From: Tom Barnes [twb3@primary.net] Sent: Friday, November 10, 2000 8:59 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Web notebook updated Thanks - good and useful stuff. Tom *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Russell Sloan [iniquity@nts-online.net] Sent: Friday, November 10, 2000 7:00 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Something that would be nice to see... Baseline NPC templates wouldn't be a bad start, but I've been looking more closely at the interactive character generator. I've been trying to download the Excel zipped archives on http://www.multimania.com/bpfr/english/aids.html but have been unable to establish a connection for download. Go!Zilla just doesn't seem to be able to make the connection. If anyone knows of an alternate site, or alternate software that doesn't require MegaSquish's Internet Exploiter, I could really use the information. Another useful tool: If I remember correctly, someone mentioned that the 'Access Denied' GM screens for BP v1 contained generic skill values for NPCs. I don't even want to think how many times my PCs have chosen to interact ad nauseam with John Q. No-stat NPC just because I placed him there as part of the window dressing. I seem to recall someone mentioning a BP-v2 version of this being in the works. _Please_ get this thing out ASAP. I could use this information as much as I can the vehicle generation rules. Russell Sloan iniquity@nts-online.net ICQ: 29176029 AIM: EricDaGrey *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Dominic Mooney [dom@cybergoths.u-net.com] Sent: Friday, November 10, 2000 4:39 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Re: Oxygen levels, for Traveller >I like these! Any chance of a BP version, calibrated for _depth_? Ties into >my previous questions about decompression times. I know I posted it but I just forwarded it on to here. If you fancy having a go, please do! >I think there's some room for _deep_ BP adventures. Just think _The Abyss_... Funnily enough, that's one of the films I thought of when I first read BP. Dom *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gobion [gobion@btinternet.com] Sent: Friday, November 10, 2000 8:54 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Something that would be nice to see... What I'd love to see is a page or two detailing some 'cookie cutter' NPCs - maybe only as detailed as the 'Kung Fu Master' and 'hulking brute' that Greg posted recently Cookie cutter NPCs would be an excellent idea... I would definately use them. In fact that is the one major omission I have found - you get the stats for all the native wildlife, but no real examples of humans... :o) :gobion: *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gobion [gobion@btinternet.com] Sent: Friday, November 10, 2000 8:52 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Professional Training Package numbers Am I right in thinking that an everyday character has 3 professional training packages, and an exceptional or elite character has five packages? I noticed that one too... For the purposes of our group - I set the skill packages for Exceptional Characters to 4 - as personally I feel that is more than enough skills! :gobion: *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Christopher Gribbon [c.gribbon@dundee.ac.uk] Sent: Friday, November 10, 2000 8:53 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Something that would be nice to see... >What I'd love to see is a page or two detailing some 'cookie cutter' >NPCs - maybe only as detailed as the 'Kung Fu Master' and 'hulking >brute' that Greg posted recently - that would be there for the >Moderator to draw on when the players take a sudden detour from the >planned plot. These could just be at everyday level, or at most >exceptional. Brilliant notion. Love the idea! Christopher Gribbon Vision Research Laboratories Medical Sciences Institute University of Dundee Dundee DD1 5EH UK (01382) 344 229 ____________________________________________________________________ "A scientist is meant to be disinterested, pure; his ambition merely to descry the cement of the universe. He isn't meant to use it to start laying his own patio!" - WILL SELF, The Quantity Theory of Insanity *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Cjbeiting@aol.com Sent: Friday, November 10, 2000 8:43 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Re: Oxygen levels, for Traveller Say! I like these! Any chance of a BP version, calibrated for _depth_? Ties into my previous questions about decompression times. I think there's some room for _deep_ BP adventures. Just think _The Abyss_... CJ Beiting *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Dominic Mooney [dom@cybergoths.u-net.com] Sent: Friday, November 10, 2000 7:05 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Something that would be nice to see... I've just been looking through the three V2 books published so far, thinking about how I'm going to run a campaign (hopefully in the new year), and it occurred to me that there is something that I'd really like to see, either in the Haven Sourcebook, or in Undercurrents. Fundamentally, I'm lazy at heart, and hate having to do more preparation than I have to. To this end when I run Traveller (which is the system I'm most at home with) I tend to steal the NPC stats from previously published adventures, and books like BITS '101 Travellers' (which is just over a hundred pre-generated characters with nutshell descriptions). When I run 7th Sea, I end up using the character archetypes for minor npcs and winging it a bit. What I'd love to see is a page or two detailing some 'cookie cutter' NPCs - maybe only as detailed as the 'Kung Fu Master' and 'hulking brute' that Greg posted recently - that would be there for the Moderator to draw on when the players take a sudden detour from the planned plot. These could just be at everyday level, or at most exceptional. Possibly the system I've seen that does this best is Chaosium's "Elric!" - which has two or three pages devoted to this. To my mind, it would be something that would fit well into a book like the 'First Colony'. I know that the archetypes do give some material for this, but what I was thinking of was maybe something more like the 'roles' given later on with some statistics - maybe even a simplified system for NPCs which has some primary/secondary skill levels defined with base attributes. Has anyone else ever felt the need for this? Cheers, Dom *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Dominic Mooney [dom@cybergoths.u-net.com] Sent: Friday, November 10, 2000 7:12 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Professional Training Package numbers I was wondering if I have understood the 'Player's Guide' correctly as I can't see an explicit statement on the subject - Am I right in thinking that an everyday character has 3 professional training packages, and an exceptional or elite character has five packages? If this is correct, I'm curious why the exceptional was set at 5 packages not 4 - was it because the aptitudes and custom skill differences between exceptional and elite are considered enough to draw a distinction? Cheers, Dom *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: kabael@softhome.net Sent: Wednesday, November 08, 2000 12:57 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Oxygen levels and impact > What are the procedures for Squids and Divers entering and leaving undersea > habitats? How are the pressure differences accounted for? I would assume > that it would not be healthy to swim down, enter a pressurized habitat, > hang > around for a while, then swim back to the surface. Could someone who is > more familiar with diving and such give us some ideas? well I'm not that familiar with deep diving, but considering the feats of diving and surfacing that whales and other oceanic mammals are more than capable of, I would imagine that auquforms can perform similar actions. I would say that they can go down to depths between that of a cetacean and that of a human (although definitely closer to that of a human) and that they can rise reasonably rapidly, although they could still experience some cramps and pains from a rapid rise. And don't forget that the divers can go a hell of a lot deeper than the squids. If you want to go wild and crazy with genetic engineering, then you might want to consider that octupi can go down to hardcore deep-sea depths as well as more hospitable shallows. That at least implies that it is possible for life to function at a staggering variance of pressures. 'Course this is all just inference and basic guesswork. Marine biology is not my best area :) - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion "Smiling fishee please don't attack me" - Steven Martini, "Corduroy Penis" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.