From: Heivilin, Jim [banzai@missouri.edu] Sent: Sunday, October 07, 2001 2:06 AM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - night vision > -----Original Message----- > From: DarrenKng@aol.com [mailto:DarrenKng@aol.com] > Subject: Re: [BLUE PLANET] - night vision > > >Does anybody have any good ideas for how to confuse night > >vision equipment or mods? All of these are good suggestions. > The important thing to bear in mind is that there is no sensor that a > countermeasure cannot be developed for... And no "stealth" > technology that a sensor cannot be designed against. An arms race > between the two exists in the real world, and presumably in the BP > universe too. > While this is true of technology, we have forgotten and rediscovered, several times over the years, that very little can be done to counter the "Mark I eyeball". Well, with technology at least. The suggestion that David made is good, make sure the guy is looking elsewhere. That partially depends on if you're making a quiet approach of a covert one. The difference being whether you're concerned about evidence of your visit being left behind. The other things he said are true in general but if you're trying to sneak in under the eyes of a properly trained security type then they will also know that people don't look up (or down) and probably not fall for that. A route which has good cover and/or concealment is always desirable. Of course when you're defending a place the first thing you do is remove cover and concealment if possible. A distraction is good but if you don't want anyone to know you were ever there you have to be more careful about what you use for it. Also the best time to infiltrate is what's called BMNT (Before Morning Nautical Twilight). It's a period of about 45 minutes shortly before the sun comes up during which vision is impared the most. Of course that's also when most efficient units have stand-to (just to defeat anything timed to happen then). If you can watch the routine of the target for a bit then you can hit shortly before shift change between midnight and about 4am when the guards are the most tired. Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Paul Lesack [lesack@interchange.ubc.ca] Sent: Sunday, October 07, 2001 1:50 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Another paper model concept icathar@club-internet.fr wrote: > > another ressource for vehicle design ideas : http://www.geohex.com/mini01.htm > > these are aminiatures for SciFi wargames. Expensive, but some are good > looking. > > Hope it helps ... Actually, I've got a bunch of these miniatures already. I think I've been too heavily influenced by them already. Thanks though. And Mike, thanks for the tip on Vietnam era hovercraft. It never occurred to me to look for something like that. I assume something like this http://bmacm.tripod.com/hovercrafthobby/id7.html is what you're talking about. When I get a more interesting sketch happening, I'll everyone know. Mind you, the original design is so simple, maybe I'll make two vehicles. . . Paul *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Mike Czaplinski [mikec@busworks.com] Sent: Sunday, October 07, 2001 3:07 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Another paper model concept At 11:50 PM 10/6/01 -0700, Paul Lesack wrote: [snip] >And Mike, thanks for the tip on Vietnam era hovercraft. It never >occurred to me to look for something like that. I assume something like >this >http://bmacm.tripod.com/hovercrafthobby/id7.html >is what you're talking about. Precisely. The problem with Vietnam-era HC's was their lack of armor (as I recall, the skirts were especially vulnerable to damage), but given 200 years of design savvy (and a little SF ingenuity), you could certainly have a servicable and survivable craft in no time. As far as other sources of inspiration, you can always crib designs from BATTLETECH's various technical manuals. As I recall, they relied very heavily on US Army concept studies as their inspiration for non-battle-mech vehical illustrations, so they struck a goo balance between fanciful and practical. MikeC *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.