From: brian_ferrenz@americanchemistry.com Sent: Wednesday, September 27, 2000 7:56 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Sourcebook possibilities... My 2script... Sourcebooks 1)Cetaceans, Hybrids and Spacers--- "The Others" 2)Natives and Poseidon Monster Manual "The Locals" I think it would be fun to have a few fully fleshed out modules for new GMs to work from. We all know how much work it takes to build your own campaign and some GMs could probably use the help. Also, for some reason, BP lends itself to single evening games. I think it would be of benefit to give the skeleton of a full length campaign, if not everything you would need for a full run. =B= BIOHZD@aol.com Sent by: To: blue_planet@lists.ient.com owner-blue_planet@list cc: s.ient.com Subject: [BLUE PLANET] - Sourcebook possibilities... 09/25/2000 10:18 PM Please respond to blue_planet Hey CJ, You ask about interbreeding hybrids. We will certainly be addressing that in issue #7, but I can assure you that there will be no Catrillas or Gorrilines in upcoming supplements. We hope to touch on as much hybrid biology and culture as space will allow but the UC format is limited. That said, what is the interest level in an acutal hybrid source/campaign book? In fact, the deal with FFG is allowing us to consider a number of supplements we had been unable to before, such as Incorporate, cetacean, native and GEO titles. What interest would there be in such books? What sorts of similar titles would you all like to see? Jeff Barber Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Christopher Gribbon [c.gribbon@dundee.ac.uk] Sent: Wednesday, September 27, 2000 6:07 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Scenarios >Chris, > You are looking for more of a James-Bond-movie-length scenario than a >1-hour-action-show-length? Lots of different "scenes" and locations, more >of a mini-campaign than a one-nighter? Basically, yes. Maybe something around the length of a one-book campaignette rather than a multiple-book job? Christopher Gribbon Vision Research Laboratories Medical Sciences Institute University of Dundee Dundee DD1 5EH UK (01382) 344 229 ____________________________________________________________________ "A scientist is meant to be disinterested, pure; his ambition merely to descry the cement of the universe. He isn't meant to use it to start laying his own patio!" - WILL SELF, The Quantity Theory of Insanity *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Wednesday, September 27, 2000 9:48 AM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Space Combat > -----Original Message----- > From: Ml10@aol.com [mailto:Ml10@aol.com] > Subject: Re: [BLUE PLANET] - Space Combat > > At what speeds (using the wormhole as a reference point) > would combat take place at? > > Ships in the middle of their trip to the worm hole > from Earth, would be traveling between 10,000km/s > and 15,000km/s. > Keep in mind that if you accelerate to these velocities, at some point (assuming anyone wants off your ship) you'll have to decelerate for an equal time (assuming maximum acceleration). So while it may appear to be a defense against boarding or spacejacking it would probably not be standard procedure. Accelerating to the half way point and decelerating thereafter is likely the most common travel technique. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Wednesday, September 27, 2000 9:58 AM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Space Combat I don't know that some of the Incorporates would *care* that large scale warfare would be damaging to the ecosystem. What they *would* care about is the damage to the bottom line caused by warfare (unless you're selling arms). Jim > -----Original Message----- > From: Chris Stilson [mailto:crazycat@orcalink.com] > Subject: Re: [BLUE PLANET] - Space Combat > > However, they WOULD all understand the risks; Poseidon is a fragile > ecosystem, and even the Incorporate would realize that > large-scale warfare > could be extremely damaging to that ecosystem (nuclear war > could render the > entire land surface of Poseidon uninhabitable, which would be > undesirable by > everyone). The laser AMS might be adapted into an effective > heat weapon, > but certainly wouldn't be used against missiles because, as I > said, nobody > would use missiles for fear of, essentially, destroying the planet. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Wednesday, September 27, 2000 10:07 AM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Space Combat [OT] > -----Original Message----- > From: Poh Tun Kai [mailto:tun.kai.poh@hitech.com.my] > Subject: Re: [BLUE PLANET] - Space Combat > > Jim said: > > From what I understand the computer game "Independence War" had a > > played it yet. But they do assume some sort of beam weapon there. > > IndieWar is an AWESOME game. As Dave Klegman and I can attest > to. Install it, play it immediately. You won't regret it. > Unfortunately I've got entirely too many games sitting on the stove right now. Diablo II, Icewind Dale, Indie War, Fleet Command, Mech Commander (got those in the bargain bin), and got sucked back into EverCrack. Jim "mmmm, Neverwinter Nights" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Wednesday, September 27, 2000 11:27 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Space Combat In a message dated 9/27/00 10:29:46 AM Central Daylight Time, banzai@missouri.edu writes: << > At what speeds (using the wormhole as a reference point) > would combat take place at? > > Ships in the middle of their trip to the worm hole > from Earth, would be traveling between 10,000km/s > and 15,000km/s. > Keep in mind that if you accelerate to these velocities, at some point (assuming anyone wants off your ship) you'll have to decelerate for an equal time (assuming maximum acceleration). So while it may appear to be a defense against boarding or spacejacking it would probably not be standard procedure. Accelerating to the half way point and decelerating thereafter is likely the most common travel technique. Jim >> Yes I know that. From the calculations that I did, a ship would have to travel at an average of 10K km/s to reach the wormhole from Earth in 4 months. (That would give the ship 2 months to get from the wormhole to Poseidon) 10K km/s can be achieved by accelerating at 1G for about 1/2 month. (and at the other end, you would decelerate at 1G for 1/2 month). My point is that it is impractical to even attempt to intercept a ship while it is in the middle of its flight plan. Missles would not have the fuel to chase down a ship if launched from a somewhat stationary base. Beam weapons would be ineffective as turrents would not be able to track the ship fast enough and even a minor 0.01 degree error in aiming would cause the beam to miss by a wide margin. Since it is impractical to attack a ship in mid flight, the logical place to attack it is when it is decelerating. But how slow is slow enough? Even a day at 1G acceleration is ~900 km/s. Mike Z *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Adam Lewis [adamswork@yahoo.com] Sent: Wednesday, September 27, 2000 11:39 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Sourcebook possibilities... --- BIOHZD@aol.com wrote: the deal with FFG is allowing us to > consider a number of > supplements we had been unable to before, such as > Incorporate, cetacean, > native and GEO titles. What interest would there be > in such books? What sorts > of similar titles would you all like to see? Other games have source books for orginzations like Incorporates or the GEO, everyones seen them and they can predict roughly what the product contains. As a BP fan I'd like to see them for sure but i don't think they would catch the eye of any new players. However, I don't recall ever seeing a source book on cetaceans or hybrids for any game. I think those books would peak the interest of any game master, for any number of different games. (Shadowrun: dolphin riggers?) AdamL __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Adam Lewis [adamswork@yahoo.com] Sent: Wednesday, September 27, 2000 11:44 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Sourcebook possibilities... So many games already make a huge number of source books and i'm not so sure it really benefits the player OR the company. Maybe you can publish one large book, containing 70% of whats suggested below and sell if for $30, instead of 12 different source books. > In order of preference: > Spacers and space-based games. > Criminals; Ecoterrorists, Freebooters, Gangsters, > Opportunists, and Thugs. > Law Enforcers; GEO Marshalls and deputies, GEO > Patrols, PIs, and Wardens. > Incorporate. > Natives; Craftsmen, Fishermen, Healers, Native > Patrols, Sell-Outs, and > Warriors. > GEO. > Hybrids. > Cetaceans. AdamL > __________________________________________________ Do You Yahoo!? Send instant messages & get email alerts with Yahoo! Messenger. http://im.yahoo.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kevin L. Nault [jskln1@uas.alaska.edu] Sent: Wednesday, September 27, 2000 12:45 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Space Combat "Heivilin, Jim" wrote: > > I don't know that some of the Incorporates would *care* that large scale > warfare would be damaging to the ecosystem. What they *would* care about is > the damage to the bottom line caused by warfare (unless you're selling > arms). ...and the cost of replacing facilities that can't even be built within 150 km of its original site without workers there sickening and dying. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kevin L. Nault [jskln1@uas.alaska.edu] Sent: Wednesday, September 27, 2000 12:56 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Sourcebook possibilities... brian_ferrenz@americanchemistry.com wrote: > > I think it would be fun to have a few fully fleshed out modules for new GMs > to work from. We all know how much work it takes to build your own > campaign and some GMs could probably use the help. > Also, for some reason, BP lends itself to single evening games. I think it > would be of benefit to give the skeleton of a full length campaign, if not > everything you would need for a full run. I'm not really into published scenarios - I think I'll have an easier time doing more sweeping plots as some of the holes get filled in for me (some Incorporates I'm not sure about, some sections I need to reread). In the end, I think that adventure length is entirely determined by GMing style. E.g. - I had a friend who never ran an adventure that took more than one session to finish, whereas I don't think I've ever run one so short. People enjoyed both games, it was just the kind of plots we came up with, and styles we used. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Wednesday, September 27, 2000 1:22 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Sourcebook possibilities... A book similar to GURPS Far Trader would be nice. I'm not all that interested in seperate books for Cetaceans and Hybrids. I'd rather see a book dedicated to biotech and its effect on society. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: brian_ferrenz@americanchemistry.com Sent: Wednesday, September 27, 2000 4:35 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Sourcebook possibilities... GMing is an art, and as such is different for everyone. I think published scenarios are akin to color-by-numbers. Not for the experienced painter, but good for someone who has never picked up a brush before. I think Jeff's convention games have influenced more than a few of us. That is why we think of BP as a single shot game. I'm getting ready to start a long term campaign here, but it took some effort to convince my players that it could be done. We haven't had a lot of success with Sci-Fi on a long term basis, but, IMHO, BP offers a better 'experience' than any other SF RPG I've played. =B= Kevin Nault wrote.... I'm not really into published scenarios - I think I'll have an easier time doing more sweeping plots as some of the holes get filled in for me (some Incorporates I'm not sure about, some sections I need to reread). In the end, I think that adventure length is entirely determined by GMing style. E.g. - I had a friend who never ran an adventure that took more than one session to finish, whereas I don't think I've ever run one so short. People enjoyed both games, it was just the kind of plots we came up with, and styles we used. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jeb Boyt [jeboyt@hotmail.com] Sent: Wednesday, September 27, 2000 5:37 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Sourcebook possibilities... What sourcebooks would I like to see? 1. World of Hurt. There are tons of roleplaying opportunities back on Earth, and the current situation on Earth continues to influence events on Poseidon. 2. Mars. There was something about the description of the Byzantine colonial settlements on Mars in v.1 that has had me interested in a Mars supplement for a long time. This could be part of a larger Spacer sourcebook on the Sol and Serpentis systems. Jeb PS - Great cover for Fluid Mechanics. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jeb Boyt [jeboyt@hotmail.com] Sent: Wednesday, September 27, 2000 5:42 PM To: blue_planet@lists.ient.com Subject: Re: Re: [BLUE PLANET] - Sourcebooks ----Original Message Follows---- From: "Gareth Hanrahan" Date: Tue, 26 Sep 2000 18:22:37 +0100 Thinking about it, you could do an "underwater" supplement, incorporating stuff on the Undersea Habitats, stuff on mining, information on Poseidon animals, more details on oceanography - and a trio of chapters on cetacean characters, cetacean culture, and gming... ================================= Good idea. I like the concept of a broader underwater supplement much better than a cetacean specific supplement. Jeb _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Poh Tun Kai [tun.kai.poh@hitech.com.my] Sent: Wednesday, September 27, 2000 9:12 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Space Combat [OT] > Unfortunately I've got entirely too many games sitting on the stove right > now. Diablo II, Icewind Dale, Indie War, Fleet Command, Mech Commander (got > those in the bargain bin), and got sucked back into EverCrack. > > Jim "mmmm, Neverwinter Nights" Reasons to play Independence War: - Realistic Newtonian physics engine - Great 3D support for Glide, surprisingly good software rendering mode for the rest - Tips of the hat to Babylon 5, Iain M. Banks and numerous other SF sources - In the 15-minute intro movie, the ships actually fly and fight exactly like how they do in the game! - Intense starship combat around crucial LaGrange Points - Recommended by the Inter-System League of Professional Casualties - Three words: Capital Ship Sim Reasons not to play Independence War: - Fiendishly hard; some missions require puzzle-solving (may be a plus to some folks) - Requires entire keyboard worth of hotkeys *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.