From: BIOHZD@aol.com Sent: Thursday, September 30, 1999 12:23 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Blue Planet Online Club Follow Up Flag: Follow up Flag Status: Flagged Hey Fixer, The Prosperity Station BP club is an awesome idea. Jim, can we "link" this to our website? We can certainly announce and promote it there. I, for one, would be happy to participate in some online discussions...as long a folks do not mind my slow and error-filled t...y...p...x...i...n...q ; ). Jeff Barber Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Adam Lewis [adamswork@yahoo.com] Sent: Thursday, September 30, 1999 12:11 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - [project] Plots --- Ankfix@aol.com wrote: > In a message dated 9/29/99 3:37:18 PM Eastern > Daylight Time, > adamswork@yahoo.com writes: > > > Example: > > > > A new space station is becoming operational in > two > > days, the PCs work on the station and are caught > in > > the middle of a sabatage attempt. (The basic plot > of > > an Alternity adventure) > > Hmm, this seems a little too space oriented for a BP > adventure. That wasn't a suggestion for our adventure. I was just giving an example of my opinion on how plot ideas should be submited. Short with few details. AdamL __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: BIOHZD@aol.com Sent: Thursday, September 30, 1999 12:23 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - [project] Guidelines Adam, Your idea about a Tide Water Grill collective scenario is an excellent one. I am always excited to see what others do with the BP universe, and I would love to have more people running BP games at cons. I would like to make a couple of comments/requests and then, per force, I will remain quiet on the subject. 1. I am going to refrain from reading any more of this thread until the scenario is done. At that time, since you are a local boy, I am going to *beg* you to run the game so I can play in it. I seldom get to *play* in BP games, and never in convention style scenarios into which special effort has been put. *Please* will you run it for some BP staff when you guys are done??? *Please?* 2. IMO, PC death, or the genuine threat of PC death, is vital in good con games. It keeps people focused, excited and wary. Deep Shit is a *very* lethal convention game. We have run it 30+ times, and I would say the PC mortality rate is about 40%. There have even been games in which the *entire* party died, and the players still had a great experience. Also, never once has a dead character's player left the table until the game was over. Even dead they were still psyhced to see what happend. Looking forward to *playing* the game!!! Jeff Barber Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: christopher gribbon [c.gribbon@dundee.ac.uk] Sent: Thursday, September 30, 1999 5:11 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - [project] Follow Up Flag: Reply Flag Status: Flagged >Great, we have at least a handful of people and anyone >from the list can input their opinion anytime they >like. We should try to tag our messages with >something, I used "project" this time, so those not >interested can skip the message. Well - I'm not going to be able to be a "co-organiser/GM", but I'll certainly but in with my annoying and useless advice. Hey - it's the least I could do... >In order to minimize dice rolling, combats should be >short encounters and have a large safety margin (no PC >deaths). >What to do about dolphins/orcas? I'm undecided on >this one. It would be nice to show off this unique >aspect of BP, but it can also be a hassle and hard to >write an adventure that doesn't alienate that PC. >(Sorta like deckers in Shadowrun, not that bad, but >similiar) Well - I liked the idea (I can't remember who mooted it, and now I've deleted the email) of having the scenario written specifically for Cetaceans. What I might suggest, as a half-way compromise would be to have a scenario set almost completely underwater (with a short spell above-water, in which fins could use their CICADAs) with half Cetaceans and half Aquaform humans with half of each group being natives maybe, and half being newcomers. This would allow maximum introduction of the possibilities and schisms in the BP setting. Naturally, a scenario in which the characters were required to put aside mutual antagonism in order to survive would be suitable in this instance. Lets see - how about a group of Natives being moved from their village by an Incorp. (some PCs natives, some Incorp) in a completely legal resettlement. The Incorp has purchased (at a reasonable rate) the natives' island because of rich LJ deposits beneath and around it, and is resettling the natives to another island in order to begin mining. Some of the natives are for this (as the payment was indeed very reasonable), others are more hard-line anti-newcomer. Unfortunately, the transport is attacked by a rival (and more unscrupulous) Incorp. in order to make it look like the first Incorp has been forceably and illegally moving the natives on. The second Incorp hopes to make the GEO punish the first one and allow them to appropriate the LJ field. Now the PCs are caught halfway to their destination, with no radio, and a bunch of Incorp enforcers trying to destroy the witnesses... A little shaky, I know - but whaddya think? Christopher Gribbon Vision Research Laboratories Medical Sciences Institute University of Dundee Dundee DD1 5EH UK (01382) 344 229 ____________________________________________________________________ "A scientist is meant to be disinterested, pure; his ambition merely to descry the cement of the universe. He isn't meant to use it to start laying his own patio!" - WILL SELF, The Quantity Theory of Insanity *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: christopher gribbon [c.gribbon@dundee.ac.uk] Sent: Thursday, September 30, 1999 5:11 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - [project] >Role playing a cetacean character can be very challenging. And it might >detract from the enjoyment (for that player and the others) if it's really >just a human in a dolphin suit. > >I've only seen two players who could do a cetacean well and I know for a >fact that in one case he had splurged at Dalton's and had a stack of books >on cetaceans as high as my desk. Hmmm ... I suppose this is true. I just thing it'd be more *interesting* for "BP-Virgins" to play a Fin. Maybe if the archetypes were "EZ-Roleplay" stereotypes? Christopher Gribbon Vision Research Laboratories Medical Sciences Institute University of Dundee Dundee DD1 5EH UK (01382) 344 229 ____________________________________________________________________ "A scientist is meant to be disinterested, pure; his ambition merely to descry the cement of the universe. He isn't meant to use it to start laying his own patio!" - WILL SELF, The Quantity Theory of Insanity *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jason Hockley [jason.hockley@skynet.be] Sent: Thursday, September 30, 1999 4:40 AM To: Blue Planet Mailing List Subject: [BLUE PLANET] - Droning on... I realise that everything I'm about to say may well have been thought of already and may even be in Fluid Mechanics, but some of the talk of characters for this Project thing made me wonder about something. Fins have drones and CICADAs to allow them to work outside of the water, but we've been told that the drones are used for much more than this. I just wondered all of a sudden if there were drones available for non-aquamorph humans so that they could take part more fully in underwater areas. It's early morning here right now so I can't remember much about how signals are affected underwater but it seems to me that on a planet like Poseidon someone would be manufacturing this kind of thing, even if it's only remote control submarines for tourists who don't want to worry about Greater Whites. Anyone have any ideas? Jason Hockley "A human being should be able to change a diaper, plan an invasion, butcher a hog, conn a ship, design a building, write a sonnet, balance accounts, build a wall, set a bone, comfort the dying, take orders, give orders, cooperate, act alone, solve equations, analyze a new problem, pitch manure, program a computer, cook a tasty meal, fight efficiently, die gallantly. Specialization is for insects." - Robert A. Heinlein *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Cédric CHAILLOU [cchaillou@klee.fr] Sent: Thursday, September 30, 1999 5:02 AM To: blue_planet@lists.imagiconline.com Subject: RE: [BLUE PLANET] - [project] Guidelines >3) What do think about including dolphin/orca PCs? IMO, the issue is: Do you want this game to be accessible to first-time BP-players? I think cetaceans are simply too alien to be played by newcomers, who are already unfamiliar the world settings. (Even experienced players could have a hard time.) So better keep cetaceans as NPCs... Cedric *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Greg Benage [gbenage@ix.netcom.com] Sent: Thursday, September 30, 1999 7:49 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Droning on... -----Original Message----- From: Jason Hockley To: Blue Planet Mailing List Date: Thursday, September 30, 1999 2:42 AM Subject: [BLUE PLANET] - Droning on... > I realise that everything I'm about to say may well have been thought of >already and may even be in Fluid Mechanics, but some of the talk of >characters for this Project thing made me wonder about something. Fins have >drones and CICADAs to allow them to work outside of the water, but we've >been told that the drones are used for much more than this. I just wondered >all of a sudden if there were drones available for non-aquamorph humans so >that they could take part more fully in underwater areas. As you suggested, this subject will be covered in depth (heh) in Fluid Mechanics. The short answer is, yes, drone/telepresence technology is pervasive in the world of Blue Planet, not just for cetaceans. Greg Benage Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jens Alm [jens.alm.189@student.lu.se] Sent: Thursday, September 30, 1999 6:32 AM To: blue_planet@lists.imagiconline.com Subject: SV: [BLUE PLANET] - [project] Plots Plots... I had a boring lecture the other day and came up with a BP plot. I know it's supposed to be light on detail, but when I write a plot, I want some details to set the mood. Of course they can be changed later. Setting: Long John mining station, a couple of hundred meters below the surface (enough for a diver to barely make it up). The station is small enough for people to know eachother at least by face. Background: The station physician is secretely suffering from a degenerative nerve disease that he know will kill him within a couple of years, making him weaker and weaker. There is no known cure for the disease. The physician filed for a transfer to the station to get to the long john to try to make a cure for his disease. He has a deal with one of the prospectors, paying him rather large amounts to give him some of the priceless ore. This has gone on for a couple of months. Recently however, the experiments have gone horridly wrong. The physician tried to create a retrovirus that could heal his damaged genes, but instead the virus picked up his genes and infected one of the station crew who he secretely used as a source of normal human DNA (he also supplied the crewmember with amphetamine, thus giving him a reasonto take numerous injections). He noticed after a few days that the infected crew member started to have ticks and stutter and he recognized his own symptoms, but much more advanced. To cover up the incident, he gave the crew member a lethal injection. As he performed the autopsy himself, noone knew why the crew member died. The newbred disease spread however and soon the deaths numbered five in a little less than two weeks. Rumors started spreading and the station crew became more and more paranoid. Enter the PC... Protagonists: The PCs consist of a troubleshooting team from the Company who are down there to work out a solution to the problem. Perhaps one PC is a low-ranking, newly arrived official at the station in charge of dealing with the "surfacers". One Plot development: We have lots of potential conflict and many people have secrets to hide. The physician is, of course, the main antagonist, but there are more. The prospector don't want his little long john business exposed. Perhaps there are mor workers depending on the physician for narcotics. Inspiration: the Abyss for claustrophobia, Outland for the station, the White Plague (correct English title?) by Frank Herbert -- Jens Alm Student of medicine at Lund University, Sweden jens.alm.189@student.lu.se *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Thursday, September 30, 1999 8:42 AM To: blue planet list (E-mail) Subject: [BLUE PLANET] - [project] Plots Jens is apparently shuffling around email addresses. Jim > -----Original Message----- > Date: Thu, 30 Sep 1999 13:10:47 +0200 > From: Jens Alm > Subject: SV: [BLUE PLANET] - [project] Plots > To: blue_planet@lists.imagiconline.com > > Plots... > > I had a boring lecture the other day and came up with a BP > plot. I know it's supposed to be light on detail, but when > I write a plot, I want some details to set the mood. Of > course they can be changed later. > > Setting: Long John mining station, a couple of hundred meters > below the surface (enough for a diver to barely make it up). > The station is small enough for people to know eachother at > least by face. > > Background: The station physician is secretely suffering from > a degenerative nerve disease that he know will kill him within > a couple of years, making him weaker and weaker. There is no > known cure for the disease. The physician filed for a transfer > to the station to get to the long john to try to make a > cure for his disease. He has a deal with one of the prospectors, > paying him rather large amounts to give him some of the priceless > ore. This has gone on for a couple of months. Recently however, > the experiments have gone horridly wrong. The physician tried > to create a retrovirus that could heal his damaged genes, but > instead the virus picked up his genes and infected one of the > station crew who he secretely used as a source of normal human > DNA (he also supplied the crewmember with amphetamine, thus > giving him a reasonto take numerous injections). He noticed > after a few days that the infected crew member started to have > ticks and stutter and he recognized his own symptoms, but > much more advanced. To cover up the incident, he gave the > crew member a lethal injection. As he performed the autopsy > himself, noone knew why the crew member died. The newbred > disease spread however and soon the deaths numbered five in a > little less than two weeks. Rumors started spreading and > the station crew became more and more paranoid. Enter the PC... > > Protagonists: The PCs consist of a troubleshooting team from > the Company who are down there to work out a solution to the > problem. Perhaps one PC is a low-ranking, newly arrived official > at the station in charge of dealing with the "surfacers". > > Plot development: We have lots of potential conflict and many > people have secrets to hide. The physician is, of course, the > main antagonist, but there are more. The prospector don't want > his little long john business exposed. Perhaps there are more > workers depending on the physician for narcotics. > > Inspiration: the Abyss for claustrophobia, Outland > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Thursday, September 30, 1999 8:46 AM To: 'blue_planet@lists.imagiconline.com' Subject: [BLUE PLANET] - Cthulhu (was: [project] Guidelines) > -----Original Message----- > From: Tun Kai Poh [mailto:t_poh@hotmail.com] > Subject: Re: [BLUE PLANET] - [project] Guidelines > > Yes. We should not rule out deadly situations for a con > scenario. After all, players use pregens in con games, > so they're less attached to the character and won't get > mad if they die. Call of Cthulhu con games would be an However, anyone whose ever played Cthulhu knows full well not to get too attached to any character, con or not. After all they're all going to go crazy and do hideous things to others and themselves before dying. Going into our Beyond the Mountains of Madness campaign I mentioned before I had three character concepts fully realizing that may not be enough. Jim -- Jim Heivilin, 884-3898, IAT Services, Systems & Applications Group -- University of Missouri, mailto:banzai@missouri.edu *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: gareth hanrahan [hanrahag@iol.ie] Sent: Thursday, September 30, 1999 9:00 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Cthulhu (was: [project] Guidelines) > >> Yes. We should not rule out deadly situations for a con >> scenario. After all, players use pregens in con games, >> so they're less attached to the character and won't get >> mad if they die. Call of Cthulhu con games would be an > > >However, anyone whose ever played Cthulhu knows full well not to get too >attached to any character, con or not. After all they're all going to go >crazy and do hideous things to others and themselves before dying. > >Going into our Beyond the Mountains of Madness campaign I mentioned before I >had three character concepts fully realizing that may not be enough. > >Jim The trick in Con scenarios is leaving the really deadly stuff until near the end. You can't kill someone out of a game half an hour in. Players have paid to get into the con, and possibly played to enter the game. They deserve 3 hours-ish of entertainment. And there are far worse things than death in Cthulhu. Mi-go brain case, anyone? Gar "anybody knows you can conjure anything by the dark of the moon, boy" -Tori Amos, Suede *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Thursday, September 30, 1999 10:19 AM To: 'blue_planet@lists.imagiconline.com' Subject: [BLUE PLANET] - Underwater communications (was: Droning on...) > -----Original Message----- > From: Jason Hockley [mailto:jason.hockley@skynet.be] > Subject: [BLUE PLANET] - Droning on... > > all of a sudden if there were drones available for > non-aquamorph humans so that they could take part > more fully in underwater areas. It's early morning > here right now so I can't remember much about how > signals are affected underwater but it seems to me > that on a planet like Poseidon someone would > be manufacturing this kind of thing, even if it's > only remote control submarines for tourists who don't > want to worry about Greater Whites. Anyone > have any ideas? > I know that radios per se aren't used to contact submerged submarines. I believe (I would have to look into it more) that this is primarily because the energy of the wave dissipates too quickly in water. Which means if the sub is near the surface it might pick the signal up depending on signal strength. So for the most part subs "talk" to each other with a hydrophone (name?, it may be called something else), a "sound" telephone. Although I don't believe they do this under combat conditions. I also know they must surface to use the radio. Although VLF (Very Low Frequency) transmissions can be received while submerged (even submerged very deep). The sub must trail a *very* long (a mile long?) antenna behind and the signals are bounced off satellites but it is possible. Since the frequency is so low the rate of data transmission is also quite low. While we're discussing communicating underwater let me say this. While Chris Gribbon's idea of a scenario entirely (or nearly so) underwater is cool, but remember that players cannot "speak" to each other vocally while underwater (the vocal cords don't work in water the way they do in air). They can communicate using hand signals and interspeak but when we role play the GM won't let us "talk" he makes us use hand signals or write short messages down. You might be able to get the same effect if the "above" water portions happen in an undersea facility. Jim -- Jim Heivilin, 884-3898, IAT Services, Systems & Applications Group -- University of Missouri, mailto:banzai@missouri.edu *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Thursday, September 30, 1999 10:22 AM To: 'blue_planet@lists.imagiconline.com' Subject: RE: [BLUE PLANET] - Cthulhu (was: [project] Guidelines) > -----Original Message----- > From: gareth hanrahan [mailto:hanrahag@iol.ie] > Subject: Re: [BLUE PLANET] - Cthulhu (was: [project] Guidelines) > > The trick in Con scenarios is leaving the really deadly stuff > until near the end. You can't kill someone out of a game half an > hour in. Players have paid to get into the con, and possibly > played to enter the game. They deserve 3 hours-ish of > entertainment. > A very valid point. I have, however, heard of players in some of Jeff's demos who have been killed relatively quickly (usually by the actions of another player rather than something Jeff handled) and yet still stayed around to find out what happens. A tribute to Jeff's ability as a GM and the world he and Greg (and the others) produced. Jim -- Jim Heivilin, 884-3898, IAT Services, Systems & Applications Group -- University of Missouri, mailto:banzai@missouri.edu *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ankfix@aol.com Sent: Thursday, September 30, 1999 10:55 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Blue Planet Online Club In a message dated 9/30/99 1:27:31 AM Eastern Daylight Time, BIOHZD@aol.com writes: > Hey Fixer, > > The Prosperity Station BP club is an awesome idea. Jim, can we "link" this > to > our website? We can certainly announce and promote it there. I, for one, > would be happy to participate in some online discussions...as long a folks > do > not mind my slow and error-filled t...y...p...x...i...n...q ; ). > > Jeff Barber > Biohazard Games That would be great! I set the club up primarily to create a home for a BP net community. I've gotten so many cool ideas from this mailing list, and I'd love to see that type of stuff accessible to the casual BP fan as well. And if you Biohazerd Dudes want any thing changed or added to the club, please let me know. I want to make this as useful as possible to both the BP creators and fans. Thanks! - Fixer *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ankfix@aol.com Sent: Thursday, September 30, 1999 11:06 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - [project] Guidelines In a message dated 9/30/99 6:06:28 AM Eastern Daylight Time, cchaillou@klee.fr writes: > >3) What do think about including dolphin/orca PCs? > > IMO, the issue is: Do you want this game to be accessible to first-time > BP-players? I think cetaceans are simply too alien to be played by > newcomers, who are already unfamiliar the world settings. (Even > experienced players could have a hard time.) So better keep cetaceans as > NPCs... I dunno, I think people would be able to play a stereotype 'fin or orca pretty well. Sure, to the hardcore BP player these stereotypes may be shallow and unrealistic, but the newbie BP player doesn't know that. All they would know is how cool it is to be playing an orca badass. :-) And enough people are familiar with cetaceans (say what you will about Sea World, but they've done a pretty good job educating the public about cetaceans !) that they can pick up on the basic personalities. I know it was the cetacean characters that attracted *me* to BP, so it may be a powerful selling point to others as well. - Fixer *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Adam Lewis [adamswork@yahoo.com] Sent: Thursday, September 30, 1999 11:28 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - [project] Guidelines --- BIOHZD@aol.com wrote: > Adam, *Please* will you run it for some BP staff > when you guys are > done??? *Please?* > Certainly! What better playtest session could we ask for... Adam __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ankfix@aol.com Sent: Thursday, September 30, 1999 11:45 AM To: blue_planet@lists.imagiconline.com Subject: [BLUE PLANET] - Archon 23 I just read that Biohazard Games will be sharing a booth at Archon 23 with Steve Jackson Games! Excellent! I don't know if you BioHazard Dudes are aware of this, but SJGames offers several different companies' games on their Warehouse 23 online catalog. So far, they offer SJGames (of course), Cheapass Games, Atlas Games, and one other game company I can't remember (something to do with European board games). This could be a wonderful opportunity to get your BP stuff added to that list! Just a thought... - Fixer *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Adam Lewis [adamswork@yahoo.com] Sent: Thursday, September 30, 1999 11:56 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - [project] Cetaceans Note: When someone submits a plot idea, I'm sending them a little note to let them know that I saw it and saved it. So if you submit something and don't hear from me, then I didn't see it for some reason. Now, on to the cetaceans. I personally was leaning towards only having a strong cetacean NPC. But there are some good arguments for allowing a player to use one in the game. And even in our group, that was a big factor in them wanting to play BP in the first place. I think the primary thing we want to do is develope a fun adventure and then, if possible, include a cetacean PC. We should have little problem writing in a cetacean NPC (and I think we should). A cetacean PC may need to be an optional character, then at the time of the game, based on the players he gets, the GM can decide if he wants to offer this PC for play. AdamL __________________________________________________ Do You Yahoo!? Bid and sell for free at http://auctions.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: christopher gribbon [c.gribbon@dundee.ac.uk] Sent: Thursday, September 30, 1999 1:19 PM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - [project] Guidelines >> >3) What do think about including dolphin/orca PCs? >> > >I dunno, I think people would be able to play a stereotype 'fin or orca >pretty well. Sure, to the hardcore BP player these stereotypes may be shallow >and unrealistic, but the newbie BP player doesn't know that. All they would >know is how cool it is to be playing an orca badass. :-) And enough people >are familiar with cetaceans (say what you will about Sea World, but they've >done a pretty good job educating the public about cetaceans !) that they can >pick up on the basic personalities. I know it was the cetacean characters >that attracted *me* to BP, so it may be a powerful selling point to others as >well. I agree with this point. If this scenario is intended to be an "Introduction to BP" then we should *try* to include as much of the good stuff in BP as possible. In my opinion, this *definately* includes the possibility of playing 'Fins and Orcas. In fact, the scenario I outlined earlier would be best if it included as many archetypes as possible. So, for example: Hardline anti-newcomer Dolphin Former-mercenary Cat who's had an (expensive) Diver aquaform biomod job done, and greatly desires to be a native. [this is actually *my* BP character]. She wouldn't be "anti-newcomer" as such (after all, she was one once) - but would instead try to fit in with whatever the natives agreed to do. A native kid who's reached the rebellious teens and wants to become a "dropout" An Intercorp militia Orca who's beginning to consider that the Incorp. way of life might not suit him, and may decide to "turn native" A Squid biomod Incorp employee (*not* a native) who's trying desperately to climb the corporate ladder, and to make brownie points with those higher up. An unmodified Intercorp militiaman who only has a diving suit, and a limited air supply. Just off the top of my head, you understand - but I think they'd fit into the plot just fine... Christopher Gribbon Vision Research Laboratories Medical Sciences Institute University of Dundee Dundee DD1 5EH UK (01382) 344 229 ____________________________________________________________________ "A scientist is meant to be disinterested, pure; his ambition merely to descry the cement of the universe. He isn't meant to use it to start laying his own patio!" - WILL SELF, The Quantity Theory of Insanity *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Trajan@frontiernet.net Sent: Thursday, September 30, 1999 12:41 PM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - [project] Guidelines At 09:42 AM 9/29/99 -0700, you wrote: >Questions: > >1) Does anyone disagree about short combats? No. But could you suppy an example of "short"? > >2) Anyone disagree with "safe" encounters? No. Life on the frontier (I assume) is not always safe, IMMHO. >3) What do think about including dolphin/orca PCs? > I think they should be included. It is one of the "eyebrow perks" to the game. But I can understand that such characters *could* be tough to role play based on their, uh, ambiguous nature... I think. >We really need to answer #3 before we can discuss >plots, since it will affect the location of the >adventure. > >Thx, >AdamL No, thank you, Trajan >__________________________________________________ >Do You Yahoo!? >Bid and sell for free at http://auctions.yahoo.com >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.imagiconline.com >with the line 'unsubscribe blue_planet' as the body of the message. > > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Trajan@frontiernet.net Sent: Thursday, September 30, 1999 12:51 PM To: blue_planet@lists.imagiconline.com Subject: [BLUE PLANET] - (project) my error... Uh... did I just respond "no" to #2? Heh, heh... I ah... meant "yes". Yeah, right... ahem. Trajan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Thursday, September 30, 1999 1:10 PM To: blue planet list (E-mail) Subject: RE: [BLUE PLANET] - Underwater communications (was: Droning on... ) -----Original Message----- From: "David Klingenberg" To: Subject: RE: [BLUE PLANET] - Underwater communications (was: Droning on...) Date: Thu, 30 Sep 1999 10:36:31 -0700 It is possible to use blue-green laser for secure long range communications under water. They also can be use for detection of underwater objects, sort of like a radar set. It is speculated that this type of technology may lead to the end of the silent submarine. David Klingenberg Northwest River Supplies www.nrsweb.com wookiee@acm.org > -----Original Message----- > From: owner-blue_planet@lists.imagiconline.com > [mailto:owner-blue_planet@lists.imagiconline.com]On Behalf Of Heivilin, > Jim > Sent: Thursday, September 30, 1999 8:19 AM > To: 'blue_planet@lists.imagiconline.com' > Subject: [BLUE PLANET] - Underwater communications (was: Droning on...) > > > > -----Original Message----- *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: BIOHZD@aol.com Sent: Thursday, September 30, 1999 10:51 PM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - Archon 23 Hey Fixer, You write: >>>>This could be a wonderful opportunity to get your BP stuff added to that list! Just a thought... Yeah, we have talked some with SJ about working through Warehouse 23, but until this *potential/hypothetical* partnership thing is decided, we are perforce holding off. Later, Jeff Barber Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: BIOHZD@aol.com Sent: Thursday, September 30, 1999 10:51 PM To: blue_planet@lists.imagiconline.com Subject: [BLUE PLANET] - Archon 23 Hey Guys, Doh! I know I should have said something earlier, but I simply forgot. As Fixer says, Biohazard Games will be at Archon in Collinville, IL (essentially St, Louis, MO) this weekend, running BP demos, selling BP books (from the Steve Jackson MIB booth), and just hangin' out. If you can, come play a game or just stop by for a chat or a beer. We hope to see some of you there... Later, Jeff Barber Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message.