From: Necromancer Bob [necrobob@compfxnet.com] Sent: Monday, May 07, 2001 7:20 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - World of Hurt >still...). I think you could get away with releasing a Moderator's Guide for >Earth, and requiring the use of the BP player's guide. Ah, now that would work. So long as this hypothetical World of Hurt Moderator's Guide had any new rules-type stuff (new backgrounds/possibly skills/whatever) in it. ____________________ Necromancer Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Wil [dreamweaver@keyway.net] Sent: Monday, May 07, 2001 6:42 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - World of Hurt Actually, I've brought up a number of similarities between Jovian Chronicles and Blue Planet that might make for an interesting crossover. There's a pretty good chance that when I do run BP, it will be a Jovian Chronicles crossover - and for sure I'm going to nick concepts from JC for even a straight BP game. The Atomic Rumpus Room: Club Metro Survivor's Homepage, Klub Lathe info, Dreams of Flesh & Spirit, The Datacore, 60 Tons of Pure Whoopass, PikaDance, more! http://www.atomicrumpusroom.net/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gareth Hanrahan [hanrahag@iol.ie] Sent: Monday, May 07, 2001 6:36 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - World of Hurt Looking at the Player's Guide - there actually isn't that much Poseidon-only material in the book. If you take out the intro chapter and the history of the colony, the rest is pretty much usable as is for running games on Earth (yeah, the equipment and training packages are a bit too survival-orientated for a game on Earth, but still...). I think you could get away with releasing a Moderator's Guide for Earth, and requiring the use of the BP player's guide. Gar http://www.mytholder.f2s.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Megan C. Robertson [mcrobertson@phoenix.co.uk] Sent: Monday, May 07, 2001 6:22 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - World of Hurt Greetings dear hearts. What I would like to see is a common game mechanic (the 'synergy' system) for both BLUE PLANET and WORLD OF HURT. Then it wouldn't matter whether it is released as a 'stand alone' or a supplement. For those who like the thought of looking at exploring our own solar system game wise - try and find HIGH COLONIES. It's a bit basic, but a good representation. Hugs and kisses, Mexal. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Luke Walker [luke.walker@izardweston.co.nz] Sent: Monday, May 07, 2001 4:27 PM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Natural selection hints IMHO the best way to go would be to see WoH as a replacement for the Moderators Guide (which is essentially a Poseidon sourcebook). The Players Guide remains the core rule book and it overviews both Earth and Poseidon. People who wanted to just play WoH could buy the Players Guide and WoH. Those who just wanted Poseidon could go with the Players Guide and the Moderators Guide. Those who wanted all could have all with no duplication of material. Perhaps supplements could display a WoH logo if they relate to WoH. However I think they should remain in the same format as Blue Planet. BTW I am new to the list too, so hello everybody. Been playing BPv2 since the release of it last year. However living in New Zealand supplements are hard to come by. Luke -----Original Message----- From: Machiavelli132@aol.com [SMTP:Machiavelli132@aol.com] Sent: Tuesday, 8 May 2001 09:17 To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Natural selection hints I would love to see a "World of Hurt" done as a kind of "Mummy" type product. It's a differant game, but it doesn't repeat the basic system. This way, you have more room for setting info. On the other hand, people turned off by the "Water World" may prefer to just get the whole game in one rulebook. I'm fine with both situations, as I'd probably buy it anyway. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: necrobob [necrobob@mail.compfxnet.com] Sent: Monday, May 07, 2001 4:13 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - World of Hurt ---------- Original Message ---------------------------------- From: "Dom Twist" Reply-To: blue_planet@lists.ient.com Date: Mon, 7 May 2001 22:00:41 +0100 >I'm definetly not in favour of a stand alone Sister game. Well, you're wrong, then. }-> >Although I can see the argument I dont see this wisdom of taking on THS, >CP2020, Shadowrun (which will be published by MageKnight and their German >partners) with a near(ish) future game while trying to support BP fully >also. Umm...hypothetically, a World of Hurt RPG would have the advantage of being (mostly) hard-sci-fi, which should satisfy all the "we don't like it if it's not realistic" croutons out there. So it should have its own little niche, away from the more fantastic side of the cyberpunk genre. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Machiavelli132@aol.com Sent: Monday, May 07, 2001 4:17 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Natural selection hints I would love to see a "World of Hurt" done as a kind of "Mummy" type product. It's a differant game, but it doesn't repeat the basic system. This way, you have more room for setting info. On the other hand, people turned off by the "Water World" may prefer to just get the whole game in one rulebook. I'm fine with both situations, as I'd probably buy it anyway. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Monday, May 07, 2001 4:06 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - E-Time to P-Time www.io.com/~tippy/blue_planet It is in the tables section In a message dated Mon, 7 May 2001 4:42:36 PM Eastern Daylight Time, "Sir Charles" writes: << > I now have the script up for converting Poseidon > time to Earth time if anyone wants to look for > errors. Got a URL for us? ;) --Charles *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. >> *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Dom Twist [thazar@globalnet.co.uk] Sent: Monday, May 07, 2001 4:01 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - World of Hurt I'm definetly not in favour of a stand alone Sister game. Although I can see the argument I dont see this wisdom of taking on THS, CP2020, Shadowrun (which will be published by MageKnight and their German partners) with a near(ish) future game while trying to support BP fully also. Although I'm sure FFG would follow Chaosium's example I dont see the benifit of spliting BP's fanbase.(Chaosium didnt just do this with Elric/Hawkmoon:- Call of Cthulhu and the late lamented RuneQuest were pretty close, all these systems were based on their Basic Roleplaying System, a copy of which I have around here somewhere's. Basicaly the Magic systems altered and combat was more/less detailed as required.) As to the actual World of Hurt....I'd like to see it just cover Earth (Which is after all pretty BIG) and have a seperate suplement(s) for life on Lunar,Mars and in the Belt. I imagine one book could cover all of these (including the Serpentis Belt). It must be said I'd really love to see that suplement......probably more than a pure earth setting. Ever since my first Sci-Fi reading (Heinleins 'Have Space Suit Will Travel', 'The Moon is a Harsh Mistress' etc etc) through William Gibson's Neuromancer to Peter Hamiliton's Nights Dawn its allways been a incredible background. Traveller came the closest to dealing with it properly (in games I own, I have a un-opended copy of 'Belter' sitting behind me...)....but its really not been covered....... DomT *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Sir Charles [chalz@earthlink.net] Sent: Monday, May 07, 2001 3:38 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - E-Time to P-Time > I now have the script up for converting Poseidon > time to Earth time if anyone wants to look for > errors. Got a URL for us? ;) --Charles *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: David R. Crowell [gpfarm-dave@northnet.org] Sent: Monday, May 07, 2001 3:27 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Natural selection hints I think (as a reformed White Wolf player) that some of the mutually contradicting rules and information from the various Storyteller games was/is intentional. Each game presents a subjective truth as seen by the creatures from whose point of view a particular game is presented. This is a nice literary device, an interesting game mechanic if running parallel but separate games, and a right royal pain in the back-side if trying to run a cross-over game. I don't believe that "World of Hurt" and "Blue Planet" if released as sister games need suffer this problem. The situation would I think be more akin to the Chaosium fantasy games "Stormbringer" and "Hawkmoon" both based on the fantasies of Michael Moorcock. The same mechanics are used for both games, a few variations exist as neccessitated by the differing technologies and magics of the two worlds, but characters created for one game may be used in the other with out difficulty. I go back and forth on the question of whether I would prefer to see WoH as a stand alone game or a large supplement(s). It depends on how much new information there is, especially for character generation and other game mechanics related functions. If this material is small in amount, then a large (MG sized) sourcebook of background material with game mechanics inserted as needed would be my preference. If substantial numbers of new backgrounds, skills etc need to be presented to create characters from Earth, Mars, Luna, the Belt etc, Then I would prefer to see it as a stand alone game. My guess is that it might attract more customers from outside the current BP fanbase as a stand alone game. One in competition with GURPS Transhuman Space and perhaps CP2020, but complete in its own right and with enough differences to set it appart from those. IMHO the game mechanics of the Synergy system vs those of GURPS make it likely that I will wait for WoH rather than buying Transhuman Space, great though the concepts in THS seem to be. The bottom line is I would love to see the space settings of the BP universe developed further. The other off-Earth colonies, the Belt, and orbital platforms are the sort of SF setting I have loved for years. Even more than the situation on Earth itself, I would like to see development of the Solar System in the BP universe. Having a more fully developed Earth and Solar System would also help to deepen the contrasts with Poseidon. After all it is one thing to say that Poseidon is a pristine world and a literal breath of fresh air compared to Earth, and quite another to be able to show it by gaming on the poisoned Earth. --dave ps sorry if this too long > Gus: Hi just like to come in here and say... I'm no fan of sister games and > White Wolf are way bad at it... that said anyone can do it better and if FFG > are fore warned may be they'll take the time to do it just right... there is > no reason why it can't work so long as the system isn't redesigned from game > to game... > > Gus: Oh and I'm new here so hi... I'm a long time fan of BP (V1 and V2) > though I've only just discovered this list... cheers... > > Gus... > > Necromancer Bob > > >>From my experience with White Wolf I am not really a fan of sister > games. > > > > Ah, but WW is a particularly bad example of sister games. }-> Right down > > to the fact that different characters from different WW games have > > different, incompatable attributes. I believe FFG can do a lot better. > > ____________________ > > Necromancer Bob > > > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Monday, May 07, 2001 3:21 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - E-Time to P-Time In a message dated Mon, 7 May 2001 3:52:42 PM Eastern Daylight Time, "Sir Charles" writes: << I thought you already had a time/calender program on your site, Mike?>> Nope. I did moon phases and I had the formulas for sunrise and sunset for Poseidon. I now have the script up for converting Poseidon time to Earth time if anyone wants to look for errors. Mike Z *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: David R. Crowell [gpfarm-dave@northnet.org] Sent: Monday, May 07, 2001 3:02 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Taxonomic error and biomechanical questions Thanks Will for the clarifications. The only reason I spotted the flaw is because I really enjoyed the section on taxonomy and was reading it closely to mine for nuggets of information about Poseidon's fauna. After reading through all of it I have a much cleare picture of wildlife on Poseidon and what sorts of creatures "fit". Some interesting tidbits include: few turtles, and the preponderance of hexapods. This is turning out to be quite my favorite supplement so far. --dave *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Sir Charles [chalz@earthlink.net] Sent: Monday, May 07, 2001 2:47 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - E-Time to P-Time I thought you already had a time/calender program on your site, Mike? If I recall, that's why I stopped working on mine. --Charles > This is a question mainly for Greg and Jeff. > > How carefully were the various dates calculated when > Earth and Poseidon dates are given? > > From the Player's Guide I take it that > 01/03/2087 == 001.1 . > > I was working on my campaign notes last night and > I whipped up a little utility to convert between the > two calendars. But when I checked it against other > known dates, I found errors. I calculated that > recontact occured in June instead of July and that > the 2 dates give in the Dunedin Monoliths article in > UC #1 are about a year apart. I've also calculated > that 1/1/2199 0:00 is 055.100 24:00 which seems to contradict the default start year of 2199 Earth / 99 Poseidon. > > There might be errors in my utility as dealing with > calendars makes my head hurt, but I don't believe > that I could be off by an entire year. > > Mike Z > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Sir Charles [chalz@earthlink.net] Sent: Monday, May 07, 2001 2:46 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - E-Time to P-Time > Earth time: 112 years of 365 days, less two days from the start of 2087, > plus 3 leap days in the twenty first century and twenty four in the twenty > second. 40,905 Earth days. 981720 hours. 32724 Poseidon days. 99 Poseidon > years, with 0.163636 years over -- that's 54 days. It's actually an exact > match, so I guess I get 1/1/2199 0:00 to be 055.99 0:00. That doesn't allow > for Poseidon having leap years, though, and it does assume a start at > 001.0, because otherwise ninety nine completed years puts us in Poseidon > year 100. While noodling around on my calculator last night, I actually found some errors there. Unfortunately, I was using a mail&news program I'm not accustomed to, and don't think the message ever got posted. I'll try re-sending it, though, soon as I get back on that machine. --Charles *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Sir Charles [chalz@earthlink.net] Sent: Monday, May 07, 2001 2:45 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Natural selection hints > Gus: Oh and I'm new here so hi... I'm a long time fan of BP (V1 and V2) > though I've only just discovered this list... cheers... Ahoy hoy! ;) Seems like we get a couple new people introducing themselves every week. Welcome to the BP mailing list! --Charles *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Angus McNicholl [darthgus@lineone.net] Sent: Monday, May 07, 2001 2:14 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Natural selection hints Gus: Hi just like to come in here and say... I'm no fan of sister games and White Wolf are way bad at it... that said anyone can do it better and if FFG are fore warned may be they'll take the time to do it just right... there is no reason why it can't work so long as the system isn't redesigned from game to game... Gus: Oh and I'm new here so hi... I'm a long time fan of BP (V1 and V2) though I've only just discovered this list... cheers... Gus... http://website.lineone.net/~darthgus/index.html ----- Original Message ----- From: Necromancer Bob To: Sent: Friday, May 04, 2001 12:32 AM Subject: RE: [BLUE PLANET] - Natural selection hints > >>From my experience with White Wolf I am not really a fan of sister games. > > Ah, but WW is a particularly bad example of sister games. }-> Right down > to the fact that different characters from different WW games have > different, incompatable attributes. I believe FFG can do a lot better. > ____________________ > Necromancer Bob > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Monday, May 07, 2001 2:14 PM To: blue_planet@lists.ient.com Subject: RE: [BLUE PLANET] - Indexing Project The current URL is http://www.io.com/~tippy/start.html Remember, this URL is only for the mailing list. I'll announce the real URL to the world at large in a few weeks when the domain registration is complete. Mike Z In a message dated Mon, 7 May 2001 2:55:49 PM Eastern Daylight Time, Ml10@aol.com writes: << Hey all, I got a new version of the script up and running. The onscreen display of the index is now working. Let me know what you think of it. Mike Z *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. >> *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Monday, May 07, 2001 1:51 PM To: blue_planet@lists.ient.com Subject: RE: [BLUE PLANET] - Indexing Project Hey all, I got a new version of the script up and running. The onscreen display of the index is now working. Let me know what you think of it. Mike Z *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Monday, May 07, 2001 11:22 AM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Indexing Project > -----Original Message----- > From: Megan C. Robertson [mailto:mcrobertson@phoenix.co.uk] > Subject: Re: [BLUE PLANET] - Indexing Project > Building indices is an art form. One of the key things is to > try and think of what someone is liable to be looking for. > Keep in mind also, people's propensity to misspell things. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: chalz@earthlink.net Sent: Thursday, May 03, 2001 10:27 PM To: blue_planet@lists.ient.com Subject: RE: RE: [BLUE PLANET] - LTA airships **** Marginally. }-> I caught an article on the Macon in National Geographic a few years ago. I'm sure there are better resources on the web. Personally, I'm gonna just BS it from my Crimson Skies stuff. Forget scientifically accurate, I want the cool factor. ** Here here brother ;) Large air-support airships like in CS were something I'd toyed with in my own fantasies for years, before I even really understood what happened to the Hindenburg (aka, before my mind was developed enough to understand what it was and what happened aside from 'crash'. Back when I thought 'the soviets want an end to star wars' meant they wanted the movies stopped...). The concept of some massive airborne support vessel just strikes me as fascinatingly cool. When I saw previews of CS for PC, I just about wet myself ;) **** Dunno. May not be so dead. Microsoft (yes, Microsoft) owns the name, since they bought Fasa's computer division a couple of years ago. I assume that WizKids picked up the CS minis license along with Battletech and Shadowrun. ** I was going to say, FASA isn't /dead/, just acquired... Likely, if enough people continue to play it and request it, they'll still support it. Though I kind of hope it doesn't go the way of Mage Knight - utterly and totally *cheap*. It's kind of fun, and easy to play, but... so cheap, in so many aspects.. --Charles -------------------------------------------------------------------- Mail2Web - Check your email from the web at http://www.mail2web.com/ . *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: chalz@earthlink.net Sent: Thursday, May 03, 2001 10:33 PM To: blue_planet@lists.ient.com Subject: RE: Re: [BLUE PLANET] -was LTA airships, now Heavy Weather? **** As for the Noahs, was it Heavy Weather that had the concept of supercyclones breaking through the tropopause, tangling with a jetstream and forming near-permanent jovian style 'eye' supercyclones? ** Bruce Sterling's "Heavy Weather", yeah. Not a bad read, really. Got one of my friends hooked on Sterling because of "Heavy Weather" - he's a major meteo-buff. Though not entirely on the same level as BP - 'HW' deals with an area of the US wracked by Greenhouse and storms to the point of most of the central US is just a desert waste, and they're concerned with tornados(es?) more than hurricanes. I don't know if it was 'breaking through the tropopause'; I don't recall. The impression I got was that the jet stream was somehow altered - he gave (me, anyways) the idea that it was somehow lowered and fed the storm. I liked the anti-cyclone, too. That was neat. --Charles -------------------------------------------------------------------- Mail2Web - Check your email from the web at http://www.mail2web.com/ . *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Alan M. Nuss [amnuss@atl.mediaone.net] Sent: Thursday, May 03, 2001 11:56 PM To: Blue Planet digest Subject: [BLUE PLANET] - Rising Song and Natural Selection In the newest issue of Previews I read that the next BP book is called Rising Song; the sourcbook on cetaceans and their culture. Natural Selection is the best supplement I've ever bought. I used it to describe the jungle around Leeshore tonight and the group loved it. It made them be more cautious than they usually are. Alan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: chalz@earthlink.net Sent: Thursday, May 03, 2001 11:09 PM To: blue_planet@lists.ient.com Subject: RE: RE: [BLUE PLANET] - Motion Trackers **** Personal Motion Trackers could be made and would be extremely powerful in the amount of detail you could pick up, if you used the correct technology e.g. small wave Radar or something (not changes in air pressue :)). You might even be able to tell how many bullets a person has in their gun. ** Neal Stephenson's "Snow Crash": millimeter-wave radar. According to his book, they can tell what kind of ammo you have loaded, if a round is chambered, and if the gun is cocked and set. Is the safety on? We could tell that too. Incredibly short range, though. **** However, they are impractial in a combat situation as they create some real dangers. The active nature of a powerful motion tracker would highlight your position to anyone with an appropriate sensor, and they could probably sense you before you would pick them up. Also with personal guided missiles (Bloop Tubes) a tracker would easily be a target to long range attack. ** More like a defensive tool for something that already is a big target, like planes on deck and outposts etc. In "Snow Crash", they were mostly used by various 'franchise outposts', such as Mr. Lee's Greater Hong Kong (not associated with China, Hong Kong, or Taiwan...) to determine if people entering the premises were armed or not, and to determine the appropriate course of action (rat things!). --Charles -------------------------------------------------------------------- Mail2Web - Check your email from the web at http://www.mail2web.com/ . *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Luke Walker [luke.walker@izardweston.co.nz] Sent: Friday, May 04, 2001 12:00 AM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Rising Song and Natural Selection Ancient Echoes = Rising Song? The titles seem similar but different. -----Original Message----- From: Alan M. Nuss [SMTP:amnuss@atl.mediaone.net] Sent: Friday, 4 May 2001 16:56 To: Blue Planet digest Subject: [BLUE PLANET] - Rising Song and Natural Selection In the newest issue of Previews I read that the next BP book is called Rising Song; the sourcbook on cetaceans and their culture. Natural Selection is the best supplement I've ever bought. I used it to describe the jungle around Leeshore tonight and the group loved it. It made them be more cautious than they usually are. Alan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Alan M. Nuss [amnuss@atl.mediaone.net] Sent: Friday, May 04, 2001 12:12 AM To: Blue Planet digest Subject: [BLUE PLANET] - supercavitation The newest issue of Scientific American (May 2001) has the article on supercavitation. The article also mentions the research on the Rapid Airborne Mine Clearance System (RAMICS). It would be carried on helicopters and consist of a blue-green LIDAR search system and a gun firing supercavitating projectiles. The LIDAR would find the subsurface mines and the supercavitating projectile would destroy it. A supercavitating projectile would travel stably through both air and water. I wonder if supercavitating ammo can be bought on Posiden for personal sidearms and rifles. The air and water ranges and damage would be the same in either medium. The Scientific American article lists these urls for more to explore www.onr.navy.mil www.nuwc.navy.mil www.raytheon.com/es/esproducts/dssrmcs/dssrmcs.htm www.ctechdefense.com www.arl.psu.edu www.deepangel.com Alan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: chalz@earthlink.net Sent: Thursday, May 03, 2001 11:14 PM To: blue_planet@lists.ient.com Subject: RE: Re: [BLUE PLANET] - Supersonic subs?? **** Scientific American has a really nice article on this in this months issue (and some on the website too, I think). It explains the science better, I think. Anyway, the idea of supercavitation is damn cool, and right up Blue Planet's alley. I was going to mention the SA article, but I've been jumped. Curse my procrastination! ** Well Kintaro, here's the URL anyways ;) http://www.sciam.com/2001/0501issue/0501ashley.html The article is 'Warp Drive Underwater'. --Charles -------------------------------------------------------------------- Mail2Web - Check your email from the web at http://www.mail2web.com/ . *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Necromancer Bob [necrobob@compfxnet.com] Sent: Thursday, May 03, 2001 11:31 PM To: blue_planet@lists.ient.com Subject: RE: RE: [BLUE PLANET] - LTA airships > I was going to say, FASA isn't /dead/, just acquired... Likely, if enough >people continue to play it and request it, they'll still support it. I dunno. Microsoft actually owns the name. I guess WK picked up the license, tho. > Though I kind of hope it doesn't go the way of Mage Knight - utterly and >totally *cheap*. It's kind of fun, and easy to play, but... so cheap, in so many >aspects.. Only cheap aspect of MK I see is the paint on the minis...which I'm working on fixing. Still have a couple dozen cheap units to finish up. Other than that, it's cheap in a quite good way. ____________________ Necromancer Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: William Timmins [wtimmins@hotmail.com] Sent: Monday, May 07, 2001 8:55 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Taxonomic error and biomechanical questions >From: "David R. Crowell" I have picked up an error in the taxonomy given in >Natural Selection. The order Bimaxilla are described as having "two >functioning mandibles. The side jaws are fused with the top jaw." The >mandible is a single bone composed of two fused sides or rami and forms the >lower jaw. The maxilla is a paired bone the two of which together form part >of the upper jaw and hold the cheek teeth. They articulate with other >facial bones to make up the rest of the face and upper jaw. > >Bimaxilla would indicate a creature possessing two maxillae, the norm for >terrestrial species. The order in question seems to have two sets of >maxillae, probably moving in parallel, as the side jaw is described as >having fused with the top jaw. To name an order "bimaxilla" because it has >two mandibles is bad biology and really should have been caught in >proof-reading. Two issues here... first, saying 'two mandibles' was inaccurate. I meant two jaws, upper and lower. Second... there are two maxillar fusions. You have a single upper bone, then two fusions, one with each of the side jaws. You have upper jawbone + right jawbone, and upper jawbone + left jawbone. Speaking precisely, either the Bimaxillae have a paired maxillae and no true lower mandible, or it has a complex mandible and a single lower jaw bone. Then you have the fun of what to call the lower jaw... it's a single bone. It's not a mandible, strictly speaking... >On a related anatomical topic, I assume that the hexapodal vertebrates of >Poseidon have an extended rib-cage, and second shoulder girdle for the >articulation of their mid-limbs. That's a good assumption. So, other than those holes, did you enjoy those sections? -=Will _________________________________________________________________ Get your FREE download of MSN Explorer at http://explorer.msn.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.