From: Ukkie [het.kind@MailAndNews.com] Sent: Friday, September 17, 1999 9:29 AM To: blue_planet@lists.imagiconline.com Subject: RE: [BLUE PLANET] - 1st time Planeters (Auto Reply) This is an automatic reply generated for Ukkie. I hate you! You are sick! *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Brian Betty [bbetty@glad.org] Sent: Thursday, September 16, 1999 8:30 AM To: blue_planet@lists.imagiconline.com Subject: [BLUE PLANET] - 1st time Planeters Scarlet Jester wrote: "Now, heres the thing. The Cthulhu Mythos. Should I keep it intact, convert all references to it over to the Creator and Aborigine BP Mythos (Shoggoths are masses of deconstruting nanites?), or just don't answer those questions?" That's a really cool idea, my friend. I vote use the Cthulhu Mythos, perhaps under new aboriginal license and terminology, but using both natural and "artificial" mechanisms. Either way, put whatever is most frightening at the forefront. If nanites seem scarier to you, give the players a taste of what they can do - an emergency call and the characters find the base scrubbed clean of organics. Careful investigation shows up nanite residue, which then can be pumped up into something super-scary by you - "Good lord! Look at this odd wiring! It's almost as if this nanite wasn't built by man! This nanite eats and breeds more nanites. In an hour, one nanite could grow thousands more - they'd form some kind of, I dunno, super-structure or organic computer. It's like they're cell of some kind of *creature* - albeit a creature that could devour whole *planets* if it was left alone long enough." And it's en route to our beloved waterworld ... Of course, maybe the nanites only went wacko with Shub-Niggurath's help - banish her somehow and the technology stops behaving with a coherent, adaptive, hungry sentience and merely becomes a clean-up issue. You get the idea, I'm sure. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: REBEL P ENGLISH [mlvsrebel@juno.com] Sent: Thursday, September 16, 1999 8:53 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - 1st time Planeters My recommondation is get ahold of the ALiens RPG published by Leading Edge Games (defunct, I believe) It deal a lot more with Aleins (#2) but should be some help. On Thu, 16 Sep 1999 01:24:34 +0100 "Scarlet Jester" writes: > >----- Original Message ----- >From: Scarlet Jester >To: >Sent: Tuesday, September 14, 1999 9:52 PM >Subject: [BLUE PLANET] - 1st time Planeters > -=-=-=-=-=-=-=-=-=- >A bit more info forthcoming. Our group has decided to be exactly like that >in Alien, the crew of a company owned towing ship. They will be involved in >shipping Long John back to Earth from Lamba Serpentis, and then bringing >back supplies in the return trip, and in any other missions that arise. This >will range from salvaging broken down government craft (where is my Delta >Green book), investigating SOS's from apparently barren asteroids (hehe), >and finally shuttling an expedition team to an ice bound asteroid or small >moon (Ia Shub-Niggurath). > >The ship well pretty much be like the Nostromo, so does anyone know any good >web sites or books with extra details on it. We're are pretty much going for >exactly the same look and feel of that film, but most importantly the >friction that was between the crew will be recreated by my group ___________________________________________________________________ Get the Internet just the way you want it. Free software, free e-mail, and free Internet access for a month! Try Juno Web: http://dl.www.juno.com/dynoget/tagj. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Michael Czaplinski [MCzaplinski@NPR.ORG] Sent: Friday, September 17, 1999 10:35 AM To: blue_planet@lists.imagiconline.com Subject: RE: [BLUE PLANET] - 1st time Planeters/GM's inspirations (longish ) Follow Up Flag: Reply Flag Status: Flagged > From: Brian Betty [mailto:bbetty@glad.org] > Sent: Thursday, September 16, 1999 8:30 AM > To: blue_planet@lists.imagiconline.com > Subject: [BLUE PLANET] - 1st time Planeters > > > Scarlet Jester wrote: "Now, heres the thing. The Cthulhu > Mythos. Should I > keep it intact, convert all references to it over to the Creator and > Aborigine BP Mythos (Shoggoths are masses of deconstruting > nanites?), or > just don't answer those questions?" > > That's a really cool idea, my friend. > > I vote use the Cthulhu Mythos, perhaps under new aboriginal > license and > terminology, but using both natural and "artificial" > mechanisms. [snip re Shub-Niggurath & Nanotechnology] This is going to sound strange coming from someone who has played 'Call of Cthulhu' since the very first edition, and who has done enough study of HPL to qualify for a masters degree in the Mythos, but I can't agree with overt mixing of BP & CoC, unless your intention is to run a straight CoC game in a far-future setting. BP's own mythology is quite dense on its own, and to bring in HPL's vision, to me, only serves to devalue the extensive work that Biohazard has put into the background. I've finally been able to start a close reading of the basic book (the only good thing about my 40 minute-each-way commute on the DC Metro is the chance to read), and I'm continually amazed at the level of writing and conceptualization the game encompasses, especially with their ability to wring hopefulness out of what could be (on the surface) considered a clichedly bleak cyberpunk-type future scenario, and the abbo's are certainly one of the most unique alien races I've ever seen in any form of literature. The question, then, becomes "What will my BP game be like?" when I finally get enough ideas to form a framework (and herd my catlike gaming friends together to give it a try). I like the sort of cyberpunk 'Magnum PI' feel of the Red Sky Charter campaign on the website (hey! Stop laughing! Magnum PI was pretty good for an early 80's TV crime show!), but I think that my campaign will end up looking more like (of all things) THE THUNDERBIRDS, with the core PC's being an ERT stationed on a way-distant island town, and will include at least one native cop or warden PC. This will give them exposure to a lot of different type of scenarios (everything from 'simple' search & rescue during a storm, through dealing with Incorporate espionage and simple conflict with the locals and exploration). It will also give them a few more resources than the Red Sky guys (though not overly much more), since I'm that rare GM that enjoys giving his PC's gadgets & hardware to see what creative use they make of them. A long time ago on the list (a LOONG time ago), there was some discussion of props and such for BP. I wanted to suggest to GM's looking for further inspiration about BP (as am I) to go to your local Kaybee or Toys R Us and look for Galoob MicroMachines (most of them seem to be on sale for only $2 or $3 for a pack of 3 in my area), especially the 'Sea Exploration' collections. The designs of the various ships & aircraft can be rather fanciful & futurisic (especially the Hurricane Hunter, Sea Cave Explorer, Pirate Marauder, and Swamp Hunter sets), but they seem to have the right 'feel' for use as BP vehicals (especially the Swap-hunter sets: the rafts look like they would be perfect for use by Poseidon natives). I've also gotten quite a collection of real-world military MicroMachines, since those also include little 15mm army men that I can use as game miniatures. Not to be a shill for Galoob, but these sets have really helped me think of ways to use them in a BP adventure, which then spins off into thinking of an adventure.... Backwards, perhaps, but fun. Sorry to ramble, but I wanted to respond to Brian and just started rambling... MikeC *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Brian Betty [bbetty@glad.org] Sent: Friday, September 17, 1999 12:32 PM To: blue_planet@lists.imagiconline.com Subject: [BLUE PLANET] - 1st time Planeters (auto reply) This is an automatic reply generated for Ukkie. "I hate you! You are sick!" Can someone tell me what the hell this is? - Monkeygod (8-0) Illegitimi non carborundum. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Michael Czaplinski [MCzaplinski@NPR.ORG] Sent: Friday, September 17, 1999 1:08 PM To: blue_planet@lists.imagiconline.com Subject: RE: [BLUE PLANET] - 1st time Planeters (auto reply) > From: Brian Betty [mailto:bbetty@glad.org] > > This is an automatic reply generated for Ukkie. "I hate you! > You are sick!" > > Can someone tell me what the hell this is? I think someone doesn't know how to set up their email account... MikeC *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Friday, September 17, 1999 1:17 PM To: 'blue_planet@lists.imagiconline.com' Subject: [BLUE PLANET] - Auto Reply Messages (was: 1st time Planeters) > -----Original Message----- > From: Brian Betty [mailto:bbetty@glad.org] > Subject: [BLUE PLANET] - 1st time Planeters (auto reply) > > This is an automatic reply generated for Ukkie. "I hate you! > You are sick!" > > Can someone tell me what the hell this is? > I checked the list of subscribers and this is a validly subscribed address. What I suspect has happened is that this Ukkie person is out of town and has set their email to autoreply. Unfortunately this is a drawback for people who are subscribed to mailing lists. Sometimes for every message the mailing list sends to that person it generates an autoreply message. The more intelligent email programs will only send one a day or one a week. Still, it's annoying. Also unfortunately, if I try to contact this person and have then correct the situation what will likely happen is that I will also get one of the autoreply messages. Nonetheless I will make the attempt. The correct action to take (for future reference) is to either postpone your lists or to unsubscribe from them for the duration of your absence. Jim Jim Heivilin Webmaster, Biohazard Games http://www.biohazardgames.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message.