From: Utiel@df.ufscar.br Sent: Saturday, July 14, 2001 9:18 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - GURPS Blue Planet This is not true. If you use the GURPS system for a realistic campaign you will not have problems. The GURPS system is very simple for a realistic setting like the Blue Planet. You will have problem if you mix magic, psionic and many optional rules. If you look the templates in the BP Players Guide and the Templates in some GURPS books you will note that the number of stats and numbers arenīt so different (GURPS has only 4 attribues). Wagner PS: if you want a true complex character creation process take the Rolemaster (RIFTS and palladium system too). GURPS is a very simple system (D20 is much more complex for example and many people love it). "David R. Crowell" escreveu: > ps can't we please have at least one supplement full of new rules that > contradict almost everything in the rule book and make characters created > with just the Players' Guide totally obsolete? Or better still a monthly > magazine that replaces last month's new rules with another set of new rules, > until no one knows what the rules are anymore? I remember gaming in the > 80's, ah the Golden Age........ > > Please realize I'm just kidding. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: David Chart [hist@dchart.demon.co.uk] Sent: Saturday, July 14, 2001 4:10 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Food --On 13/7/01 19:16 +0000 Christopher Gribbon wrote: > Or looked like ATP, but was instead an irreversable inhibitor of all > ATP-dependent actions in your cells. [Note: ATP is the molecule that the body uses to shunt energy around. The processes that extract energy from food or sunlight turn ADP into ATP, and processes that use energy turn ATP back to ADP. Thus, irreversible ATP inhibition stops just about everything.] That would be very nasty, yes. Going even further outside my field of expertise... We have lots of gut bacteria, and I believe that killing them all off is bad for you. What about a natural antibiotic? Perfectly harmless to people, but attacks a pathway unique to bacteria (like penicillin). Thus, eating the plant or animal containing it would make you ill, and if the colonists discovered it a bit late, they might not know the reason. However, a really good broad-spectrum antibiotic, especially one that proved hard to synthesize, might provide another motive for the Incorporate to exploit Poseidon. The synthesis could prove to be expensive, so although making it on Earth might be viable, the natural version could have a permanent advantage on Poseidon. This might well be found in the Sierra Nueva, for spoilery reasons. On the topic of gut flora, do natives and other long-term residents have Poseidon protists living there? Does Poseidon have bacteria analogues? They have fungus analogues, but I don't have Natural Selection so I don't know what it says about even simpler things. David Chart *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Adam Lewis [adamswork@yahoo.com] Sent: Saturday, July 14, 2001 5:16 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Hello Salud! Welcome to the list! If I had to pick one supplement it would be Fluid Mechanics, however, I think First Colony is the best book. It makes for a great place to base your campaign. AdamL __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Adam Lewis [adamswork@yahoo.com] Sent: Saturday, July 14, 2001 5:30 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Sub Combat We need a submarine combat supplement or, better yet, a submarine Disk Wars that can also be adapted to play out combats in BP. I'm sure there are a lot of misconceptions about underwater combat. All I know is what I saw on Red October. Blah! AdamL __________________________________________________ Do You Yahoo!? Get personalized email addresses from Yahoo! Mail http://personal.mail.yahoo.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: David R. Crowell [gpfarm-dave@northnet.org] Sent: Saturday, July 14, 2001 5:30 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - GURPS Blue Planet I appologize for not making myself clearer, my satire was not aimed at GURPS. It was rather aimed at TSR, ICE, Games Workshop and other BIG companies of the 80's rpg market who behaved as I outlined. GURPS was and is a fairly straight forward set of rules. I have never gotten the hang of character generation but that is not SJ's fault. As a result of this I have never really cared for GURPS. That and I find GURPS books hard to read, don't know if it's the writing or the layout style. Our local favorite for complex character generation is FGU publishers of Aftermath and Space Opera, it used to take us 4 hours or more for each character. I may have to give GURPS another look now, Transhuman Space looks very interesting, and if they are doing BP as well.... To the credit of GURPS all the optional rules are contained in seperate books and clearlky labled as optional, they also do you the favor of telling you which optional rules books will help get the most use out of a supplement right on the backcover. Saves some nasty surprises for folks when they get home from the games store I would imagine. ----- Original Message ----- From: To: Sent: Saturday, July 14, 2001 10:18 AM Subject: Re: [BLUE PLANET] - GURPS Blue Planet > This is not true. If you use the GURPS system for a realistic campaign you > will not have problems. The GURPS system is very simple for a realistic > setting like the Blue Planet. You will have problem if you mix magic, psionic > and many optional rules. If you look the templates in the BP Players Guide > and the Templates in some GURPS books you will note that the number of stats > and numbers arenīt so different (GURPS has only 4 attribues). > > Wagner > > PS: if you want a true complex character creation process take the Rolemaster > (RIFTS and palladium system too). GURPS is a very simple system (D20 is much > more complex for example and many people love it). > > "David R. Crowell" escreveu: > > > ps can't we please have at least one supplement full of new rules that > > contradict almost everything in the rule book and make characters created > > with just the Players' Guide totally obsolete? Or better still a monthly > > magazine that replaces last month's new rules with another set of new rules, > > until no one knows what the rules are anymore? I remember gaming in the > > 80's, ah the Golden Age........ > > > > Please realize I'm just kidding. > > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.