From: Dr Ian McDonald [ian.mcdonald@iname.com] Sent: Tuesday, October 03, 2000 4:19 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Chapter 1; Introduction Hi, I've recently got a copy of Blue Planet. I find Poseidon a really interesting setting, but after reading the first couple of chapters, I found the introductory fiction a little disappointing. I found a couple of things badly explained, and a couple of factual errors. Are things explained better (as opposed to simply in more detail) in the background information chapters towards the end of the book? Thanks, Ian -- Ian McDonald http://www.tardis.ed.ac.uk/~type40/alternative.html http://travel.to/startrekcolony - Star Trek: Colony site & .mov http://www.tardis.ed.ac.uk/~type40/who-rpg.html - Dr. Who RPGs *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Poh Tun Kai [tun.kai.poh@hitech.com.my] Sent: Tuesday, October 03, 2000 4:42 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Ken Hite Review!!! The erudite Ken Hite of Out Of The Box, a column at www.anotheruniverse.com/mania, has once again reviewed BP. Very positive. Kai Poh Malaysian Lagomorph * * * Meanwhile, Back Underwater I've said it before, and I'll say it again; with the possible exception of the Earth, there is no more realistic, detailed, downright interesting world in all of SF roleplaying than the water-world of Poseidon, the titular Blue Planet explored in Jeffrey Barber and Greg Benage's RPG of the same name. Released to much critical (and at least some degree of fan) acclaim at Origins of 1997, it's back now (along with the 1998 supplement Archipelago, some new setting material, and a new game engine) as Blue Planet v2, available in a Player's Guide (255 page hardback) and a Moderator's Guide (254 page hardback). The bulk of the planetary info (as well as handy "oceanography for gamers") shows up in the latter, complete with geopolitics (or, rather, thalassopolitics) life-forms (sadly, no longer illustrated by Blair Reynolds' spare line drawings; the art isn't quite up to v1 standards), the "xenosilicate" mystery (and its explanation), and the beautiful, usable maps that remain the absolute best in gaming today. Any SF gamer should own this book; it's that simple. Own the Player's Guide if you actually want to play Blue Planet; it contains the character races (including genemod orcas and dolphins, shades of David Brin), the newly L5Rish dice-pool game engine, hardware and biotech details (pretty cool), and so forth. Still smooth, still wet, still wonderful. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.