From: BIOHZD [BIOHZD@aol.com] Sent: Wednesday, 06 May, 1998 0:37 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Con Gathering? Hey Wil, You write: >>>Though you do spend a lot of time on a college campus, don't you Jeff? :) Actually, yes - in my day job I am a teacher at a small private school. A military academy no less - go figure. Jeff Barber Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: BIOHZD [BIOHZD@aol.com] Sent: Wednesday, 06 May, 1998 0:37 To: blue_planet@MPGN.COM Subject: Re: Re: [BLUE PLANET] - GM screen Hello All, Planeswalker and Kai ask about working for Biohazard. Well, here's the skinny: Almost all companies in the game industry work primarily through freelancers, and Biohazard is no different. Yeah, some of the upper tier companies have staff writer's and artists, but even in these rare cases the actual number of full time employees is still pretty low. Though hiring staff is not currently an option, Biohazard is *always* interested in bringing more freelancers on board. The simple fact is that you do not have to have any special degree, background, skills, reference or experience to work in the industry . If you can: 1. write well (subjective I know) 2. follow creative and editorial guidelines 3. use your imagination 4. meet deadlines (do *not* get me started!) :then you have what it takes. Biohazard offers several venues for the budding freelancer to get his or her feet wet (no pun intended); Undercurrents, TimesNew's net, the Archipelago intro contest (yeah Kai!), etc. I will gladly review any submissions made to UC, and you can count on other "open writing invitations/contests" for BP in the future. If you can proove yourself though your work we would be happy to consider you for future freelance assigments (are you listening Kai?). Thanks for the interest, Jeff Barber Bioahazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Auberon [fskln1@aurora.alaska.edu] Sent: Wednesday, 06 May, 1998 2:07 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - New Weapon- P-37c Bulldog Planewalker wrote: > P-37c Bulldog [ker-SNIP] Whew. That one almost snapped my shears. Anyway, given what you were discussing, I think appropriate stats would look like: Dimensions: .85m, 1.8Kg Power Source: Standard Cell and binary propellant Availability: Rare Cost: 1600cs Ammo Capacity: 130/magazine Rate of Fire: 3 (5) Burst Fire Value: 3 Range: Point Blank/10 Short/25 Medium/75 Long/150 Damage Ranks: Single Shot: 1/35 2/80 3/100 Burst Fire: 2/25 3/70 4/100 This weapon is designed to deliver the kinetic energy of the bullet over an area hit. When shots are made to the torso, apply damage normally. Shots to the head on a human act as one damage rank higher, due to the distance from the target's center of gravity and lesser surface area. Targets hit with this weapon are also required to make a Constitution check with the following modifiers: Point Blank: -5 levels Short: -2 levels Medium: 0 levels Long: +2 levels It should be noted that while this weapon is not designed to be lethal, a lucky (or unlucky) shot can quite easily kill, and while it is preferable to using a standard assault rifle loaded with bioplastic rounds, firing on someone with it is still assault with a deadly weapon, and the attacker is legally liable for any results of fire. -- (*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*) May God stand between you and harm in all the empty places where you must walk. Auberon *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Leif Magnar Kj|nn|y [leifmk@pvv.ntnu.no] Sent: Wednesday, 06 May, 1998 6:04 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - GM screen On Tue, 5 May 1998, Auberon wrote: > I'd buy it if it has all the combat charts on it -- damage levels, hit > locations (character and vehicle) and summaries of hit location damage to > vehicles. A list of skills like the one on the first page of the character > sheet would be good too. Right now, when I run the game, I keep a blank copy > of the character sheet in front of me, so I can be sure I name the most > apropos skill and stat; a printed copy of the damage tables, and the book, > with the two hit location charts marked with pencils. > > By the way, thanks a lot for putting the damage tables up -- I had to run the > game once without printed copies, and combat ran about half as fast. > > I also think putting up a PDF file with proposed content would be a great idea > -- I own at least one GM screen I've never used for anything except to block > players' view and paper clip pages from other game books to, because it's too > poorly organized and doesn't have the most useful info. Not to mention that it's not really hard to make one's own GM screen. I did that once, for BTRC's Timelords system -- photocopied the most important tables from the rulebook, cut and pasted a bit, wrote up and printed out some auxiliary tables and stuff, and glued everything to appropriately sized cardboard bits (the backs from a number of A4 notepads, actually) which I then proceeded to attach to one another in the obvious configuration by way of strong packing tape. The end result wasn't pretty (if I'd had any artistic talent, I suppose I could have decorated the player-facing side with something, but I don't so I didn't), but it worked wonders. Oh, and that GM screen is still occasionally used to terrify poor widdle players (if any of you know the Timelords system, you probably won't be surprised when I mention that the screen eventually had to grow to 6 A4 panels of which 2 used reduced-size copies, for a grand total of 12 pages' worth of tables and text). Leif Kj{\o}nn{\o}y | Skyclad: "Life's just a process of delamination, www.pvv.org/~leifmk| stripping your hopes, dissecting them gently. Math geek and gamer| I've opened my heart and to my consternation GURPS, Harn, CORPS | when I peered inside it was small, dark and empty." *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Planewalker [fleschneab13@uwwvax.uww.edu] Sent: Wednesday, 06 May, 1998 11:07 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - New Weapon- P-37c Bulldog >Whew. That one almost snapped my shears. Anyway, given what you were >discussing, I think appropriate stats would look like: Looks nice, but what's the normal assault rifle's stats? remember, the P-37c has a higher rate of fire. I also think the range would go something like this: Point Blank: -5 levels Short: -1 Level Medium: +1 level Long: +3 levels The Bulldog is NOT a long range weapon. In a riot situation, you want the most bullets out to the closest threat. This gun is excellent for close automatic firing (kinda like a submachine gun), but not much else. Planewalker The quickest way to a man's heart is to strike between the shoulder blades. *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ghost [awillia8@wvu.edu] Sent: Wednesday, 06 May, 1998 12:22 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - re: bulldog Planewalker wrote: > Well, that's great. I'm glad you want to post it, and I want to let you, > but what I really need is how to layout the stats. =) I know others will > want to adjust it to thier own game, but I hate filling in blanks cuz > other people thought it would be "More modular" to leave out game stats. > So PLEASE help me! Someone tell me what I need to put in! > > Planewalker > > The quickest way to a man's heart is to strike between the shoulder > blades. Someone else will have to, since I sent my book home last week. Sorry : ( -Ghost *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Auberon [fskln1@aurora.alaska.edu] Sent: Wednesday, 06 May, 1998 16:20 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - New Weapon- P-37c Bulldog I just set the ranges to where I wanted them -- the task modifiers were to the Constitution of the target, not the chance to hit. Changing the rate of fire will have to go to someone else. I haven't got my head wrapped around the Burst Fire rules yet. Planewalker wrote: > > >Whew. That one almost snapped my shears. Anyway, given what you were > >discussing, I think appropriate stats would look like: > > Looks nice, but what's the normal assault rifle's stats? remember, the > P-37c has a higher rate of fire. I also think the range would go > something like this: > > Point Blank: -5 levels > Short: -1 Level > Medium: +1 level > Long: +3 levels > > The Bulldog is NOT a long range weapon. In a riot situation, you want the > most bullets out to the closest threat. This gun is excellent for close > automatic firing (kinda like a submachine gun), but not much else. > > Planewalker > > The quickest way to a man's heart is to strike between the shoulder > blades. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@mpgn.com with the line > 'unsubscribe blue_planet' as the body of the message. -- (*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*)(*) May God stand between you and harm in all the empty places where you must walk. Auberon *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Greg Benage [gbenage@ix.netcom.com] Sent: Tuesday, 05 May, 1998 19:44 To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - New Weapon- P-37c Bulldog -----Original Message----- From: Auberon To: blue_planet@MPGN.COM Date: Wednesday, May 06, 1998 3:34 PM Subject: Re: [BLUE PLANET] - New Weapon- P-37c Bulldog >I just set the ranges to where I wanted them -- the task modifiers were to the >Constitution of the target, not the chance to hit. > >Changing the rate of fire will have to go to someone else. I haven't got my >head wrapped around the Burst Fire rules yet. As for the burst fire rules, here's a synopsis. The "single shot" rate of fire for most weapons is 3; that's about as fast as you can pull a trigger in a single action with a decent chance to hit someone. With automatic weapons, you can also fire this number of bursts--one burst is fired every time you pull the trigger. The burst rating of the weapon determines how many individual bullets are fired in the burst, and the burst damage ranks determine how much damage is done. This is one way you can increase the rate of fire of the Bulldog. A standard assault rifle can fire three three-round bursts. You can simply increase the number of rounds in each burst, say, to five, and increase the damage rank accordingly. Automatic weapons can also be fired in "full-automatic" mode--the weapon continues firing as long as the trigger is depressed. In this case, the number of bursts the weapon can fire in a single action is listed in parentheses under "rate of fire." For example, on full-auto, the standard assault rifle can fire five three-round bursts each action. If you want to increase the Bulldog's rate of fire on full-auto, you could list its rate of fire as 3 (6). This means the weapon could fire up to six three-round bursts in a single action on autofire. Of course, you could also combine the two: give it ROF 3 (6) and Burst 5, meaning it could fire up to six five-round bursts in a single action on autofire. That would mean it is cycling through 30 rounds/action on autofire, and that would be a higher rate of fire than a light machinegun. Probably be a bitch to control--maybe it could only be controlled without a vehicle mount, bipod, or gyromount when it is using gel rounds. You could also say that it's using less propellant than a standard AR, and drop its power/muzzle velocity-->damage as a result. OTOH, if it's designed for crowd-control, maybe accuracy isn't a major concern. Besides, it'd be fun to give one to a Shock Trooper or Marshal and watch them empty the 130-round magazine in less than five seconds. ;-) Greg Benage Biohazard Games www.biohazardgames.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message.