From: Adam Lewis [adamswork@yahoo.com] Sent: Tuesday, July 03, 2001 4:35 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Re: blue_planet-digest V1999 #551 Haven makes a nice starting city or base of operations, especially if you have the sourcebook. AdamL __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: JENS ALM [jens.alm.189@student.lu.se] Sent: Tuesday, July 03, 2001 2:20 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Re: blue_planet-digest V1999 #551 > I know this topic has been basically beaten to death, but here's a > slight variation I'd like some info on from Greg, Jeff, Jim, or > someone else who's relatively high-up in the ranks ;) > Would there be any problems in me coding up a combat/task > resolution system in a text-based MUD-style environment based on > the Synergy style of conflict resolution? Thanks. > > - --Charles To my knowledge, you can't copyright a system, only the actual text describing the system. Fantasy Flight can't stop you from using the Synergy system, though they can certainly stop you from using their text about the system. It's always nice to ask of course :). I don't know if you can use the name Syngergy for your system. In Sweden, you wouldn't (according to my, admittedly limited, understanding of copyright law), but in the US I think they can't trademark correctly spelled english words. Hence the odd spellings of product names ("Nite'", "Lite'", etc). Again, it's nice to ask, FF and Biohazard seems like an agreeable bunch. By the way, just bought BPv2 and I was very impressed. I have a copy of BP1 lying around, but my groups couldn't see beyond the system (perceived by us as flawed in a couple of areas) and the campaign never really took of. As Archipelago never seemed to hit the swedish shelves, I picked up the player's guide for the new system and the moderator's guide for the detailed world description and I threw in a fluid mechanics, for the players to play with :). I'm planning a campaign where the players are GEO Patrol in a special solution team, put together by a GEO Magistrate and reporting directly to her. The campaign will start off with some pretty standard patroling adventures, but as time goes by, more and more of the Magistrate's political agenda will shine through, and eventually the players will have to decide who's side they're on. I'm scanning the moderator's guide right now for a starting location for the adventures. The first adventure will propably take place mostly at the Prosperity station and will serve as an enigmatic encounter that will be explained alter on, in the light of the Magistrate's revealed motives. The second adventure however, will place the players in the "custody" of a Marshal, somewhere on Poseidon for a crash course on Life and Law at the waterworld. Any suggestions where to put this, and a few follow-up adventures? -- Jens Alm Student of Medicine at Lund University, Sweden *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.