From: Sean Michael Whipkey [highway@cstone.net] Sent: Monday, July 09, 2001 10:36 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Dumb Question Bear with me, please... I have Blue Planet 1st edition, and my friend Dan Oz got the 2nd edition Player's Guide and Fluid Mechanics at Origins. What's in the 2nd edition Moderator's Guide that isn't in the 1st edition book or the 2nd edition Player's Guide? SeanMike PS - Jim Heivilin: where the heck were you? :) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Monday, July 09, 2001 10:09 AM To: Blue Planet List (E-mail) Subject: [BLUE PLANET] - [FWD] Start Equip- Vehicle > -----Original Message----- > From: "Brer" > Date: Sun, 8 Jul 2001 17:44:36 -0700 > Subject: Start Equip- Vehicle > > > The party will start with: > > 1 Vehicle (If you want to pick one, that's fine ... but I > have Veto Power) > > I've met all but one person on this list (Hello Paul.), so > I'll skip the > introductions. I figured if we wanted to try and pick a starting > vehicle we might as well start going over what we need and what > we want. > > IMO, we -need- (for starters): > > Surface/Sub-surface capability: (I'd prefer to see something that is > equally comfortable above and below the water, but that may not > be practical.) If we -have- to pick one I'd go for a sub, but > that's me. > > Living room for at least 6 people: (5 party members plus guest), > preferably 8 but that's negotiable. Comfy enough so we can deal > with long hauls in the vehicle. Poseidon's got a -lot- of ground to > cover and we might be out on the ocean for long periods of time > between resupply (also, being pirates we may not be -able- to > resupply too often as things progress). > > Cargo Space: This one's a given. Storage space for booty and > stolen equipment, smaller vehicles like Zodes or one-man jetskis, > and that can be converted into workshop space, prisoner storage, > etc, etc. I know some of you are sitting there and shaking your > heads, going 'prisoner storage?!'. You -never- know... ;) > > Navigational Systems: Everyone in this party -sucks- at navigation, > as far as I can remember, so we -really-, -really- need systems to > compensate for that. > > Weapons Systems: A few considerations. As far as I know I'm the > only one with any real skill at Gunnery in the party, so actual > emplaced weapons are lower priority. Good systems can be run > through computers and therefore should be easier to use for > multiple party members, and our people with good Heavy Weapons > can take advantage of weapons ports or the like that are pretty > easy to install and hide. > > Which is the second big point about any vehicle we get. As > tempting as it is to do our best and turn it into the aquatic > equivalent of the 'Deathmobile', we'll get a lot further if > as much of > our specialized equipment as possible is hidden. Weapons Control > Systems that look like engine readouts most of the time, weapons > lockers that are camoflauged and shielded against normal scans, > engine size concealed, etc, etc. It'd be ideal to -look- like > a totally > innocuous freighter or pleasure ship. > > There are lots of wiz systems that we can add later (ECM suites, A > dive chamber, etc), but I just wanted to get the ball rolling. So > everyone, start talking! What do we want? What do we need? > Suggestions? Comments? > > -Brer (or Brian) > > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Monday, July 09, 2001 10:49 AM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Dumb Question > -----Original Message----- > From: Sean Michael Whipkey [mailto:highway@cstone.net] > Subject: [BLUE PLANET] - Dumb Question > > Bear with me, please... > > I have Blue Planet 1st edition, and my friend Dan Oz got the > 2nd edition Player's Guide and Fluid Mechanics at Origins. > > What's in the 2nd edition Moderator's Guide that isn't in the 1st > edition book or the 2nd edition Player's Guide? > 2nd edition took the first edition book, Archipelago (which is now out of print) and about 10,000 new words (mainly material on the Abos) and split it into two books. The Player's guide has the rules and the absolute minimum you need to play. The Moderator's guide has the majority of the background material, all the Access Denieds and about 3/4ths of the new stuff. What I usually tell people is if you have 1st edition and Archipelago then you can probably live without the moderator's guide. The player's guide has all the new rules (which are *much* better than 1st edition rules) in it. If you didn't manage to get Archipelago then you might want to consider the moderator's guide (since that material is no longer available any place else). > PS - Jim Heivilin: where the heck were you? :) > Jeff didn't go to Origins this year (his girlfriend's sister was getting married so he was obliged to attend that - although he did say it was pretty boring - not the wedding per se but the waiting in between activities, so he probably would have had more fun at Origins!) and no one else I knew was going so I decided I didn't want to drive out there by myself. Stacked on top of a new server system at work we're rolling out in early August I couldn't go. I'll should be at GenCon though. Jim Jim Heivilin, Webmaster Biohazard Games http://www.biohazardgames.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Paul Lesack [lesack@interchange.ubc.ca] Sent: Monday, July 09, 2001 10:53 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Dumb Question Sean Michael Whipkey wrote: > What's in the 2nd edition Moderator's Guide that isn't in the 1st > edition book or the 2nd edition Player's Guide? > > SeanMike Well, there's 2nd edition stats for the local flora and fauna, for one. That's what motivated my purchase. Maybe one day I'll actually play. . . Paul *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Sir Charles [chalz@earthlink.net] Sent: Monday, July 09, 2001 11:44 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Starting Equipment I think this is a pretty good method, in my opinion. Although did you base the roll modifiers on anything in particular, or just kind of decided "This will be the modifier"? > Here's how I'm gonna work starting equipment: > > 1) Assemble a wish list. > 2) All equipment has 2 ratings -- legality and scarcity. > > Legality has 3 levels: > Legal > Restricted > Proscribed > > Availablity goes: > Very Common > Common > Uncommon > Scarce > Rare > Unavailable > > To get Legal / Common equipment, ask. If it's reasonable, I'll probably > give it to you. Depending on cost. > > Otherwise, you'll need to make an appropriate culture + presence check -- > Knowing you guys, it'll most likely be Military or Street Culture for these. > > The roll will be modified as follows: > > Legal = +3 > Restricted = -3 > Proscribed = -5 > > Very Common = +3 > Common = No Mod > Uncommon = -1 > Scarce = -3 > Rare = -5 > Unavailable: NOT AVAILABLE > > That means that a Rare / Proscribed item is at -10. > > I may also apply penalties to particularly expensive items (or bonuses to > less expensive items). > > NOW -- Because such things do occasionally come through, -IF- you roll a '1' > and that's not enough to get the item, I'll allow you to roll again with a > +5. (If the second roll is also a '1', you may roll again with an additional > +5) > > Everyone starts with: > 1 Handgun or Longarm of their choice > 1 Body Comp > > The party will start with: > 1 Vehicle (If you want to pick one, that's fine ... but I have Veto Power) > > Eric *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Akos M. Szederjei [akos.szederjei@mailbox.hu] Sent: Monday, July 09, 2001 12:28 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Some rules question Greetings to Everybody! Just joined this list and the wonderful Blue Planet community. I have some questions which we could not resolve (or I just read to much material too fast...) 1. How much damage does an unarmed character do? I assume Strength, but could not find any rules for that. 2. (If the above is true) It is also stated that armed weapons have a minimum damage rating of 1 point of damage. But what the if unarmed attacker's strength is 0 or -1? And if the damage rating is 0 or negative after modification? 3. Is it correct that Throw does not inflict any damage (no damage rating)? Thanks for the help. Akos *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Sean Michael Whipkey [highway@cstone.net] Sent: Monday, July 09, 2001 12:36 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Dumb Question "Heivilin, Jim" wrote: > 2nd edition took the first edition book, Archipelago (which is now out of > print) and about 10,000 new words (mainly material on the Abos) and split it > into two books. The Player's guide has the rules and the absolute minimum > you need to play. The Moderator's guide has the majority of the background > material, all the Access Denieds and about 3/4ths of the new stuff. > > What I usually tell people is if you have 1st edition and Archipelago then > you can probably live without the moderator's guide. The player's guide has > all the new rules (which are *much* better than 1st edition rules) in it. > If you didn't manage to get Archipelago then you might want to consider the > moderator's guide (since that material is no longer available any place > else). Ah, interesting. Well, then, either I have to get it or Oz does. :) I do admit that the new books look very nice, in my opinion, and Oz enjoyed it incredibly. The simple fact was that I bought BP v.1 at my first Origins (1998) and never felt comfortable enough with the system to run it. However, in all probability I'll just end up running it using the Feng Shui system... > probably would have had more fun at Origins!) and no one else I knew was > going so I decided I didn't want to drive out there by myself. Stacked on Well, it did save me the cost of buying you at least one beer at the PEG dinner. :) > top of a new server system at work we're rolling out in early August I > couldn't go. I'll should be at GenCon though. Have fun in Milwaukee! SeanMike *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jérôme Darmont [jdarmont@dionysos.univ-lyon2.fr] Sent: Monday, July 09, 2001 2:06 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Some rules question At 19:28 09/07/01 +0200, Akos M. Szederjei wrote: >1. How much damage does an unarmed character do? I assume Strength, but >could not find any rules for that. Strength+1 >2. (If the above is true) It is also stated that armed weapons have a >minimum damage rating of 1 point of damage. But what the if unarmed >attacker's strength is 0 or -1? And if the damage rating is 0 or negative >after modification? 1 minimum, I guess (too lazy to check out the rules :). >3. Is it correct that Throw does not inflict any damage (no damage rating)? I'd apply bare hands damage or falling damage (1 meter). -- Jerome Darmont, mailto:darmont@free.fr Webmaster http://fly.to/bleue.planete *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Andrew Whincup [shanhat@angelfire.com] Sent: Monday, July 09, 2001 6:36 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - [Blue Planet] illegal goods When you say military grade weapons, is that laid out somewhere? Or is it a case of what I think is military grade? Cheers --- Shanhat "I'm too young to marry Too old to mess about Let me be your carry out At closing time." Oysterband http://shanhat.webjump.com/ Get 250 color business cards for FREE! http://businesscards.lycos.com/vp/fastpath/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Eric Franklin [game.thyme@verizon.net] Sent: Monday, July 09, 2001 7:42 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Starting Equipment From: "Sir Charles" > I think this is a pretty good method, in my opinion. Although did you > base the roll modifiers on anything in particular, or just kind of decided > "This will be the modifier"? I based the modifiers on the Difficulty Modifiers in the game. I'd previously noticed that players would "Tank" their Presence so as to raise other attributes. The use of Culture to gain access to things represents Contacts that the PC's have within the culture and whether or not they're of any use. The reason I'm letting 'em re-roll 1's (and add 5 to the TN when they do so) is because otherwise, there is NO WAY to get some of the equipment in the game. And it DOES give those Presence -3 characters a shot at getting that Bin-Hex explosive. Just not a very good one. Eric *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.