From: Megan C. Robertson [mcrobertson@phoenix.co.uk] Sent: Tuesday, June 05, 2001 7:10 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - SG-1 Mods for Synergy Greetings dear hearts. Hmmm... interesting thoughts. My Stargate SG-1 RPG is run using CONSPIRACY X rules... Must have a look over Synergy again and see if it would fit better... Hugs and kisses, Mexal. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Christopher Gribbon [c.gribbon@dundee.ac.uk] Sent: Tuesday, June 05, 2001 6:42 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - SG-1 Mods for Synergy >Well, I'm a huge fan of the Synergy system, and an even bigger fan of the >Stargate SG-1 TV show. Hey - isn't everyone? >I looked long and hard at all the RPG systems that I play and >enjoy -- a lot of 'em -- and looked for a system that wouldn't require too >much tweaking. >It struck me that BPv2 had exactly what I was after. > >This is based on a HUMAN game -- No Jafa (like Teal'c, for example) or other >aliens (yet -- maybe later): And they'd be easy enough to do (later) by basing them on several of the biomods/other species. >Here are the changes I suggest in the way of Skill Packages, submitted for >comments: > >3) Culture skills as follows: > GEO --> Government > Incorporate --> Business > Military --> Military > Native --> Rural > Colonial --> Urban (or Rural) > Street --> Street > Earth --> American (Usually) That would work fine, except (depending what kind of campaign you're running), I might allow other Culture skills - like 'Jafa', or 'System Lords', or 'Asgardian' (though, of couyrse, the PCs couldn't know *too* much about them). >4) Piloting can be changed to Driving. Indeed, in most packages, it SHOULD >be. If a package has -both-, add 'em together and make it Driving. > >ORIGIN PACKAGE NOTES: >Lots of packages will require name changes in order to make complete >sense -- in the final version. > >Colonial - Pioneer --> Much tweaking would be required. It's be easier to >just drop this one, IMHO. > >Earth Orbit --> NO. Remove this package. The same goes for Luna and Mars >Colony. > >Native --> Can be tweaked as a "Native American" type package, but it'd be >easier to drop it. The same goes for the Hybrid "Reservation" Package. Again, depending on the campaign style, you might be able to take some of these if you were a human who came from another world/culture. >BACKGROUND PACKAGES > >Space --> Remove this package. > >Professional Packages: > >Military: Two of the Expert Packages have Aquatics. In these packages, the >Aquatics can not be changed to Any Athletics. The Navy and Marines BOTH >practice in the water. > >Space: In order to do Space packages, you need to have Military Expert >(Aerospace) Package. And yes, this does cut down how far you can advance in >Space. And, of course, there would have to be a lot more emphasis placed on skills like 'physics', and 'archaeology', etc. :-) I'd certainly enjoy that game anyway! Good luck, assuming you get to run it. Christopher Gribbon Vision Research Laboratories Medical Sciences Institute University of Dundee Dundee DD1 5EH UK (01382) 344 229 ____________________________________________________________________ "A scientist is meant to be disinterested, pure; his ambition merely to descry the cement of the universe. He isn't meant to use it to start laying his own patio!" - WILL SELF, The Quantity Theory of Insanity *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Andrew Sturman [andrew_b_sturman@yahoo.co.uk] Sent: Tuesday, June 05, 2001 12:14 PM To: blue_planet@lists.ient.com Subject: RE: Re: [BLUE PLANET] - [OT] Mailing List Security Issue HI All Gobion, that's horrible. And sadly cyber-harassment is becoming more common, with the illusion of anonymity the net gives. Several of my colleagues in the computer security field have received death-threats from script-kiddies. Never pleasant, but at least the Met takes them seriously, and seems more responsive than other police-forces. : > >i have spent an awfully large amount of time > briefing the police on cyber > >crime issues - such as IP tracing, backtracking and > other bits and pieces I > >come across. Please let me know if I can help at all. I'm an London-based computer security specialist. Have you set up any intrusion detection or other evidence capture devices? (mail me off-list for my pgp-key if you'd like help) Back to BP --- thazar@globalnet.co.uk wrote > Fits in BP tho...the deicated law enforcement net > runner is going to be a rare breed...after all the > money and 'fame' is going to be with the bad > guys.... Dom, I disagree. Speaking as a freelance whitehat, currently there is much more money and fame working for the proto-Incorporates, and publishing your warstories (royalities on computer security books are good :), and I don't think this would change. Bad-guys money may be better in the short-term,(with a big IF) you don't get ripped off but the risks are extreme. 'Fame' in blackhat circles gets you busted or worse, if the Incorp or Gorchoff enforcers gets to you before GEO... Ok, so currently(and maybe in BP) direct law enforcement doesn't paid well, but the Incorporates and GEO would have to have top-line net-sec teams, if only to block each other's corporate espionage and there would be a thriving consultant market for smaller companies, specialist services, Data PI's, investigative journo's etc. Andrew ____________________________________________________________ Do You Yahoo!? Get your free @yahoo.co.uk address at http://mail.yahoo.co.uk or your free @yahoo.ie address at http://mail.yahoo.ie *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Brian McNeilly [brian.mcneilly@altus-solutions.com] Sent: Tuesday, June 05, 2001 12:52 PM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - SG-1 Mods for Synergy It's cool to see a fan base for Stargate in the UK. I have never given any thought to running an SG-1 game, but Synergy sounds like a great candidate for the system. SG-1 is sort of a local claim to fame for us here. The main set at Bridge Studios is just down the street from my office. Cheers, Brian Brian McNeilly, Software Designer Altus Solutions Incorporated Suite 250, 4190 Still Creek Drive Burnaby, BC, Canada, V5C 6C6 mailto:brian.mcneilly@altus-solutions.com > -----Original Message----- > From: Megan C. Robertson [mailto:mcrobertson@phoenix.co.uk] > Sent: Tuesday, June 05, 2001 5:10 AM > To: blue_planet@lists.ient.com > Subject: Re: [BLUE PLANET] - SG-1 Mods for Synergy > > > Greetings dear hearts. > > Hmmm... interesting thoughts. My Stargate SG-1 RPG is run > using CONSPIRACY X > rules... > > Must have a look over Synergy again and see if it would fit better... > > Hugs and kisses, > > Mexal. > > ************************************************************** > ************* > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Scott Kullberg [sekullbe@mediaone.net] Sent: Tuesday, June 05, 2001 2:12 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - SG-1 Mods for Synergy "Megan C. Robertson" writes: > Greetings dear hearts. > > Hmmm... interesting thoughts. My Stargate SG-1 RPG is run using CONSPIRACY X > rules... > > Must have a look over Synergy again and see if it would fit better... John Tynes, creator of all sorts of crunchy RPG goodness like Delta Green and Unknown Armies, wrote most of a SG-1 book for WEG's D6 system. I don't know much about Stargate so I can't tell how much of this is minable, but it looks pretty good. http://www.johntynes.com/rl_sg0.html -- Scott E Kullberg <*> sekullbe@mediaone.net --><-- "Mad science isn't the career for everyone. You really have to love your work or hate the world." - http://www.narbonic.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Eric Franklin [game.thyme@verizon.net] Sent: Tuesday, June 05, 2001 8:45 PM To: blue_planet@lists.ient.com Subject: Re: Re: [BLUE PLANET] - SG-1 Mods for Synergy ----- Original Message ----- From: "Christopher Gribbon" > >This is based on a HUMAN game -- No Jafa (like Teal'c, for example) or other > >aliens (yet -- maybe later): > > And they'd be easy enough to do (later) by basing them on several of the biomods/other > species. True, true. We're actually discussing an SGC game -- IE, all PC's are US military or else work for 'em (Dr. Jackson is an example of that second group). > >3) Culture skills as follows: > > GEO --> Government > > Incorporate --> Business > > Military --> Military > > Native --> Rural > > Colonial --> Urban (or Rural) > > Street --> Street > > Earth --> American (Usually) > > That would work fine, except (depending what kind of campaign you're running), I might > allow other Culture skills - like 'Jafa', or 'System Lords', or 'Asgardian' (though, of > couyrse, the PCs couldn't know *too* much about them). *nod* And PC's in an SGC game most likely won't -start- with any of those. Those are "learned" culture skills that can be picked up later with XP. > >ORIGIN PACKAGE NOTES: > Again, depending on the campaign style, you might be able to take some of these if you > were a human who came from another world/culture. But an SGC campaign is gonna be all U.S. Earth Humans. The other packages can (easily) be used for NPC's. Indeed, Poseidon could even be a world with a gate on it ... > And, of course, there would have to be a lot more emphasis placed on skills like 'physics', > and 'archaeology', etc. :-) Not necessarily ... look (for example) as SG-1 itself. It has one Archaologist / Linguist, one Commander, one "Native Guide", and some fire support. Yes, I'm oversimplifying, but really you only need one PC who has Archaeology to get by. And, to be perfectly honest, I don't see Physics as being a critical skill for this setting -- most of the physics work that is being done is in a lab setting or "back home" at the SGC Compound. > I'd certainly enjoy that game anyway! > Good luck, assuming you get to run it. Actually, I'm hoping to -play- in it. The GM is also considering the *shudder* Palladium system if he decides to run a Stargate campaign. I'm hoping to convince him that Synergy is a better system all-around (and especially for a Stargate type game). > Christopher Gribbon Eric Franklin *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.