From: Malcolm Craig [malcolmcraig@hotmail.com] Sent: Friday, October 13, 2000 8:14 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Player Produced Supplement (long) (was: Supplement Suggestions) Jim wrote: >And to get it all those things (planning for a typical 128 page layout) >takes a ton of work! I've seen it happen twice now. I suspect a group of >six to eight "volunteers" (re: victims) would require about five to seven >months to get it together. These numbers are total WAGs (not even SWAGs) >produced from my neither regions (meaning I pulled them out of my ...). > >And one other thing, I've seen it happen on other lists, proofreading isn't >the fine old thing it might seem to be ("Wow. Cool. I get to read that >before anyone else!"). It's hard work, especially if you like or enjoy >what >you're reading (personally I have a tendency to fill in the correct >word/spelling in my head as I read). And if you volunteer to do it I >guarantee that it's the first thing chopped when time gets short. As someone who works in advertising and who proofreads stuff every single day, I can agree that it's not the most fun job in the world. However, if it came to assisting with a player produced supplement, I'd be more than happy to help with various aspects of it. Cheers Malcolm _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Angus Young [levraiangus@hotmail.com] Sent: Friday, October 13, 2000 6:13 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Biological Cycle and Diary ? Well in fact i have two question : Firstly, how much human's biological cycle could be affected on poseidon? I mean there're 30hours/days and even if human slep a lot(10/12 hours) he will have a 18/20 hours day. I've heard that the real cycle for a human was almost 25/26 hours and not 24 but there's a big difference between 25 and 30 hours. Secondly, how work what kind of diary is use on poseidon ? With 413 day in a years and 30 hours/day we can't use terrians's time. In blue planet the earth is in 2199 but poseidon just can't be. Maybe on poseidon we count years since the recontact or the arrival of the first colon on poseidon i don't know which one but for sure it's not the same years than on earth. There may be two date one official, ( earth's date) and one for common use(poseidon date) for example. Oh, just one thing, I just want to apoligize my poor french student's english. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Christopher Gribbon [c.gribbon@dundee.ac.uk] Sent: Friday, October 13, 2000 8:19 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Biological Cycle and Diary ? >Firstly, how much human's biological cycle could be affected on poseidon? >I mean there're 30hours/days and even if human slep a lot(10/12 hours) he >will have a 18/20 hours day. I've heard that the real cycle for a human was >almost 25/26 hours and not 24 but there's a big difference between 25 and 30 >hours. I think this has been conveniently glossed-over with an "it takes a while - but you eventually get used to it" explanation. If you're *that* worried - you can always assume that there is some treatment that you get given on the journey to Poseidon (or maybe when you're born on Poseidon) which "attunes" you to the longer days. And, of course, the orignal colonists (the natives) will have had a treatment as well - probably a genetic thing that happened at the same time as the Aquaform changes. >Secondly, how work what kind of diary is use on poseidon ? With 413 day in a >years and 30 hours/day we can't use terrians's time. In blue planet the >earth is in 2199 but poseidon just can't be. >Maybe on poseidon we count years since the recontact or the arrival of the >first colon on poseidon i don't know which one but for sure it's not the >same years than on earth. There may be two date one official, ( earth's >date) and one for common use(poseidon date) for example. I believe that the re-colonists and a lot of "official" GEO-type stuff will use earth calander for things (after all - their main admin centres are still on earth) - but the original colonists, and small organisations based entirely on Poseidon will use Poseidon calander. Religious festivals (christmas, easter, that buddhist-water-festival I can't remember the name of, etc.) will probably still use earth-time, so will precess a bit each Poseidon year. As for the time each day - anyone on Poseidon would use the Poseidon clock. After all - if you *really* need to know, you can just ask your bodycomp what the time is on Earth, and what day it is, etc. >Oh, just one thing, I just want to apoligize my poor french student's >english. Hey - it's *much* better than my Francais! Christopher Gribbon Vision Research Laboratories Medical Sciences Institute University of Dundee Dundee DD1 5EH UK (01382) 344 229 ____________________________________________________________________ "A scientist is meant to be disinterested, pure; his ambition merely to descry the cement of the universe. He isn't meant to use it to start laying his own patio!" - WILL SELF, The Quantity Theory of Insanity *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Hugo Barbosa [dwarin@mail.telepac.pt] Sent: Friday, October 13, 2000 8:26 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Many questions about BP products Hi all, I am new to this list. My name is Hugo and I live in Portugal. Though I heard about Blue Planet when it came out, I never go around to buying it, despite the raving reviews. It stayed in the back of my mind until now. As a change of pace from my current Call of Cthulhu campaign, I would like to try a new setting. I think this would be a nice one. Now, checking the Biohazard homepage I learned that there are two books, instead of just one: the Player's Guide and the Moderator's Guide. I would like to know the differences, if at all, from the 1st edition. Did the game warrant a new edition? Are the rules cleared? Is the setting updated? Keep in mind I never read the 1st edition of the game so I am a bit at loss, as you might say. Since Archipelago and Access Denied were published before V2 of the game, are there compatibility problems? Are these products any good? What can you tell me about them? And what is Fantasy Flight Games? Are they writing books for Blue Planet? Is Biohazard still in charge of the game? I noticed that Biohazard presents Archipelago and Access Denied as Blue Planet products whereas Fantasy Flight games presents only Fluid Mechanics. Why? Is it because the latter was written by FFG? Sorry about the pestering questions, but I would like to know more about the game before jumping into it. :-)) Hugo Barbosa dwarin@mail.telepac.pt *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Friday, October 13, 2000 9:28 AM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Many questions about BP products > -----Original Message----- > From: Hugo Barbosa [mailto:dwarin@mail.telepac.pt] > Subject: [BLUE PLANET] - Many questions about BP products > > Hi all, > > I am new to this list. My name is Hugo and I live in > Portugal. > Welcome. Come on in, the water's fine (as they say). I'm Jim Heivilin, the webmaster and general all-around handyman for Biohazard. I'll try to answer your questions. > Now, checking the Biohazard homepage I learned that there are > two books, instead of just one: the Player's Guide and the > Moderator's Guide. I would like to know the differences, if > at all, from the 1st edition. > The material in 1st edition and the material from Archipelago plus an additional 20,000 comprise the two volumes. The Player's Guide has all the rules and everything you need to play. The Moderator's Guide has a bunch more background material as well as all the secrets that were in the Access Denied sections in version 1. In addition the mechanics are entirely new. We had two major complaints from the players on version 1, the rules were too hard/too complex/whatever and there wasn't enough art. Version 2 remedies both of those. Greg Benage (our Vice President) created the mechanics and they are much cleaner and smoother and easier to use (also faster). I prefer them and I was one of the people who helped create the mechanics for version 1. > Did the game warrant a new edition? Are the rules cleared? > Is the setting updated? > It was part of our deal with Fantasy Flight Games (see below for details on that), we published version 2 in the two book format. The rules are entirely new but the setting didn't change (except for the additional 20k words). > Since Archipelago and Access Denied were published before V2 > of the game, are there compatibility problems? Are these > products any good? What can you tell me about them? > Unfortunately Archipelago is out of print so the only way to get that material is version 2. Access Denied is partially compatible. The plot hooks are still good and about 40% of the tables on the inside of the screen still work. Jeff is planning on producing an update which we will post to our website in pdf format. Archipelago was our first supplement and focused in more depth on the Pacifica Archipelago, the most heavily populated part of the planet. There was a section on each of the major island groups with more details about settlements, incorporates working in that area, GEO presence, native resistance, important NPCs, etc. Access Denied was our gamemaster screen. On the outside are beautifully rendered 3D maps of each of the major island groups. On the inside were tons of useful charts and tables (now, not quite so useful with version 2). In addition we included a 28 page (IIRC) booklet with adventure hooks, an expanded index (for version 1), a mileage chart and forty something new plot hooks. > And what is Fantasy Flight Games? Are they writing books for > Blue Planet? Is Biohazard still in charge of the game? > Fantasy Flight Games owns the Blue Planet product line. We are the development house for it. So basically they are our publisher. So we write up new material and they handle all the tedious business stuff. They've published a bunch of cool games too, including Twilight Imperium (which has a 2d edition coming out early next year), Cthulhu Live (a Cthulhu LARP which is pretty cool from what I hear), and DiskWars. We work very closely with FFG and our VP, Greg Benage, works for them as the line editor. > I noticed that Biohazard presents Archipelago and Access > Denied as Blue Planet products whereas Fantasy Flight > games presents only Fluid Mechanics. Why? Is it because > the latter was written by FFG? > All the new supplements will be sold by FFG. Fluid Mechanics was written by Jeff and Greg and some other folks. So basically we wrote it and they printed it. The older products were written and printed by Biohazard solely. > Sorry about the pestering questions, but I would like to know > more about the game before jumping into it. :-)) > No problem, let us know if you have any other questions. Jim Jim Heivilin, Webmaster Biohazard Games http://www.biohazardgames.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Friday, October 13, 2000 9:49 AM To: blue_planet@lists.ient.com Subject: Re: Re: [BLUE PLANET] - Biological Cycle and Diary ? I run my games completely on Poseidon time. People sleep for 10 hours and they are active for 20. The 25-26 hour experiments show that out sleep cycles (in the real world) are governed by the rising and setting of the sun. However, these experiments have been short termed and with people who grew up with the 24 hour solar cycle for there entire lives. I really want to see an exeriment where a person lives without external clues for their entire life and see what their sleep cycle looks like. But I digress.... I figure that humans would adjust to the solar cycle on Poseidon after a few months. The Poseidon calendar is 330 days long and starts from Planet Fall. The format is day.year. So Planet Fall was 001.01.(which is 12/12/2087 on Earth) and Recontact was 163.70 (which is 7/23/2167 on Earth). Oddly enough, based on the discussions earlier this year, Planetfall occured a few days after the summer solitist (sp?) for the Southern Hemisphere. Mike Z *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Greg Benage [gbenage@ix.netcom.com] Sent: Friday, October 13, 2000 12:35 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Many questions about BP products ----- Original Message ----- From: "Heivilin, Jim" To: Sent: Friday, October 13, 2000 7:28 AM Subject: RE: [BLUE PLANET] - Many questions about BP products > > And what is Fantasy Flight Games? Are they writing books for > > Blue Planet? Is Biohazard still in charge of the game? > > > Fantasy Flight Games owns the Blue Planet product line. Ack! Good job, Jim, but this one's bound to create some confusion. Fantasy Flight does *not* own Blue Planet. FFG has licensed the rights to Blue Planet from Biohazard. (I guess you could say Fantasy Flight owns the BP inventory, but it doesn't own the intellectual property.) Just to clarify... Greg Benage FFG *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jeb Boyt [jeboyt@hotmail.com] Sent: Friday, October 13, 2000 1:08 PM To: blue_planet@lists.ient.com Subject: Re: Re: [BLUE PLANET] - Biological Cycle and Diary ? Mike, That's an interesting proposal. I always worked under the assumption that people slept for eight hours and took a two hour siesta sometime after mid-day. Of course, the siesta might be a native habit and another source of cultural conflict between the natives and the newcomers. Jeb ----Original Message Follows---- From: Ml10@aol.com Reply-To: blue_planet@lists.ient.com To: Subject: Re: Re: [BLUE PLANET] - Biological Cycle and Diary ? Date: Fri, 13 Oct 2000 10:49:21 EDT I run my games completely on Poseidon time. People sleep for 10 hours and they are active for 20. The 25-26 hour experiments show that out sleep cycles (in the real world) are governed by the rising and setting of the sun. However, these experiments have been short termed and with people who grew up with the 24 hour solar cycle for there entire lives. I really want to see an exeriment where a person lives without external clues for their entire life and see what their sleep cycle looks like. But I digress.... I figure that humans would adjust to the solar cycle on Poseidon after a few months. The Poseidon calendar is 330 days long and starts from Planet Fall. The format is day.year. So Planet Fall was 001.01.(which is 12/12/2087 on Earth) and Recontact was 163.70 (which is 7/23/2167 on Earth). Oddly enough, based on the discussions earlier this year, Planetfall occured a few days after the summer solitist (sp?) for the Southern Hemisphere. Mike Z *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Troy Gustavel [troy_nevermore@yahoo.com] Sent: Friday, October 13, 2000 2:12 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Many questions about BP products For the viewpoint of a simple fan, the second edition is well worth the two books, especially if you never bought the first. The rules are much better and there is a lot more background stuff. since the material in archepeligo is now included in the core books, ther would be little reason for you to dig up a copy of it to purchase. The Access Denied GM screen on teh other hand is simple the best screen I have ever seen printed for a game. Even if the tables on it are all for version 1, I would recomend it's purchase. i and a friend bothuse ours in all of our games, not just BP. It is a 3 panel screen on good cardstock and is laid out Horizontally, not vertically, so a GM can actually see over it, and it has beautiful art ont eh outside and a ton of cool plot hooks in teh accompanying booklet. Incedentally, I would rather see a new, updated screen produced instead of PDFs I would have to somehow attach to the existing one. No matter how I attached them it would look crappy and the useful face would be very suseptible to spilled drings and what-not. --- Hugo Barbosa wrote: > Now, checking the Biohazard homepage I learned that there are two > books, > instead of just one: the Player's Guide and the Moderator's Guide. I > would > like to know the differences, if at all, from the 1st edition. Did > the game > warrant a new edition? Are the rules cleared? Is the setting updated? > Keep > in mind I never read the 1st edition of the game so I am a bit at > loss, as > you might say. > > Since Archipelago and Access Denied were published before V2 of the > game, > are there compatibility problems? Are these products any good? What > can you > tell me about them? > > And what is Fantasy Flight Games? Are they writing books for Blue > Planet? Is > Biohazard still in charge of the game? > > I noticed that Biohazard presents Archipelago and Access Denied as > Blue > Planet products whereas Fantasy Flight games presents only Fluid > Mechanics. > Why? Is it because the latter was written by FFG? > > Sorry about the pestering questions, but I would like to know more > about the > game before jumping into it. :-)) > > Hugo Barbosa > dwarin@mail.telepac.pt > > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > ===== Troy Gustavel 5825 Bolender Rd. Akron, OH 44319 (330)882 5468 Troy_Nevermore@Yahoo.com "Once upon a midnight dreary..." __________________________________________________ Do You Yahoo!? Get Yahoo! Mail - Free email you can access from anywhere! http://mail.yahoo.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ml10@aol.com Sent: Friday, October 13, 2000 2:52 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Many questions about BP products <> Large 8 1/2 x 11 plain stickers that can be found in any decent office supply store. Run them through the printer then peel and place on screen. Mike Z *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Friday, October 13, 2000 3:35 PM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - Many questions about BP products > -----Original Message----- > From: Ml10@aol.com [mailto:Ml10@aol.com] > Subject: Re: [BLUE PLANET] - Many questions about BP products > > < > very suseptible to spilled drings and what-not.>> > > Large 8 1/2 x 11 plain stickers that can be found in > any decent office supply store. Run them through the > printer then peel and place on screen. > You could also then get some acetate and laminate them yourself (or take them to Kinko's if you were worried about bubbles and such). Jim *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: kabael@softhome.net Sent: Friday, October 13, 2000 4:59 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Many questions about BP products > Now, checking the Biohazard homepage I learned that there are two books, > instead of just one: the Player's Guide and the Moderator's Guide. I would > like to know the differences, if at all, from the 1st edition. Did the game > warrant a new edition? Are the rules cleared? Is the setting updated? Keep > in mind I never read the 1st edition of the game so I am a bit at loss, as > you might say. The setting is not updated, although it is consolidated. The rules are much better and smoother, although I would still tweak it a bit. The damage rules are sheer brilliance, if a bit shocking at first. While at first I was bothered by the two-book format, I'm surprised by how well it worked. My only real problem is that the Moderator's Guide isn't really that, it's more of a Big Book of Setting. The Player's Guide is a very nice one indeed, however. > Since Archipelago and Access Denied were published before V2 of the game, > are there compatibility problems? Are these products any good? What can you > tell me about them? All the information in Archipelago is actually contained in the Moderator's Guide. Access Denied was more than half adventure seeds, which are still usable. The character creation and rules charts in the booklet and on the screen, however at not of much use. The maps on the screen, however, are worth the price of admission. > And what is Fantasy Flight Games? Are they writing books for Blue Planet? Is > Biohazard still in charge of the game? Fantasy Flight acquied Biohazard, I believe. I have no idea what the detailed legalities are. > I noticed that Biohazard presents Archipelago and Access Denied as Blue > Planet products whereas Fantasy Flight games presents only Fluid Mechanics. > Why? Is it because the latter was written by FFG? Access Denied and Archipelago were printed long before the FFG deal. Fluid Mechanics was written by the present Blue Planet team. > Sorry about the pestering questions, but I would like to know more about the > game before jumping into it. :-)) > dive in, the water's fine! - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion "Smiling fishee please don't attack me" - Steven Martini, "Corduroy Penis" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Friday, October 13, 2000 9:52 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Blue Planet and Cyberpunk You know, I think I've got a great solution to this debate. Blue Planet isn't cyberpunk; Blue Planet is Blue Planet. Sound good? :) ----- Original Message ----- From: To: Sent: Thursday, October 12, 2000 12:02 AM Subject: VS: [BLUE PLANET] - Blue Planet and Cyberpunk > Jeb Boyt wrote: > >For me, part of BP's appeal has always been the merger of cyberpunk > >conventions (cybermods, Incorporates, Blight, disparate social conditions) > >with SF conventions (aliens, new planets, space travel). > > To me it's part cyberpunk, part (a big one) environmental issues, part > politics, especially at the grassroots level, part Western-like frontier > setting, and a hint of philosophy. I wouldn't categorize SF to being just > science and such -- I take SF more as a way to discuss social and > philosophical and whatever things than cool gadgets (and as such I'd also > include cyberpunk in SF), but I can't say I don't put any value on those > either. Especially if they're palpable or add to the themes of the setting, > like the fuel cell tech in BP. > > >I imagine that a BP game set on Earth would have much more of a cyberpunk > >feel than one set on Poseidon. > > Yes, it would. And this brings me to my thoughts yesterday: has any of you > ever tried running sort of a "historical" scenario or an entire campaign in > Blue Planet? Something like the early stages of the Athena Project or life > during the Blight? > > I thought of running a "historical" scenario at a Con sometime, but for > maximum enjoyment, that would require players that don't know *anything* > about BP beforehand. > > - Ville > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Friday, October 13, 2000 9:50 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - ESP biomod (I assume) > > > To yank the choke-chain of this thread and get it back to BP - what do > > people think of the ESP stuff? (Don't have my player's guide handy, so I can > > recall the exact name...) I thought it was a bit jarring - the rest of the > > setting is all hard-sci-fi, and then suddenly a hint of fuzzy telepathy is > > added... > > you mean the ESP biomod? It's not really telepathy or anything like that, > it's just re-wiring the brain to draw in a lot more of those things you > never notice. It's an increased intuition, not really much more. RE: Well, the thing about the biomod is that it's not REALLY extra-sensory. As said above, it just allows more things to be at the forefront of the brain so that it's possible to draw more conclusions than would ordinarily be possible (and slightly speeds up processing time so that you can react to what you're thinking). In effect, you know what's going to happen because you're really good at putting 2 and 2 together. It occurs naturally in a number of people (myself included; I can generally tell what's going to happen about 8 seconds ahead of time because it's just really obvious that this is where something's leading). So, for instance, if there were an argument going on, a normal person might just consider it a normal argument, but an ESPed person would recognize that the argument is becoming more and more heated and that the people involved in the argument exhibit all the signs of really short tempers and are carrying guns, and so the biomod would enable the observer to realize that the chances of a firefight erupting within the next few moments is extremely high and would take steps to get the hell out of the way. I think. I may be wrong. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Friday, October 13, 2000 9:55 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Re: Supplement Suggestions Yes... Personally, I would consider it payment enough if any of my ideas got made part of the BP Canon (if only because I'd get to rub it in the face of certain players in my group who thought they were stupid ideas...). Not that it wouldn't come amiss if I were paid too, on account of needing the money, but I certainly wouldn't expect it (of course, the chances of my stuff getting INTO Undercurrents is negligible right now because it's not finished... but this isn't going to be permanent state of affairs, I hope). ----- Original Message ----- From: "Malcolm Craig" To: Sent: Thursday, October 12, 2000 6:24 AM Subject: Re: [BLUE PLANET] - Re: Supplement Suggestions > Chris Gribbon wrote: > > >I agree completely. > >I think a "Collected Undercurrents" or a "best of" sort of thing would be a > >great idea for > >people who aren't netted up. > >Marginally cheaper to do as well, I would think - as all the stuff would > >exist already. And > >you *could* produce it more cheaply - just a ring-bound thing with BW stuff > >all the way > >(cover as well as internal illustrations). > > > >On the other hand - some people might expect to then be paid for the stuff > >they'd submitted > >to U/C, now that it was actually being *sold*. > > > >hmm... > > I would certainly feel that seeing any of the stuff I had written actually > being in print as reward enough. It's a good idea, although I've already got > my own Undercurrents/Players resource folder for BP with the non-sensitive > bits of UC and important info from the game in a readily accessable source. > Theres nothing there to spoil 'secrets' for the players. This would make me > less inclined to actually purchase such a supplement, should it ever happen. > For those who don't have access to UC, though, it's a good idea. > > Cheers > Malcolm > _________________________________________________________________________ > Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > > Share information about yourself, create your own public profile at > http://profiles.msn.com. > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Friday, October 13, 2000 9:56 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Dune? Umm... could someone give me a quick rehash of Dune? Nothing detailed, just enough to refresh my memory. I've only read the books once, and that was about 8 or 9 years ago (and I was 7 years old at the time, so I probably didn't understand about 20% of it). ----- Original Message ----- From: "Heivilin, Jim" To: Sent: Thursday, October 12, 2000 7:49 AM Subject: RE: [BLUE PLANET] - Dune? > > -----Original Message----- > > From: Ml10@aol.com [mailto:Ml10@aol.com] > > Subject: RE: [BLUE PLANET] - Dune? > > In a message dated Wed, 11 Oct 2000 5:45:56 PM Eastern > > > > > By the time of the Dune novels, the Guild no longer > > had their computers and without spice, going through > > Fold Space would be like driving at high speed while blindfolded. > > > And so while it wasn't technically true that they needed Spice to fold > space, since they had gotten rid of the computers they were *practically* > bound to the substance. Or were the computers still available somewhere? > > Obviously it's been years since I read the books. And I don't ever recall > seeing that detailed an explanation, what was your source? > > Jim > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Friday, October 13, 2000 10:00 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Costumes/Uniforms Well... in deference to the moderators of this mailing list, I will not ask anyone where I can find a working warez of Premiere 5.1 so I can do this project. Or at least, I won't ask anyone to tell me by means of the list. However, for anyone who wants to chat, my email is crazycat@orcalink.com and my icq is 10245200. ----- Original Message ----- From: "Russell Sloan" To: Sent: Thursday, October 12, 2000 10:44 AM Subject: Re: [BLUE PLANET] - Costumes/Uniforms > At 04:06 PM 10/9/00 -0700, you wrote: > >Thanks. Unfortunately I don't know where I'm going to get phototropic > >uniforms to outfit the Peacekeepers in this film with :), but the rest of it > >I can probably handle. > > > That would depend on whether or not you've got a computer with digital > editing capability. If you do, make them lime green, and digitally edit for > that 'Predator' look. If you don't, go for some neutral color that the > things would revert to when turned off. There are advantages to being seen, > like your fellow soldiers not shooting you in the back accidentally, and > being able to order a beer at the bar right after you duty shift is over. > You could probably get away with BDUs from your country of choice, or pick > one with lighter or more uniform colorations (un-dress fatigues) and dye it > to a color of your choosing. > > > Russell Sloan > iniquity@nts-online.net > ICQ: 29176029 > AIM: EricDaGrey > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Friday, October 13, 2000 10:03 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Player Produced Supplement (long) (was: Supplement Suggestions) Opinions: I agree wholeheartedly. Volunteers: Me. Submissions: Everything that ends up on Storm Surge. And I SWEAR, I will get Storm Surge up as soon as I can convince my dad to unfreeze some of my assets. You have my word of honor that I will do my best to get the site up by next Saturday. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Friday, October 13, 2000 10:18 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Buccaneers Something I'd like to see either in a supplement, in Undercurrents, or even as a submission to Storm Surge when I get it online, is something about pirates on Poseidon. Piracy is mentioned several times in the Moderator's Guide, but only as a few cursory mentions. I'd like to see something about noted individuals or groups that operate as established corsairs, statistics about piracy on the waterworld (and even in the space shipping lanes; I imagine there would be more than a few hijacked cargo vessels en-route from the Belt), what steps the GEO and Incorporates would take against pirates, their relationships with the ecoterrorist and criminal groups, etc. It would probably be too limited a field for a supplement, but it could perhaps form a future Undercurrents theme (or be part of an issue on crime, something like that). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.