamL __________________________________________________ Do You Yahoo!? Yahoo! Auctions - buy the things you want at great prices http://auctions.yahoo.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Dom Twist [thazar@globalnet.co.uk] Sent: Sunday, April 22, 2001 8:40 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Experience > AdamL:- > There is a system in place that awards exp. You earn > ChIPs (Character Improvement Points) that you use to > increase your skills or your base attributes. > Thanks for the page ref.......it must be said the 1 page on ChIP's tucked into the profiles section is a bit sketch and easy to miss. Especially given the poor indexing. >Will Timms >In my opinion, experience rules are neat and focused goals for players, but >are utterly unrealistic. >With a month or two of gametime, or, very charitably, a year of gametime, >the character is suddenly twice or more as skilled, powerful, strong, etc. I think Adam and William have covered that one nicely. I agree with William that points based systems (like ChIPs, Shadowrun's Karma Points and whatever White Wolfette call their points system) basicaly stink. PC zap around the game world earning points by rescuing dragons, slaying virgins or whatever and then suddenly blow all their points and become experts in stardrive technology/microbiology or whatever they choose. Of course a GM can make them train for a while before letting them gain the skill's/stats but how does solving a particularly intricate peice of incorperate politics make you stronger or a better shot if you never flexed a muscle or drew a gun on the last scenario. >William again> >I prefer games that make competant characters from the beginning, with modest improvements over appropriate time. Exactly. However Although rewarding with cash, fufilled goals, promotion etc are good....my experiance with Traveller has shown that this can only go so far. Sooner or later the players have either fulfilled their goals or become rich. Its also rather unrealistic. If you make a habit of getting into hand to hand combat and live through 10-20 mortal combats in a year, you're going to pick up a LOT of experiance quickly.....and you'll turn a green newbie into chum at the end of it. The same is true in non-combat skills. A computer tech with a few years experience solving problems is a lot better than one straight out of school. However people dont turn into super beings. (Both the previous examples are me by the way, Historical Combat re-creator and Comptuer Tech that I am) I think the best system I've used in reflecting skills improvement is Chaosiums BRP (ie CoC, Stormbringer, Pendragon, late lamented RQ etc...where a moderate skill levels improve quickly with use...but getting very high levels is very hard)....I wonder about implementing it in BP......at the moment ChIP's can be spent on anything......but linking them to how they were earned seems more realistic. I'd even do away with 'points for Role-Playing' or 'surviving/winning a scenario' and reward those with 'in-character' benifits, ie Cash, Patrons, better reputation>better jobs in future. DomT *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Megan C. Robertson [mcrobertson@phoenix.co.uk] Sent: Sunday, April 22, 2001 9:31 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Experience Greetings dear hearts. I let characters develop purely through role-playing. If they want to spend lots of time working out, or studying, or practising... they may improve in skills or stats (very very slowly, for the latter). Hugs and kisses, Mexal. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: David R. Crowell [gpfarm-dave@northnet.org] Sent: Sunday, April 22, 2001 6:53 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Experience I usually make characters actually role play their gains and the reasons for them. In systems that have Experience Points (by what ever name) you do not get to spend them on anything until and unless you can demonstrate an in character reason for the improvement. I don't care how many ChIPs you have you can't spend any of them until I say you can. I have also been known to make players justify literally everything on their character sheet from an in character perspective. Drive newbie munchkin WW players nuts that one does, "So, if your character was a 98 pond weakling high school loser until suddenly he found out he was a werewolf last week, where did those 5 dots in Brawling and the 5 dots in Strength and Dex come from?" I love Castle Falkenstein's mechanics for this. Everything is defined in character and through role playing. Want to learn a language? find a speaker to teach it to you, want to become a better shot with a pistol? better hit the firing range, and write about what you learned in your character diary to boot! Definitely relate what you let your players spend their ChIPs on to what the characters have been doing. If they have solved a "particularly intricate piece of incorporate politics" only let them spend the points earned on Culture:Incorporate, Politics, Bureaucracy and other skills they might actually have used during the adventure in question. If they want to become stronger, let them hit the gym, if they want to become a better shot, off to the target range, or a fire fight or two, but be sure and make them spend game time on it. Time during which other characters may be off enjoying adventures and earning more ChIPs. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: ChrisTheS [stormsurge@stormsurge.org] Sent: Sunday, April 22, 2001 8:58 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Experience Take a look at Dream Pod 9's Sillhouette system. Their method of basic experience is exceedingly slow, but if the characters want to advance a little quicker they find an NPC willing to train them in a certain skill, which costs money and in-game time. -- ChrisTheS ----- Original Message ----- From: "Dom Twist" To: Sent: Sunday, April 22, 2001 6:39 AM Subject: Re: [BLUE PLANET] - Experience > > > AdamL:- > > There is a system in place that awards exp. You earn > > ChIPs (Character Improvement Points) that you use to > > increase your skills or your base attributes. > > > Thanks for the page ref.......it must be said the 1 page on ChIP's tucked > into the profiles section is a bit sketch and easy to miss. Especially given > the poor indexing. > > >Will Timms > >In my opinion, experience rules are neat and focused goals for players, but > >are utterly unrealistic. > >With a month or two of gametime, or, very charitably, a year of gametime, > >the character is suddenly twice or more as skilled, powerful, strong, etc. > > I think Adam and William have covered that one nicely. I agree with William > that points based systems (like ChIPs, Shadowrun's Karma Points and whatever > White Wolfette call their points system) basicaly stink. PC zap around the > game world earning points by rescuing dragons, slaying virgins or whatever > and then suddenly blow all their points and become experts in stardrive > technology/microbiology or whatever they choose. Of course a GM can make > them train for a while before letting them gain the skill's/stats but how > does solving a particularly intricate peice of incorperate politics make you > stronger or a better shot if you never flexed a muscle or drew a gun on the > last scenario. > > >William again> > >I prefer games that make competant characters from the beginning, with > modest improvements over appropriate time. > > Exactly. However Although rewarding with cash, fufilled goals, promotion etc > are good....my experiance with Traveller has shown that this can only go so > far. Sooner or later the players have either fulfilled their goals or become > rich. Its also rather unrealistic. If you make a habit of getting into hand > to hand combat and live through 10-20 mortal combats in a year, you're going > to pick up a LOT of experiance quickly.....and you'll turn a green newbie > into chum at the end of it. The same is true in non-combat skills. A > computer tech with a few years experience solving problems is a lot better > than one straight out of school. However people dont turn into super beings. > (Both the previous examples are me by the way, Historical Combat re-creator > and Comptuer Tech that I am) > I think the best system I've used in reflecting skills improvement is > Chaosiums BRP (ie CoC, Stormbringer, Pendragon, late lamented RQ etc...where > a moderate skill levels improve quickly with use...but getting very high > levels is very hard)....I wonder about implementing it in BP......at the > moment ChIP's can be spent on anything......but linking them to how they > were earned seems more realistic. I'd even do away with 'points for > Role-Playing' or 'surviving/winning a scenario' and reward those with > 'in-character' benifits, ie Cash, Patrons, better reputation>better jobs in > future. > > DomT > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Atti2dboy@aol.com Sent: Sunday, April 22, 2001 8:54 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Indexes (was Experience) In a message dated 4/22/01 2:39:44 PM, thazar@globalnet.co.uk writes: >Especially given the poor indexing. Oh good, it's not just me. I have a difficult time finding information in all five of the Version 2 releases. I find the background for Poseidon to be very rich, but poorly suited for quick reference. From random sampling of the five Indexes, it seems like it was assembled using occurrences of words rather than actual information. For example: I was quickly preparing to run a one-shot adventure a few weeks back and was looking for information on ecoterrorist and terrorist organizations in the Moderator's Guide. The index has five entries for Zero Nation. On none of these pages is there listed a summary of the organization. The fourth and fifth entries have the most information regarding the organization in general. For my one shot I decided to leave information on the terrorist band deliberately vague. Surprisingly there was no entry for Zero Nation included in Frontier Justice (or maybe I have not found it yet). Since the PC's slaughtered the terrorists without speaking with them or investigating the bodies, this turned out to be easier than I expected. I think a .pdf document of a more extensive Index for each book would be very helpful. Perhaps printing page references in Bold or Italic to note whether the entry is in an Access Denied section, within the general text, or is the main entry. If the wording of this e-mail offends, my apologies. I'm just supplying some (hopefully) constructive criticism. Rich *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: ChrisTheS [stormsurge@stormsurge.org] Sent: Sunday, April 22, 2001 9:16 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Indexes (was Experience) Heck, I'm already supposed to be creating the FAQ, why not an index as well... I've found that the V2 index is marginally better than the V1 one, but not enough so. Fortunately I use the books enough to know generally where everything important is... -- ChrisTheS ----- Original Message ----- From: To: Sent: Sunday, April 22, 2001 6:54 PM Subject: Re: [BLUE PLANET] - Indexes (was Experience) > > In a message dated 4/22/01 2:39:44 PM, thazar@globalnet.co.uk writes: > > >Especially given the poor indexing. > > Oh good, it's not just me. I have a difficult time finding information in all > five of the Version 2 releases. I find the background for Poseidon to be very > rich, but poorly suited for quick reference. From random sampling of the > five Indexes, it seems like it was assembled using occurrences of words > rather than actual information. > > For example: > I was quickly preparing to run a one-shot adventure a few weeks back and > was looking for information on ecoterrorist and terrorist organizations in > the Moderator's Guide. The index has five entries for Zero Nation. On none > of these pages is there listed a summary of the organization. The fourth and > fifth entries have the most information regarding the organization in > general. For my one shot I decided to leave information on the terrorist band > deliberately vague. Surprisingly there was no entry for Zero Nation included > in Frontier Justice (or maybe I have not found it yet). Since the PC's > slaughtered the terrorists without speaking with them or investigating the > bodies, this turned out to be easier than I expected. > > I think a .pdf document of a more extensive Index for each book would be > very helpful. Perhaps printing page references in Bold or Italic to note > whether > the entry is in an Access Denied section, within the general text, or is the > main > entry. > > If the wording of this e-mail offends, my apologies. I'm just supplying some > (hopefully) constructive criticism. > > Rich > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: chalz@earthlink.net Sent: Sunday, April 22, 2001 9:54 PM To: blue_planet@lists.ient.com Subject: RE: [BLUE PLANET] - Questions fro the GMs **** equipment, other than biomods, will have to be added in by hand (until version 2.0 of the program) but space can be left for it. As an added bonus, I plan to create a large database of stock NPCs with the program and place them online for all to use and abuse. ** Blast you Mike! Every time I start working on something, I find out you already have or are working on the same thing There go my chances to get my 'name in lights' ;) Hehe. Looking towards your new tools! --Charles -------------------------------------------------------------------- Mail2Web - Check your email from the web at http://www.mail2web.com/ . *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: chalz@earthlink.net Sent: Sunday, April 22, 2001 10:13 PM To: blue_planet@lists.ient.com Subject: RE: Re: [BLUE PLANET] - Indexes (was Experience) **** Heck, I'm already supposed to be creating the FAQ, why not an index as well... ** I was just about to say something to that effect, Chris.. ;) **** I've found that the V2 index is marginally better than the V1 one, but not enough so. Fortunately I use the books enough to know generally where everything important is... ** I like the post-it tabs. My Palladium FRPG book is bristling with little multicolored paper tabs. Of course, if you're like my BP GM and prefer your books to be in pristine or at least near-pristine condition, this isn't an option; you just have to know where everything is. That, or make your own quick little index of things important to you. Granted, sometimes I do have a hard time finding specific items. Sometimes that's just because I'm not entirely sure where it would be, and it's probably a subcategory not in any indexes. Indexes? Indices? *shrugs* -C -------------------------------------------------------------------- Mail2Web - Check your email from the web at http://www.mail2web.com/ . *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Alan M. Nuss [amnuss@atl.mediaone.net] Sent: Sunday, April 22, 2001 10:20 PM To: Blue Planet digest Subject: [BLUE PLANET] - Leeshore Has anyone developed information on Leeshore on the island of Salvador? I'm creating an adventure for that location. Alan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: chalz@earthlink.net Sent: Sunday, April 22, 2001 10:22 PM To: blue_planet@lists.ient.com Subject: RE: Re: [BLUE PLANET] - Experience **** Take a look at Dream Pod 9's Sillhouette system. Their method of basic experience is exceedingly slow, but if the characters want to advance a little quicker they find an NPC willing to train them in a certain skill, which costs money and in-game time. ** In my experience, that's what text-based MUDs tend to be like. (I can't speak for GUI MUDs, since I've never used one) Really, ultimately, this is up to the GM's own discretion. Run the game as YOU see fit. If you think points are generally given out too liberally, then *don't* give them out too liberally. Also, be the bookkeeper yourself; collect all the character sheets at the end of a session. Keep track of who gets what yourself, and compare. That can get tedious, but it's a trade-off if you want better security. Don't give out chips until you want to allow them to spend chips, and tell them just where the chips can or cannot go. Or, say, after so much time in a gym, inform them "Joe, you gain 1 to strength." "Bob, for the week you spent at the firing range, you gain 2 ranks in small arms." etc. I'm relatively new to RPGs myself, but it strikes me as a more open style of awarding bonuses would be best; something more customizable. Options. For instance, after a certain amount of usage of a skill, it can go up 2 points (arbitrary values). After practicing that skill, for practice's sake (whether you fail or succeed in your rolls/checks), you get 4 points. If you learn from a teacher/master who has the skill greater than you, gain 6 points. If you learn from someone who is poor at it (like learning French from your son taking it in high school), you gain 1 point. But these rules can be optional. The GM can use only the ones s/he wishes, and any combination. But then again, I've not been playing for too long. These are just my observations thus far. --Charles -------------------------------------------------------------------- Mail2Web - Check your email from the web at http://www.mail2web.com/ . *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Sunday, April 22, 2001 10:32 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Indexes (was Experience) In a message dated 4/22/01 9:18:10 PM Central Daylight Time, stormsurge@stormsurge.org writes: << Heck, I'm already supposed to be creating the FAQ, why not an index as well...>> Actually, get the FAQ done first. I have something almost ready for indexing... Oh what the heck, I'll let the cat out of the bag now.... Announcing Mike's attempt to get a Detailed Index of all BP books since he is a Lazy Bum and doesn't want to do it himself contest. Starting May 1, 2001 I will put up an interactive/searchable index on the web. The trick is that it will be empty. When a person enters a seach word into the index, it will either return the entries for that index or add the search word to the index. Once the word has been added to the index, other people can add page number references to the entry. Here is how the contest works: For every entry that a person submits, they get a point. For every page reference that directly relates to the entry a person submits, they get 100 points. For every page reference that a person submits that sorta relates to the subject (for example, entering a page reference to John Bishop for the GEO entry) gets 50 points. Now for quality control. All entries and page references can be disputed (expect by the person who submitted it). A disputed entry scores 5 points for the first person who disputes it (subject to a judge's (that be me) ruling). For every page reference disputed (and accepted), is worth 50 points to the first person who disputes it. Of course, the person who submitted the bogus entry would lose any points that they gained. The prize and time limits: As this is will be an ongoing project, there will be a rolling prize system until I feel the index has reached its peak. At the end of each month, whoever scored the most points for the month will receive a free BP book of their choice. But in order to get it off to a running start, whoever has the highest score for the month of June , 2001 will receive 3 BP books of their choice and whoever has the highest score for the month of June 2001 will recieve 2 books of their choice. After that it will be 1 book per month. I'll have the final rules posted when the contest starts. That's all for now, Mike Z *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Sunday, April 22, 2001 10:34 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Questions fro the GMs In a message dated 4/22/01 9:59:20 PM Central Daylight Time, chalz@earthlink.net writes: << Blast you Mike! Every time I start working on something, I find out you already have or are working on the same thing There go my chances to get my 'name in lights' ;) Hehe. Looking towards your new tools! >> Well, I still need a format for the NPCs..... Mike Z *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: ChrisTheS [stormsurge@stormsurge.org] Sent: Sunday, April 22, 2001 11:16 PM To: blue_planet@lists.ient.com Subject: Re: Re: [BLUE PLANET] - Experience I'm trying to create a system by which your ability in the skill goes up by a minute fraction every time you use the skill, but it's so unwieldy as to be totally unplayable at the moment. -- ChrisTheS ----- Original Message ----- From: To: Sent: Sunday, April 22, 2001 8:22 PM Subject: RE: Re: [BLUE PLANET] - Experience > **** > Take a look at Dream Pod 9's Sillhouette system. Their method of basic > experience is exceedingly slow, but if the characters want to advance a > little quicker they find an NPC willing to train them in a certain skill, > which costs money and in-game time. > ** > In my experience, that's what text-based MUDs tend to be like. (I can't speak for GUI MUDs, since I've never used one) > Really, ultimately, this is up to the GM's own discretion. Run the game as YOU see fit. If you think points are generally given out too liberally, then *don't* give them out too liberally. Also, be the bookkeeper yourself; collect all the character sheets at the end of a session. Keep track of who gets what yourself, and compare. That can get tedious, but it's a trade-off if you want better security. Don't give out chips until you want to allow them to spend chips, and tell them just where the chips can or cannot go. Or, say, after so much time in a gym, inform them "Joe, you gain 1 to strength." "Bob, for the week you spent at the firing range, you gain 2 ranks in small arms." etc. > I'm relatively new to RPGs myself, but it strikes me as a more open style of awarding bonuses would be best; something more customizable. Options. For instance, after a certain amount of usage of a skill, it can go up 2 points (arbitrary values). After practicing that skill, for practice's sake (whether you fail or succeed in your rolls/checks), you get 4 points. If you learn from a teacher/master who has the skill greater than you, gain 6 points. If you learn from someone who is poor at it (like learning French from your son taking it in high school), you gain 1 point. But these rules can be optional. The GM can use only the ones s/he wishes, and any combination. But then again, I've not been playing for too long. These are just my observations thus far. > > --Charles > > -------------------------------------------------------------------- > Mail2Web - Check your email from the web at > http://www.mail2web.com/ . > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: ChrisTheS [stormsurge@stormsurge.org] Sent: Sunday, April 22, 2001 11:18 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Indexes (was Experience) You're scaring me now... :) -- ChrisTheS ----- Original Message ----- From: To: Sent: Sunday, April 22, 2001 8:31 PM Subject: Re: [BLUE PLANET] - Indexes (was Experience) > In a message dated 4/22/01 9:18:10 PM Central Daylight Time, > stormsurge@stormsurge.org writes: > > << Heck, I'm already supposed to be creating the FAQ, why not an index as > well...>> > > Actually, get the FAQ done first. I have something almost ready for > indexing... > > Oh what the heck, I'll let the cat out of the bag now.... > > Announcing Mike's attempt to get a Detailed Index of all BP books since he is > a Lazy Bum and doesn't want to do it himself contest. > > Starting May 1, 2001 I will put up an interactive/searchable index on the > web. The trick is that it will be empty. When a person enters a seach word > into the index, it will either return the entries for that index or add the > search word to the index. Once the word has been added to the index, other > people can add page number references to the entry. > > Here is how the contest works: For every entry that a person submits, they > get a point. For every page reference that directly relates to the entry a > person submits, they get 100 points. For every page reference that a person > submits that sorta relates to the subject (for example, entering a page > reference to John Bishop for the GEO entry) gets 50 points. > > Now for quality control. All entries and page references can be disputed > (expect by the person who submitted it). A disputed entry scores 5 points for > the first person who disputes it (subject to a judge's (that be me) ruling). > For every page reference disputed (and accepted), is worth 50 points to the > first person who disputes it. Of course, the person who submitted the bogus > entry would lose any points that they gained. > > The prize and time limits: As this is will be an ongoing project, there will > be a rolling prize system until I feel the index has reached its peak. At > the end of each month, whoever scored the most points for the month will > receive a free BP book of their choice. But in order to get it off to a > running start, whoever has the highest score for the month of June , 2001 > will receive 3 BP books of their choice and whoever has the highest score for > the month of June 2001 will recieve 2 books of their choice. After that it > will be 1 book per month. > > I'll have the final rules posted when the contest starts. > > That's all for now, > Mike Z > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Sunday, April 22, 2001 11:39 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Indexes (was Experience) In a message dated 4/22/01 11:17:42 PM Central Daylight Time, stormsurge@stormsurge.org writes: << You're scaring me now... :) -- ChrisTheS >> I'm scaring myself. I can hardly wait to see the bandwidth bill if this thing flys. Mike Z *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.