From: Stephen Mutka [dreadmook@netzero.net] Sent: Saturday, October 28, 2000 1:16 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Unarmed combat damages. Oops, looks like you're right... My playtest files say "Strength +1" for unarmed strikes. Note that weak characters may very well do *no* damage without taking called shots. If that's not to your taste, you might want to make a house rule to the effect of "minimum DR of 1". I doubt it would be terribly unbalancing... While I'm at it, the playtest stuff also says to add Strength to melee weapon damage. I assume that didn't change, but now I see that it wasn't actually stated anywhere. Guys? Take care all, Steve Chris Stilson wrote: > > Arg... when I was complaining about the damage system on the playtest list, > I sadly neglected to mention one rather crucial thing (crucial at least for > the last adventure that I ran, which involved one character facing off > one-on-one against a NRM silva in a test of fighting ability); I can't find > the damage value of an unarmed strike anywhere in the PG. It says under > "strike" to refer to the section on damage, but I've read the section on > damage through several times and I still can't figure out what it's supposed > to be. Can anyone shed some light upon this subject, so if one of my > players needs to knock someone out in the next adventure I'll know whether > they can? > > -- ChrisTheS > www.stormsurge.org _______________________________________________ Why pay for something you could get for free? NetZero provides FREE Internet Access and Email http://www.netzero.net/download/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Saturday, October 28, 2000 12:05 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Unarmed combat damages. Arg... when I was complaining about the damage system on the playtest list, I sadly neglected to mention one rather crucial thing (crucial at least for the last adventure that I ran, which involved one character facing off one-on-one against a NRM silva in a test of fighting ability); I can't find the damage value of an unarmed strike anywhere in the PG. It says under "strike" to refer to the section on damage, but I've read the section on damage through several times and I still can't figure out what it's supposed to be. Can anyone shed some light upon this subject, so if one of my players needs to knock someone out in the next adventure I'll know whether they can? -- ChrisTheS www.stormsurge.org *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Saturday, October 28, 2000 2:35 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Unarmed combat damages. There's something not quite right about that... that would mean that only characters with above-average Strength scores would possibly inflict more than glancing hits in unarmed combat, wouldn't it? Besides, it doesn't take into account skill in unarmed combat, or the mass behind the blow, both of which factors would contribute to the actual force hitting the target (the damage the blow does is dependent on a combination of the initial force--the strength component--the mass of the object doing the striking--the build component--and the area in which the strike lands--the skill component). ----- Original Message ----- From: "Stephen Mutka" To: Sent: Friday, October 27, 2000 11:16 PM Subject: Re: [BLUE PLANET] - Unarmed combat damages. > Oops, looks like you're right... My playtest files say "Strength +1" for > unarmed strikes. Note that weak characters may very well do *no* damage without > taking called shots. If that's not to your taste, you might want to make a > house rule to the effect of "minimum DR of 1". I doubt it would be terribly > unbalancing... > > While I'm at it, the playtest stuff also says to add Strength to melee weapon > damage. I assume that didn't change, but now I see that it wasn't actually > stated anywhere. Guys? > > Take care all, > Steve > > Chris Stilson wrote: > > > > Arg... when I was complaining about the damage system on the playtest list, > > I sadly neglected to mention one rather crucial thing (crucial at least for > > the last adventure that I ran, which involved one character facing off > > one-on-one against a NRM silva in a test of fighting ability); I can't find > > the damage value of an unarmed strike anywhere in the PG. It says under > > "strike" to refer to the section on damage, but I've read the section on > > damage through several times and I still can't figure out what it's supposed > > to be. Can anyone shed some light upon this subject, so if one of my > > players needs to knock someone out in the next adventure I'll know whether > > they can? > > > > -- ChrisTheS > > www.stormsurge.org > _______________________________________________ > Why pay for something you could get for free? > NetZero provides FREE Internet Access and Email > http://www.netzero.net/download/index.html > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Troy Gustavel [troy_nevermore@yahoo.com] Sent: Saturday, October 28, 2000 2:57 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Unarmed combat damages. --- Chris Stilson wrote: > There's something not quite right about that... that would mean that > only > characters with above-average Strength scores would possibly inflict > more > than glancing hits in unarmed combat, wouldn't it? with just random, unaimed hits, an average ST would have a DR of 1. Against an average target with a toughness of 0 and no armor you have a 1 in 10 chance of a light would, a 1 in 100 chance of a serious wound, and a 1 in 1000 chance of a critical wound. If you aim for the head with a called shot, that can go up alot. Yes, if a character has below average ST, their DR can be 0, but I think I would have a really hard time doing real damage to even a reasonably fit person without setting up a good shot > Besides, it doesn't take into account skill in unarmed combat, You can take skill into account by using the called shot rule, -1 skill per +1 DR > or the mass behind the blow, both of which factors would contribute > to the actual force hitting the target The mass of a person punching someone is already factored into the build aspect of the puncher's ST It may not be terribly realistic, but it is fast and I I think it handle the situation pretty well. General rule, don't get into fistfights if you have a ST less than zero. ===== Troy Gustavel 5825 Bolender Rd. Akron, OH 44319 (330)882 5468 Troy_Nevermore@Yahoo.com "Once upon a midnight dreary..." __________________________________________________ Do You Yahoo!? Yahoo! Messenger - Talk while you surf! It's FREE. http://im.yahoo.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Sakal [c_sakal@yahoo.com] Sent: Saturday, October 28, 2000 5:53 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Unarmed combat damages. It may not be terribly realistic, but it is fast and I I think it handle the situation pretty well. General rule, don't get into fistfights if you have a ST less than zero. It's terrible for taking into account skill with fighting. For instance - someone who is a master of Akido (or any martial art, for that matter, but Akido is as especially good example) will not be using his strength to fight, everything will be just as effective when done by a 98-pound weakling as by an Olympic weightlifting champion. Most of the point of many fighting systems is minimizing the importance of differences in strength - and if you neglect to take this into account in an unarmed damage system, you grossly misportray unarmed fighting skill. _________________________________________________________ Do You Yahoo!? Get your free @yahoo.com address at http://mail.yahoo.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: jh39 [jh39@ukc.ac.uk] Sent: Saturday, October 28, 2000 8:20 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - BP v2 review On Fri, 27 Oct 2000 23:35:32 -0400 Groucho Bob wrote: > >> preach it enough...but why do I have this image of an Avestite landing on > >> Posiedon and attacking everyone for being Changed freaks and cybernetic > >> abominations and technosophists? }-> > > > > Ah, so you've seen the FS game I'm playing in then? > > No, but is that the concept, using BP as a Lost World? I've heard some > similar things from people using 7th Sea the same way...both could work > quite well. Actually it has nothing to do with BP. It's just that it's exactly the sort of thing likely to happen in my group. One GM round here boasts that we even manage to turn Wraith into slapstick. I'm not even going to mention the Dune game... Jason *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: jh39 [jh39@ukc.ac.uk] Sent: Saturday, October 28, 2000 8:25 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Unarmed combat damages. Hey Chris, I don't mean to be a pain but every other thing you send to the list comes through unreadable to me. It's just an empty message with an odd attachment. I know we've commented on this before and you changed it but it seems to have returned. It wouldn't be such a problem if you didn't say such sensible things that I wanted to keep records of. :) Jason On Sat, 28 Oct 2000 12:53:08 +0200 Chris Sakal wrote: *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Steve Davis [otha70@hotmail.com] Sent: Saturday, October 28, 2000 10:51 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - greetings all I'm new to the Blue Planet world & mailing list, thought I would just drop a note saying hey with an expression of my entusiasam for the game. A friend of mine showed me the players guide about a month and a half ago and I'm already completly hooked. I don't think I've been this excited about an RPG since I first fell in love with Mage many years ago. I've already picked up my own copy of all the new v2 stuff, and I've gotta say that the depth and bredth of the moderator's guide just blew me out of the water (and considering the high h20 surface % we're talking about, that's saying a lot). Are there any firm dates on when we should expect to see the next two suplements in our local stores? Its looking like the NRM is going to play a serious role in the campaign I'm designing, so I cann't want for the law & crime book. Steve Davis _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Malcolm Craig [malcolmcraig@hotmail.com] Sent: Saturday, October 28, 2000 1:27 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - greetings all Welcome to the list. I hope it proves as useful a forum for you as it has for me and many others. Enjoy, Cheers Malcolm >From: "Steve Davis" >Reply-To: blue_planet@lists.ient.com >To: blue_planet@lists.ient.com >Subject: [BLUE PLANET] - greetings all >Date: Sat, 28 Oct 2000 11:50:58 EDT > > I'm new to the Blue Planet world & mailing list, thought I would just >drop a note saying hey with an expression of my entusiasam for the game. A >friend of mine showed me the players guide about a month and a half ago and >I'm already completly hooked. I don't think I've been this excited about >an >RPG since I first fell in love with Mage many years ago. I've already >picked up my own copy of all the new v2 stuff, and I've gotta say that the >depth and bredth of the moderator's guide just blew me out of the water >(and >considering the high h20 surface % we're talking about, that's saying a >lot). Are there any firm dates on when we should expect to see the next >two >suplements in our local stores? Its looking like the NRM is going to play >a >serious role in the campaign I'm designing, so I cann't want for the law & >crime book. > >Steve Davis >_________________________________________________________________________ >Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. > >Share information about yourself, create your own public profile at >http://profiles.msn.com. > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.ient.com >with the line 'unsubscribe blue_planet' as the body of the message. > _________________________________________________________________________ Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com. Share information about yourself, create your own public profile at http://profiles.msn.com. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Troy Gustavel [troy_nevermore@yahoo.com] Sent: Saturday, October 28, 2000 12:55 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Unarmed combat damages. >It's terrible for taking into account skill with fighting. For instance - someone who is a master of Akido (or any martial art, for that matter, but Akido is as especially good example) will not be using his strength to fight, everything will be just as effective when done by a 98-pound weakling as by an Olympic weightlifting champion. Most of the point of many fighting systems is minimizing the importance of differences in strength - and if you neglect to take this into account in an unarmed damage system, you grossly misportray unarmed fighting skill. Right, so a GM of such a player would be having him add his Agility to his unarmed combat score, and if the player wanted to simulate some nerve pinch or particularly nasty move he can increase his DR to 7 by taking some minuses. Presumably he can still hit witht his because martial arts masters are supposed to have trained extensivly. If it really bothers a GM, he can adjust the DR of a martial art based on the specific style used. But since BP doesn't take into account differing styles of unarmed combat, at least not yet, they had to go with the generic "brawing" style, which does use ST. Having been designing my own RPG for a couple years now I can understand that the variety available in unarmed combat can be one of the most diffucult things to model realistically. That's why most games have a generic unarmed combat skill in the core rules and more advanced techniques in a later supplement. It would not surprise me at all is martial arts was one of the first rules xpansions to be developed for BP, but with just the core rules and a gear book available I think they did a fine job. ===== Troy Gustavel 5825 Bolender Rd. Akron, OH 44319 (330)882 5468 Troy_Nevermore@Yahoo.com "Once upon a midnight dreary..." __________________________________________________ Do You Yahoo!? Yahoo! Messenger - Talk while you surf! It's FREE. http://im.yahoo.com/ *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Stephen Mutka [dreadmook@netzero.net] Sent: Saturday, October 28, 2000 2:10 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Unarmed combat damages. Chris Sakal wrote: > > It's terrible for taking into account skill with fighting. No, it's really not... That's what called shots are for. If this 98 pound weakling is an Olympic level Aikido practitioner, then taking a 4 point penalty to hit really isn't a big deal, and (assuming a 0 Strength) suddenly he's doing as much damage as a spear gun. And anyway, if someone has been practicing martial arts to this extent, then his Fitness would be reasonably high, and his Strength would reflect that. (Snip) >Most of the point of many fighting systems is minimizing the importance of >differences in strength - and if you neglect to take this into account in an >unarmed damage system, you grossly misportray unarmed fighting skill. Most fighting systems depend on a certain level of skill to be useful. It may seem more intuitive for a really good attack roll to do extra damage, but that's not the way this works. If you think your character will probably succeed by a decent margin, take the called shot. It think the misunderstanding comes from not looking at the big picture. Remember, you shouldn't be interpreting the outcome of the attack until the target's made all the death and stun checks. I can't tell you how many times I had to explain that to my players... But if it really bugs you, then don't have it depend on Strength, just give it a base damage of 1. I wouldn't make it any higher than that, though, or else the twinks will come out of the woodwork. And if you want to make a real system out of it, what the hell, submit it to Undercurrents. Anyway, I'm babbling. Take care, all. Steve _____NetZero Free Internet Access and Email______ http://www.netzero.net/download/index.html *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Russell Sloan [iniquity@nts-online.net] Sent: Saturday, October 28, 2000 7:26 PM To: blue_planet@lists.ient.com Cc: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Re: DunDraCon XXV At 12:06 AM 10/24/00 EDT, Atti2dboy@aol.com wrote: >The twenty-fifth DunDraCon is going to be held next year from February 16-19 >in San Ramon California (Approximately thirty-five miles east of San >Francisco). >Is there any chance of a Biohazard Games or Fantasy Flight Games presence >there? This made me think about the Convention I am directly affiliated with. I annually work on the staff for Phoenix entertainment. Their primary convention is A-Kon. It is primarily an Anime convention, however, with the recent anime references presented on the list, the prevalence of SF in anime, and the regular presence of other RP Publishers such as White Wolf at the convention, I thought I should at least suggest that Biohazard/Fantasy Flight consider making an appearance at this convention. Unfortunately, all of the 'dealer' tables for this year's upcoming convention are sold out. I do believe that there may be a few 'demo' tables still available. The other possibility is that Phoenix is considering starting up the Stellar Occasion conventions again. Stellar is primarily a Sci Fi con, and would be well suited for advertising and marketing of the Blue Planet line. Relevent information is available at the websites listed below: http://www.cyberramp.net/~phoenix/ http://www.rubberrodeo.com/akon/wbakon/index.html Russell Sloan iniquity@nts-online.net ICQ: 29176029 AIM: EricDaGrey *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Russell Sloan [iniquity@nts-online.net] Sent: Saturday, October 28, 2000 7:09 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Re: What's Available At 10:09 AM 10/24/00 +0800, Poh Tun Kai wrote: >> It somewhat resembles the natural instinct adventure on BH's web site, >> in that a group of PC's crash somewhere on poesiden, but I want to make >> it a shuttle that is coming down from prosperity station, the PC's will >> all be newcommers just arriving on the waterworld (they still have >> spots) when they crash and end up on their own. > >No, not for folks with spots. I suppose you could replace the cops and >convicts in Natural Law with your newcomers, but then they might not stand >much of a chance... > >If you do get around to writing it, here's a tip: have them come across a >native hunter soon after landing so that at least they have a few useful >survival tips handy. It doesn't have to be a friendly ally character; it >could just as easily be a belligerent native activist who tries to convince >the newcomers to go home, or a playful fin with a short attention span...but >at least someone should be there to show the PCs a few tips. > >Kai Poh >Malaysian Lagomorph There are other tricks you can use. In the game I'm currently developing, the PCs are primarily Sol System-born. I am allowing only one or two of them to be natives. In the instance of a shuttle crash, you could allow one PC, or an NPC to be on the shuttle who was up there from Poseidon conducting some manner of business or other. To limit the NPC option, you could give him the Administration or Medical Profession Packages as primary. To refer to ye olde AD&D, almost nobody wants to play the cleric, but you better have one in the party. The other trick the GM can use without incorporating a character with the necessary skills would be to give the PCs access to the GEO Poseidon Biological Survey (FM 37). In this case, you might be able to substitute the computer operation skills for the relevent bio skills. If you are trying to prevent the PCs from being rescued readily, you can decide that the uplink system was damaged so that access is only available to the survey without facilitating other communication. The other option is that the Fireballs (FM 13) or shuttle crashed in region far from settlements, hampering rescue. Of course, you can also throw in a type 5 or 6 hurricane to cause the crash and hamper rescue, as well as give the PCs a 'nemesis' to struggle against for survival al al 'The Perfect Storm'. You can also pretty much dictate what sorts of resources they will have available by deciding what was being transported on the shuttle, and how much of it survived the crash. One of the classic fun 'problem solving' setups would be to give the PCs a bunch of supplies that are damaged or not readily useful in the given setup, and allow them to use their maintinence and repair skills to jury-rig the necessary equipment. Choices on this would finally boil down to what you intend for the entire campaign. Is the entire campaign goal for the PCs to finally be rescued and rejoin the rest of the society? Is this just the introduction to the planet before the PCs begin a more 'normal' campaign? Are you intending for the entire campaign to be based on the PCs surviving in a hostile environment with no outside help? In the last case, you are going to have to decide why GEO search and rescue is so totally unable to locate the PCs. The PCs will wonder why the reentry of the crashing shuttle could not be tracked, or the emergency beacons in their Fireballs (reference Rescue Ball, PG 139) could not be, or were not tracked. Russell Sloan iniquity@nts-online.net ICQ: 29176029 AIM: EricDaGrey *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Russell Sloan [iniquity@nts-online.net] Sent: Saturday, October 28, 2000 8:24 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Chat Query (Does Fast Fungus like Teflon?) Question for everyone: Is anybody running/moderating a real-time Blue Planet chat on ICQ, IRC, Yahoo, MU* format, or some other venue. I am looking for a venue to (real-time interactive) discuss Blue Planet scenario, creature, and equipment ideas with other GMs. My primary area of interest is developing common-sense extensions of current-day technologies and those presented within the system. One of the quandries I've been dealing with is whether or not Fast Fungus, the bane of Poseidon, would even be able to do anything with teflon, and if not, why it hasn't been used on the planet. The slick black stuff seems to be perfect for coating the hulls of watercraft. (it is rumored that teflon is incorporated to the 'special' paints used to coat the hulls of current US submarines.) Reduce friction and reduce drag, thereby increasing fuel efficiency compared to mass. The logical extension of this technology would be silicate based teflon. Carbon-based life forms have no use for the stuff, and it can actually be toxic to said organisms. It would seem that a silicate based Teflon would be almost instantly have a huge market interest, altering the economics of Poseidon from its sales and reduced maintinence requirements of vehicles/equipment thus treated. It would also reduce the hostility of a basic Poseidon organism to technology, and thus to humans dependent upon said technology. This idea came up over a discussion with a friend about a college roommate of his who learned how to use and apply Teflon in one of his chemistry courses. The individual in question was so fascinated with his new knowledge that he wound up teflon coating a dead rat. Apparently the stuff will stick to anything in its liquid form, and once cured, becomes that wonderfully slick stuff we see in pots and pans everywhere. I'll post other nasties such as this to the list as my PCs and I continue to play with the toys in FluMech. Russell Sloan iniquity@nts-online.net ICQ: 29176029 AIM: EricDaGrey *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Mantisking@aol.com Sent: Saturday, October 28, 2000 8:42 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - BP v2 review/Dune review Howdy; I thought I'd just chime in with my 2 cents. Speaking of the Dune RPG....*I* *got* *it*!!!!!! I got lucky and stumbled across it, and a *stack* of old Jademan comics. I spent nearly $100 US. *ouch*. As to dropping one game into another, we use BP as part of a Traveller game. Drops in quite nicely. I've wanted to try a FS game, but our group doesn't really want to. I too regret the (almost) demise of the PML. There used to be some really cool stuff posted on it. Now it seems that the only people posting anything of note are Chap, Necro, and a few others. The list really has disintegrated into a Rifts support group. Ray *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Mantisking@aol.com Sent: Saturday, October 28, 2000 8:55 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Unarmed combat damages. Just chiming in; Chris Sakal wrote "It's terrible for taking into account skill with fighting. For instance- someone who is a master of Akido (or any martial art, for that matter, but Akido is as especially good example) will not be using his strength to fight, everything will be just as effective when done by a 98-pound weakling as by an Olympic weightlifting champion. Most of the point of many fighting systems is minimizing the importance of differences in strength - and if you neglect to take this into account in an unarmed damage system, you grossly misportray unarmed fighting skill." True, *Aikido* is a defensive oriented system. It might not depend on *your* strength for damage but it does depend on the opponent's strength and momentum to do damage. I don't have BP v.2 yet (grrrr.), so I can't say anything about the skill/skill levels. But, how about adding a damage bonus depending on the skill level of the martial artist? Ray *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kintaro Oe [kabael@SoftHome.net] Sent: Saturday, October 28, 2000 8:55 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Chat Query (Does Fast Fungus like Teflon?) >One of the >quandries I've been dealing with is whether or not Fast Fungus, the bane of >Poseidon, would even be able to do anything with teflon, and if not, why it >hasn't been used on the planet. well I think this might be a great plot seed, taken in a variety of different directions. First off, you could say that yes, teflon is impervious to fast fungus, so there would be a huge market for it. Why hasn't it been used already? Maybe there's a bioplastic analog that was cheaper and easier to produce and worked just as good on Earth, so teflon kind of faded into the history books. Now there's this new company (you could even say the PCs if you want to take the microcorp game route, like Kromosome did) that's found a new use for an old technology. Who holds the present-day patents on it? In a less legal sense, who is willing to go how far to determine that they are the first ones to get the "Non-stick boats!" on the market? This is the kind of plot that would probably be best for business-minded PCs, the life-or-death situation of teflon doesn't have the same dramatic pull as, say, keeping drugs out of Al-Mamlakah :) The other route is to say that no, teflon fares no better against fast fungus than the average bioplastic, or at least not better enough to really warrant much attention. Then you just have to figure out why. Even if you base teflon off of a silicon structure, it's not necessarily immune. You could say that a relatively minor form of fast fungus (or better yet, another species of 'thing' that is initially mistaken as fast fungus) is just as hungry for that, or perhaps it's biological by-products just _happen_ to eat through it like acid. Another really interesting plot revolving around teflon (***SPOILER WARNING HERE THERE BE ABORIGINES, but no dragons***) could be found in explaining why it doesn't work so well. Fast fungus can do a pretty good job at slowing mankind's expansion down. What if some aborigines or natives who have a higher-than-average grasp of how the economics of the world affect things realized what teflon-coating could do? Just think of it, Incorporate State X finds out that this ancient stuff called teflon is impenetrable to fast fungus. The decide to so some field tests, enter PC Party Y. During tests, the teflon suddenly starts failing and investigations into why turn up odd incidents of tampering. The PCs, being as PCs are, decide to investigate, and find out that it's because of Aborigines Z. Just think of the player's reaction. "You introduced the Big Secret by using TEFLON!?!?" That would almost be worth it. :) - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion Chances are, I'm writing this without any pants on. Just thought you should know. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Russell Sloan [iniquity@nts-online.net] Sent: Saturday, October 28, 2000 9:28 PM To: blue_planet@lists.ient.com Cc: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Re: DunDraCon XXV At 07:26 PM 10/28/00 -0500, Russell Sloan wrote: > Relevent information is available at the websites listed below: >http://www.cyberramp.net/~phoenix/ >http://www.rubberrodeo.com/akon/wbakon/index.html Much to my chagrin, I have discovered that they have changed domain names for the website. The cyberramp.net addy is inaccurate. The rubberrodeo.com addy is still active. In addition, The have since changed the primary A-Kon info site to: http://a-kon.com/index.html My apologies for the initial inaccuracies. Russell Sloan iniquity@nts-online.net ICQ: 29176029 AIM: EricDaGrey *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.