From: Mike Czaplinski [mikec@busworks.com] Sent: Saturday, June 23, 2001 6:40 AM To: blue_planet@lists.ient.com Subject: RE: [BLUE PLANET] - Other cetacians on Poseidon At 10:36 AM 6/22/01 -0500, Jim Heivilin wrote: >We (and when I say we in this case it means Jeff and Greg) didn't want a >profusion of non-human player characters but the idea of cetacean characters >was just too cool to not use. I mean with 62 (or so) subspecies of dolphins >alone (not to mention all the lesser and greater whales) it would be way too >many rules (and exceptions) without a great deal of addition to the game. > >So we constructed the time line such that nearly all other cetacean species >had been killed off by mankind before uplift technology was invented. Some >of you might remember that in 1st edition we had rules for uplifted sea >lions. I thought I remebered an in-game historical reason against my cunning plan(tm). Still, though: you could make the counter argument that there isn't enough difference between belugas & dolphins to warrant different game stats. I'm still going to put 'em my game, since I've always loved the look of them, and for the purposes I need them (specialized NPC's), they won't break the rest of the game universe. Of course: I'm also working stats on a one-off uplifted parrot (made by an incorporate as a spy), so that's where my head is at. MikeC, who liked the uplifted Sea Lions, and wants to work up v2 stats for them *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Mike Czaplinski [mikec@busworks.com] Sent: Saturday, June 23, 2001 6:33 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - various projectile rounds (was idle thoughts) At 02:23 PM 6/22/01 +0000, Jeb Boyt wrote: [snip] >Do you want a more conceable handgun that carries a large number of rounds >(9 mm) or a big-ass handgun with a lot of stopping power (.50 cal Desert >Eagle)? I'll take the M1911A1. 7 rounds with almost as much stopping power as the Desert Eagle. MikeC, or the GEO Peacemaker with guided rounds..... *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: wlfrun [wlfrun@yesconnect.net] Sent: Saturday, June 23, 2001 5:59 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - various projectile rounds (was idle thoughts) >How is that game? I played the demo of the original Fallout but never got >it and the stuff I read about Fallout 2 made me shy away from that one. Fallout 1 was good and Fallout 2 was ok, but I never finished it. I had an idea of the way I wanted my character, but my choices weren't quite up to surviving fights with hoards of giant scorpions. I wondered about FT, but didn't pick it up. >That was one of the things I really liked about "Crusader, No Remorse". >Nearly everything in a level was destructible in some fashion. After a bad >day at work, start up the game, put in the cheat code for god mode and blast >the bejeezus out of everything!! It's been a long time since I've played that or it's sequel. Talk about a great game! >Many years ago (now) when I was stationed in Frankfurt I used to go to a >shooting club outside Wiesbaden. (stop me if I've told this story before) This is really good RL information, thanks for posting it. I've only fired a handful of weapons, primarily handguns (.22, .38, .357, .44) but never at something like a car door. One of my friends gave us an interesting demo though - he fired a .38 at the front windshield of a junk car and it actually ricocheted away without penetrating (the glass got damaged though). Afterwards, he fired a .357 at it and it blasted right through. It was a good illustration of the purposes of each of the rounds. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.