From: REBEL P ENGLISH [mlvsrebel@juno.com] Sent: Thursday, September 02, 1999 4:56 PM To: blue_planet@mpgn.com Subject: [BLUE PLANET] - Hi I recently just bought Blue Planet and have started reading it. I was wondering if anyone had any advice for me. ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Brian Ferrenz [Brian_Ferrenz@cmahq.com] Sent: Thursday, September 02, 1999 12:41 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Poseidon northern colony Nelson and all, A while ago I started doing research for a supplement dealing with that region. Its not blessed info by a long stretch, but it would be nice to know what kind of details people are looking for. I've done little more than checking w/ Jeff to make sure it hasn't already been fleshed out, started collecting books on the subject and tried to convince my wife that I need to take a "fact finding mission" to Juneau or the Aleutians. Since that doesn't seem to be panning out, I'll just have to be satisfied doing research first. :-) If anyone is actually interested in hearing what I'm concocting let me know and I'll dribble parts out as I do them. In my interpretation of the region............. During the time of the Blight, society was going to hell in a hand basket. Northern California finally locked its borders to the more rebellious holdings to the south and all real commerce stopped to the sparsely populated province of British Columbia. Southeast Alaska was left to fend for itself, but that wasn't really anything new. Consequently, the peoples of the Pacific Coast of North America found themselves starving to death. After two extremely harsh years of trying to grow something the Blight didn't quickly destroy in their damp climate, the People started to get an idea. There are still many debates about who started first. The academics from Oregon assert that is was due to extensive research by their esteemed University staff. The Tlingit Nation claims to have never stopped doing it. The Sovereign Commonwealth of Northern California just though it was the Natural thing to do... For over 10,000 years before Europeans ever hit the western shores of the Pacific Northwest, the indigenous population lived without any significant agriculture. They gathered everything they needed from two places: the mountains and the sea. The mountains provided nuts, berries, stone, cedar and hemlock. The sea provided kelp, salmon, mollusks, otter, and whales. They did cultivate tobacco, but that was only done sparingly. Over the course of the next few years, coastal communities turned their eyes to the sea. Up and down the coast, whole inland towns were being deserted in favor of smaller, more sustainable hamlets on the water. Small towns sprang up along many of the inland waterways and anyone with even a claim to Native American blood became the focal point of the community. If it was Indian, it was good. Many Native American groups took offense at this exploitation of their culture, but when communities started offering huge sums of money for anyone who could teach "the old ways", many swallowed their pride and cashed in. More than a few communities starved those first years at the hands of charlatans and cheats. Fortunately, frontier justice and karma usually caught up with these criminals in the spring. These fisherman and hunters embraced their new cultures totally. Whole villages petitioned and were accepted by the councils of the local native tribes. The Tribes were grateful for the chance to resurrect their dying cultures, even if their new brothers and sisters were sometimes White or Asian or even Sylvan. Decades later, when the threat of the Blight was largely controlled, the GEO came to call on the coastal communities. At first, the GEO teams were treated respectfully and sometimes even given great feasts called potlatches. When the GEO forces didn't reciprocate, many of the communities became offended and some were outright hostile. All in all, the GEO and most outsiders were thought to be rude and uncultured. The GEO did have one thing the People didn't have. They had access to new land. After the population of the land-locked interior migrated to the coast, there was hardly a stream or island that didn't have people living on it. Even after the first deadly winters left plenty of villages empty, the more successful tribes eventually repopulated them. GEO and tribal officials agreed that the coastline couldn't support the relatively large population that was now relying on it. That left the People with a difficult decision, should they abandon the path that had sustained them through the Blight Years or should they try their hand on the real frontier? Poseidon From: rql [rqlii@yahoo.com] Sent: Thursday, September 02, 1999 5:06 PM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Hi --- REBEL P ENGLISH wrote: > I recently just bought Blue Planet and have started > reading it. I was > wondering if anyone had any advice for me. > > 1) Cetaceans are cool 2) Diver Genies are my personal favorite subrace 3) And don't start arguements about Geo Marshalls and game balance. It will only give you a headache Daque Diver genie Ex-warden (license revoked) ;) __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: araglan@us.ibm.com Sent: Thursday, September 02, 1999 5:11 PM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Hi Move to Rockford, IL, and join my campaign. :) Seriously, the one thing I've found really useful is to make a chart for tracking combat. use the columns for characters and the rows for rounds. When someone starts an action, draw an arrow down to the round where it takes effect. Helps massively with keeping combat straight. Andrew Ragland IFS Helpdesk Technical Writer, CMMouse Programmer This world is only a harvest field / Don't peck it like a sparrow / Make them scared of your hunger / Seize the day -- Oyster Band REBEL P ENGLISH on 09/02/99 04:55:58 PM Please respond to blue_planet@lists.imagiconline.com To: blue_planet@mpgn.com cc: Subject: [BLUE PLANET] - Hi I recently just bought Blue Planet and have started reading it. I was wondering if anyone had any advice for me. ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Tun Kai Poh [t_poh@hotmail.com] Sent: Thursday, September 02, 1999 8:48 PM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Hi >I recently just bought Blue Planet and have started reading it. I was >wondering if anyone had any advice for me. Advice? Okay... Throwing Things At People Is Bad. Be Nice To Your Neighbors. "I'll Untie You If You Go Out With Me" Is Not A Good Pick-up Line. ... But seriously, BP is a pretty complicated game setting. And the system can be a bit of a headache when it comes to character generation. When introducing a gaming group to BP, consider either imposing limits on character types (ie. no Marshals, Covert Operatives, Magistrates or Shock Troopers) or using pregenerated characters for the first scenario. As far as pregenerated characters go, try looking at the ones from Natural Law on http://www.biohazardgames.com or my ERT pregens at http://students.uts.ohio-state.edu/klegman.1/hook3.html, for inspiration if nothing else. Be careful about allowing dolphin characters. Be extra careful about allowing killer whale characters. And try to avoid putting lots of combat situations in a scenario until you have made copies of all the charts, tables and weapon stats needed for combat. Kai Poh Malaysian Lagomorph ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ankfix@aol.com Sent: Thursday, September 02, 1999 9:11 PM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Hi In a message dated 9/2/99 9:50:26 PM Eastern Daylight Time, t_poh@hotmail.com writes: > But seriously, BP is a pretty complicated game setting. And the system can > be a bit of a headache when it comes to character generation. When > introducing a gaming group to BP, consider either imposing limits on > character types (ie. no Marshals, Covert Operatives, Magistrates or Shock > Troopers) or using pregenerated characters for the first scenario. > > As far as pregenerated characters go, try looking at the ones from Natural > Law on www.biohazardgames.com or my ERT pregens at > students.uts.ohio-state.edu/klegman.1/hook3.html, for inspiration if nothing > > else. > > Be careful about allowing dolphin characters. Be extra careful about > allowing killer whale characters. And try to avoid putting lots of combat > situations in a scenario until you have made copies of all the charts, > tables and weapon stats needed for combat. > > Kai Poh > Malaysian Lagomorph > I'm curious, Kai, I remember talking with you at MarCon (I was the guy hawking stuff at the SJGames booth :-), and you mentioned you were thinking of translating BP into GURPS terms. Were you ever successful in doing so? Your comment above on the usage of cetacean characters interested me, do you find it difficult to play/GM cetaceans when using the GURPS char gen system? I've yet to try a cetacean character (other than as NPC's) in my GURPS BP campaign due to the gameplay challenges, and I was wondering how you may have dealt with the situation. Thanks in advance, - Fixer :-) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message.