From: Tom Barnes [twb3@primary.net]
Sent: Friday, November 10, 2000 8:59 PM
To: blue_planet@lists.ient.com
Subject: Re: [BLUE PLANET] - Web notebook updated
Thanks - good and useful stuff.
Tom
***************************************************************************
To unsubscribe from this list send mail to majordomo@lists.ient.com
with the line 'unsubscribe blue_planet' as the body of the message.
From: Russell Sloan [iniquity@nts-online.net]
Sent: Friday, November 10, 2000 7:00 PM
To: blue_planet@lists.ient.com
Subject: Re: [BLUE PLANET] - Something that would be nice to see...
Baseline NPC templates wouldn't be a bad start, but I've been looking more
closely at the interactive character generator. I've been trying to
download the Excel zipped archives on
http://www.multimania.com/bpfr/english/aids.html
but have been unable to establish a connection for download. Go!Zilla just
doesn't seem to be able to make the connection. If anyone knows of an
alternate site, or alternate software that doesn't require MegaSquish's
Internet Exploiter, I could really use the information.
Another useful tool: If I remember correctly, someone mentioned that the
'Access Denied' GM screens for BP v1 contained generic skill values for
NPCs. I don't even want to think how many times my PCs have chosen to
interact ad nauseam with John Q. No-stat NPC just because I placed him
there as part of the window dressing. I seem to recall someone mentioning a
BP-v2 version of this being in the works. _Please_ get this thing out ASAP.
I could use this information as much as I can the vehicle generation rules.
Russell Sloan
iniquity@nts-online.net
ICQ: 29176029
AIM: EricDaGrey
***************************************************************************
To unsubscribe from this list send mail to majordomo@lists.ient.com
with the line 'unsubscribe blue_planet' as the body of the message.
From: Dominic Mooney [dom@cybergoths.u-net.com]
Sent: Friday, November 10, 2000 4:39 PM
To: blue_planet@lists.ient.com
Subject: [BLUE PLANET] - Re: Oxygen levels, for Traveller
>I like these! Any chance of a BP version, calibrated for _depth_? Ties into
>my previous questions about decompression times.
I know I posted it but I just forwarded it on to here. If you fancy
having a go, please do!
>I think there's some room for _deep_ BP adventures. Just think _The Abyss_...
Funnily enough, that's one of the films I thought of when I first read BP.
Dom
***************************************************************************
To unsubscribe from this list send mail to majordomo@lists.ient.com
with the line 'unsubscribe blue_planet' as the body of the message.
From: Gobion [gobion@btinternet.com]
Sent: Friday, November 10, 2000 8:54 AM
To: blue_planet@lists.ient.com
Subject: Re: [BLUE PLANET] - Something that would be nice to see...
What I'd love to see is a page or two detailing some 'cookie cutter' NPCs -
maybe only as detailed as the 'Kung Fu Master' and 'hulking brute' that Greg
posted recently
Cookie cutter NPCs would be an excellent idea...
I would definately use them.
In fact that is the one major omission I have found - you get the stats for
all the native wildlife, but no real examples of humans...
:o)
:gobion:
***************************************************************************
To unsubscribe from this list send mail to majordomo@lists.ient.com
with the line 'unsubscribe blue_planet' as the body of the message.
From: Gobion [gobion@btinternet.com]
Sent: Friday, November 10, 2000 8:52 AM
To: blue_planet@lists.ient.com
Subject: Re: [BLUE PLANET] - Professional Training Package numbers
Am I right in thinking that an everyday character has 3 professional
training packages, and an exceptional or elite character has five packages?
I noticed that one too...
For the purposes of our group - I set the skill packages for Exceptional
Characters to 4 - as personally I feel that is more than enough skills!
:gobion:
***************************************************************************
To unsubscribe from this list send mail to majordomo@lists.ient.com
with the line 'unsubscribe blue_planet' as the body of the message.
From: Christopher Gribbon [c.gribbon@dundee.ac.uk]
Sent: Friday, November 10, 2000 8:53 AM
To: blue_planet@lists.ient.com
Subject: Re: [BLUE PLANET] - Something that would be nice to see...
>What I'd love to see is a page or two detailing some 'cookie cutter'
>NPCs - maybe only as detailed as the 'Kung Fu Master' and 'hulking
>brute' that Greg posted recently - that would be there for the
>Moderator to draw on when the players take a sudden detour from the
>planned plot. These could just be at everyday level, or at most
>exceptional.
Brilliant notion.
Love the idea!
Christopher Gribbon
Vision Research Laboratories
Medical Sciences Institute
University of Dundee
Dundee DD1 5EH
UK
(01382) 344 229
____________________________________________________________________
"A scientist is meant to be disinterested, pure; his ambition merely to
descry the cement of the universe.
He isn't meant to use it to start laying his own patio!"
- WILL SELF, The Quantity Theory of Insanity
***************************************************************************
To unsubscribe from this list send mail to majordomo@lists.ient.com
with the line 'unsubscribe blue_planet' as the body of the message.
From: Cjbeiting@aol.com
Sent: Friday, November 10, 2000 8:43 AM
To: blue_planet@lists.ient.com
Subject: [BLUE PLANET] - Re: Oxygen levels, for Traveller
Say!
I like these! Any chance of a BP version, calibrated for _depth_? Ties into
my previous questions about decompression times.
I think there's some room for _deep_ BP adventures. Just think _The Abyss_...
CJ Beiting
***************************************************************************
To unsubscribe from this list send mail to majordomo@lists.ient.com
with the line 'unsubscribe blue_planet' as the body of the message.
From: Dominic Mooney [dom@cybergoths.u-net.com]
Sent: Friday, November 10, 2000 7:05 AM
To: blue_planet@lists.ient.com
Subject: [BLUE PLANET] - Something that would be nice to see...
I've just been looking through the three V2 books published so far,
thinking about how I'm going to run a campaign (hopefully in the new
year), and it occurred to me that there is something that I'd really
like to see, either in the Haven Sourcebook, or in Undercurrents.
Fundamentally, I'm lazy at heart, and hate having to do more
preparation than I have to. To this end when I run Traveller (which
is the system I'm most at home with) I tend to steal the NPC stats
from previously published adventures, and books like BITS '101
Travellers' (which is just over a hundred pre-generated characters
with nutshell descriptions). When I run 7th Sea, I end up using the
character archetypes for minor npcs and winging it a bit.
What I'd love to see is a page or two detailing some 'cookie cutter'
NPCs - maybe only as detailed as the 'Kung Fu Master' and 'hulking
brute' that Greg posted recently - that would be there for the
Moderator to draw on when the players take a sudden detour from the
planned plot. These could just be at everyday level, or at most
exceptional. Possibly the system I've seen that does this best is
Chaosium's "Elric!" - which has two or three pages devoted to this.
To my mind, it would be something that would fit well into a book
like the 'First Colony'. I know that the archetypes do give some
material for this, but what I was thinking of was maybe something
more like the 'roles' given later on with some statistics - maybe
even a simplified system for NPCs which has some primary/secondary
skill levels defined with base attributes.
Has anyone else ever felt the need for this?
Cheers,
Dom
***************************************************************************
To unsubscribe from this list send mail to majordomo@lists.ient.com
with the line 'unsubscribe blue_planet' as the body of the message.
From: Dominic Mooney [dom@cybergoths.u-net.com]
Sent: Friday, November 10, 2000 7:12 AM
To: blue_planet@lists.ient.com
Subject: [BLUE PLANET] - Professional Training Package numbers
I was wondering if I have understood the 'Player's Guide' correctly
as I can't see an explicit statement on the subject - Am I right in
thinking that an everyday character has 3 professional training
packages, and an exceptional or elite character has five packages?
If this is correct, I'm curious why the exceptional was set at 5
packages not 4 - was it because the aptitudes and custom skill
differences between exceptional and elite are considered enough to
draw a distinction?
Cheers,
Dom
***************************************************************************
To unsubscribe from this list send mail to majordomo@lists.ient.com
with the line 'unsubscribe blue_planet' as the body of the message.
From: kabael@softhome.net
Sent: Wednesday, November 08, 2000 12:57 PM
To: blue_planet@lists.ient.com
Subject: Re: [BLUE PLANET] - Oxygen levels and impact
> What are the procedures for Squids and Divers entering and leaving undersea
> habitats? How are the pressure differences accounted for? I would assume
> that it would not be healthy to swim down, enter a pressurized habitat,
> hang
> around for a while, then swim back to the surface. Could someone who is
> more familiar with diving and such give us some ideas?
well I'm not that familiar with deep diving, but considering the feats of
diving and surfacing that whales and other oceanic mammals are more than
capable of, I would imagine that auquforms can perform similar actions.
I would say that they can go down to depths between that of a cetacean and
that of a human (although definitely closer to that of a human) and that
they can rise reasonably rapidly, although they could still experience some
cramps and pains from a rapid rise.
And don't forget that the divers can go a hell of a lot deeper than the
squids.
If you want to go wild and crazy with genetic engineering, then you might
want to consider that octupi can go down to hardcore deep-sea depths as
well as more hospitable shallows. That at least implies that it is possible
for life to function at a staggering variance of pressures.
'Course this is all just inference and basic guesswork. Marine biology is
not my best area :)
- kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ#
24193592
the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion
"Smiling fishee please don't attack me" - Steven Martini, "Corduroy Penis"
***************************************************************************
To unsubscribe from this list send mail to majordomo@lists.ient.com
with the line 'unsubscribe blue_planet' as the body of the message.