From: Russell Sloan [iniquity@nts-online.net] Sent: Tuesday, November 14, 2000 4:05 PM To: blue_planet@lists.ient.com Cc: jdarmont@dionysos.univ-lyon2.fr Subject: Re: [BLUE PLANET] - Something that would be nice to see... I must be getting set in my ways. I disabled Go!Zilla, and the default Netscape downloader worked just fine. I fear that my copy of Go!Zilla is either malfunctioning, or just prefers ftp formats. Now all I have to do is make sure MS Office is still working properly....... Russell Sloan At 10:09 AM 11/13/00 +0100, Jerome Darmont wrote: >>http://www.multimania.com/bpfr/english/aids.html > > What was the problem, precisely? I use ns4.7 and have no problem downloading >and unzipping the file. The site is certainly not optimized or restricted for >ie. I suspect a temporary network failure of some sort. > > >-- Jerome Darmont, mailto:darmont@multimania.com > Webmaster http://fly.to/bleue.planete > >*************************************************************************** >To unsubscribe from this list send mail to majordomo@lists.ient.com >with the line 'unsubscribe blue_planet' as the body of the message. > > Russell Sloan iniquity@nts-online.net ICQ: 29176029 AIM: EricDaGrey *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gobion@btinternet.com Sent: Tuesday, November 14, 2000 6:41 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Blue Planet Random Mission Generator! Hi guys, I just thought I would post this. I saw MikeZ's excellent JavaScript Blue Planet Random Misison Gnerator and I decided to create my own in PHP4. It has a number of features that are *totally new* and I wanted to get everyone's thoughts on it and any further suggestions or additions! You can see it at its temp home: http://www.ronellis.co.uk/storygen.php Credit where credit is due: Although the code is totally original to mine - I couldn't have done it without MikeZ's excellent version! Check his pages out at: http://www.io.com/~tippy/blue_planet/ The other thing I was going to say was that if anyone wants the the Sourcecode I am more than happy to share it around! :gobion: gobion@btinternet.com www.steel-law.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Tuesday, November 14, 2000 6:52 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Tech (was: Professional Training Package numbers) I get it :) ----- Original Message ----- From: "Dominic Mooney" To: Sent: Monday, November 13, 2000 3:49 PM Subject: Re: [BLUE PLANET] - Tech (was: Professional Training Package numbers) > >Ah... I think I see. > > Lousy ASCII art follows: > > > -------sea surface----------------------------- > > |\ > | \ > sail------> | aquaform <----current ------- > | / > |/ > > <------ direction of sail travel > > > Key > > | = sail > / or \ = cables/harness > > > Is that any clearer? > > Dom (crosses fingers that it will work) > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Tuesday, November 14, 2000 6:51 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Unarmed combat damage It isn't there. We had this discussion earlier on this list, and found that the rule only appears in the playtest material and appears to have been accidentally left out of the PG. At least, I haven't found it anywhere else, and I've read through the entire PG almost word-for-word looking for it. -- ChrisTheS www.stormsurge.org ----- Original Message ----- From: "Thomas Jeenicke" To: Sent: Monday, November 13, 2000 7:21 AM Subject: Re: [BLUE PLANET] - Unarmed combat damage > Jerome Darmont wrote: > > > Though I've seen the answer on the list and in the playtest version > >(Strength+1 > >for punches, Strength+2 for kicks IIRC), I couldn't find the exact > reference in > >the PG. But it's in there! :) > > Alan Broad wrote: > > >Players Guide page 118 apparently - though I haven't looked myself ... > > Thanks for the info, guys! > But unfortunately I still can't find the passage, neither on page 118, nor > anywhere else in chapter 4. Am I alone with that problem? > > Thomas > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: kabael@softhome.net Sent: Tuesday, November 14, 2000 7:09 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Cthulhu mythos I'm gearing up to do an interesting Lovecraft/Blue Planet crossover on an unsuspecting player, and I was wondering if anyone out there had any particular suggestsions, experiences or ideas. Plot hooks, character twists, monsters, etc. - all of that would be welcome, if anyone has anything they'd like to toss out. I remember talk of Beyond the Mountains of Madness a while back, did anyone ever end up using that for Blue Planet? How'd it work out? - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion "Smiling fishee please don't attack me" - Steven Martini, "Corduroy Penis" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Andy Wills [andywills@stormsurge.org] Sent: Tuesday, November 14, 2000 8:38 PM To: blue_planet@lists.ient.com Subject: RE: [BLUE PLANET] - Cthulhu mythos Spoilers, maybe. Depends on what you consider spoilers. ----- Original Message ----- From: To: Sent: Tuesday, November 14, 2000 9:09 PM Subject: [BLUE PLANET] - Cthulhu mythos > > I'm gearing up to do an interesting Lovecraft/Blue Planet crossover on an > unsuspecting player, and I was wondering if anyone out there had any > particular suggestsions, experiences or ideas. This came up on the list a while ago, but I don't think anyone had ever done anything concrete about it. > Plot hooks, character twists, monsters, etc. - all of that would be > welcome, if anyone has anything they'd like to toss out. I wrote and ran a rather generic horror adventure for my players last year called "Do Not Disturb!" which is posted on the Stormsurge website. I doubt its what you're looking for, being a generic horror slasher; however, some of the background could easily be riffed into a Lovecraftian epic. Take a look. > - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# Andy W. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gareth Hanrahan [hanrahag@iol.ie] Sent: Tuesday, November 14, 2000 7:58 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Cthulhu mythos > I'm gearing up to do an interesting Lovecraft/Blue Planet crossover on an > unsuspecting player, and I was wondering if anyone out there had any > particular suggestsions, experiences or ideas. The aborigines are the obvious things to Cthulhufy. You could run an interesting variant on the Shadow Over Innsmouth by introducing Deep One Hybrids in some isolated native village. A lot of the Cthulhu dieties would be quite happy splashing around on Poseidon - 'thulhu himself, Ubbo-Sathla, Dagon & Hydra etc. Oh...wow. Idea. I'm not sure if this is brilliance, or a ghastly melding of Cthulhu, Blue Planet, and Planet of the Apes, but I'll go on...(anyone without a grasp of the Cthulhu Mythos is going to get lost in this...) Y'see, the Stars Come Right. Cthulhu and his kin rise from their sea-deep tombs and ravage the earth. The seas rise, the continents are smashed into ruinous new forms. It's...messy. Time - a vast amount of time - passes. The destroyed cities of humanity are eroded by the consuming waves. Almost all trace of humanity passes from the Earth. Slowly, life begins to reclaim the planet, in strange new forms. The Great Race of Yith, their insect-swarm bodies drowned, take on new host forms, built using Elder Thing technology. The aborigines. They swim the empty seas of Earth for a million years. Then the Cousteau arrives. The wormhole isn't a natural phenomenon. It's an aspect of Nyarlathotep (or Yog-Sothoth in his Dweller at the Threshold form). The gate isn't a jump through space, though- it's a jump through *time*. Poseidon isn't another world, it's Earth of the unthinkably distant future. Buried deep beneath the seas is the grave of our species... > I remember talk of Beyond the Mountains of Madness a while back, did anyone > ever end up using that for Blue Planet? How'd it work out? That was the infamous and much-missed Scarlet Jester of Gamingoutpost.com's idea. *checks the GO archives*. Damn - the threads are gone. I don't think he ever got around to running it. > > - kabael Gar *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Porn King Bob [necrobob@compfxnet.com] Sent: Tuesday, November 14, 2000 9:56 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Cthulhu mythos >Oh...wow. Idea. I'm not sure if this is brilliance, or a ghastly melding of >Cthulhu, Blue Planet, and Planet of the Apes, Or both.... >They swim the >empty seas of Earth for a million years. > >Then the Cousteau arrives. > >The wormhole isn't a natural phenomenon. It's an aspect of Nyarlathotep (or >Yog-Sothoth in his Dweller at the Threshold form). The gate isn't a jump >through space, though- it's a jump through *time*. Whoa. Talk about your crack dreams. I love it. Perhaps something very much like this is the direction that BP is really going...I always thought that Posiedon was too close to Earth for comfort. }-> ____________________ Necromancer Bob, *reaaaallly* hoping that that ominous crackling sound isn't my speakers dying... Visit The Gate: Necromancer Bob's Domain at: http://www.intws.com/necrobob AOL IM: NcroBob ICQ #78542780 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Mantisking@aol.com Sent: Tuesday, November 14, 2000 9:57 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Cthulhu mythos Damn; Gareth, you scare me. That is one-messed-up-idea. Ray *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kintaro Oe [kabael@SoftHome.net] Sent: Tuesday, November 14, 2000 10:34 PM To: blue_planet@lists.ient.com Subject: RE: [BLUE PLANET] - Cthulhu mythos > > I'm gearing up to do an interesting Lovecraft/Blue Planet crossover on an > > unsuspecting player, and I was wondering if anyone out there had any > > particular suggestsions, experiences or ideas. > >This came up on the list a while ago, but I don't think anyone had ever done >anything concrete about it. Yeah, I do remember it coming up before, which is partly why I asked. I was hoping that someone else had ideas I could steal. Basically all I have concrete so far is thus: 1 - Poseidon is R'yleh 2 - Long John is pretty much Old One (or Great Old One, or whatever - I'm not well-read enough to know the differences) DNA - which means that as the campaign goes along, those who've taken the treatments and/or major biomods are going to have a rought time. 3 - the PC (only one) is going to be one of the Pope's 12 Apostolic agents on Poseidon. It seemed ready made for adventure like this. I told him that he couldn't take the code-name "Judas" though :) I think I'm going to use lots of Delta Green information too, probably things like MJ-12 and the Mi-Go. Dunno what else. >I wrote and ran a rather generic horror adventure for my players last year >called "Do Not Disturb!" which is posted on the Stormsurge website. I doubt >its what you're looking for, being a generic horror slasher; however, some >of the background could easily be riffed into a Lovecraftian epic. Take a >look. I'm headin' there now, actually. Thanks. looks like the pics there are messed up, btw. - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion Chances are, I'm writing this without any pants on. Just thought you should know. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kintaro Oe [kabael@SoftHome.net] Sent: Tuesday, November 14, 2000 10:42 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Cthulhu mythos >The aborigines are the obvious things to Cthulhufy. You could run an >interesting variant on the Shadow Over Innsmouth by introducing Deep One >Hybrids in some isolated native village. A lot of the Cthulhu dieties would >be quite happy splashing around on Poseidon - 'thulhu himself, Ubbo-Sathla, >Dagon & Hydra etc. the Aborigines definitely remind me of the both the Deep Ones and the Mi-Go from Delta Green. They'll likely figure in to the plot to a great extent. I think I want to climax the game with something involving the Dunedin Seamounts, but I dunno what. >The wormhole isn't a natural phenomenon. It's an aspect of Nyarlathotep (or >Yog-Sothoth in his Dweller at the Threshold form). The gate isn't a jump >through space, though- it's a jump through *time*. Poseidon isn't another >world, it's Earth of the unthinkably distant future. Buried deep beneath the >seas is the grave of our species... you know, the question of "does it bridge time as well?" was my first thought on reading things like Blue Planet and Fading Suns. >That was the infamous and much-missed Scarlet Jester of Gamingoutpost.com's >idea. *checks the GO archives*. Damn - the threads are gone. I don't think >he ever got around to running it. dammit, too bad. - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion Chances are, I'm writing this without any pants on. Just thought you should know. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris Stilson [crazycat@orcalink.com] Sent: Tuesday, November 14, 2000 11:27 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Cthulhu mythos Dammit, Andy... I was going to suggest the same thing! (well, your adventure, so I suppose you get dibs on promoting it... :) -- ChrisTheS www.stormsurge.org ----- Original Message ----- From: "Andy Wills" To: Sent: Tuesday, November 14, 2000 6:37 PM Subject: RE: [BLUE PLANET] - Cthulhu mythos > Spoilers, maybe. Depends on what you consider spoilers. > > > ----- Original Message ----- > From: > To: > Sent: Tuesday, November 14, 2000 9:09 PM > Subject: [BLUE PLANET] - Cthulhu mythos > > > > > > I'm gearing up to do an interesting Lovecraft/Blue Planet crossover on an > > unsuspecting player, and I was wondering if anyone out there had any > > particular suggestsions, experiences or ideas. > > This came up on the list a while ago, but I don't think anyone had ever done > anything concrete about it. > > > Plot hooks, character twists, monsters, etc. - all of that would be > > welcome, if anyone has anything they'd like to toss out. > > I wrote and ran a rather generic horror adventure for my players last year > called "Do Not Disturb!" which is posted on the Stormsurge website. I doubt > its what you're looking for, being a generic horror slasher; however, some > of the background could easily be riffed into a Lovecraftian epic. Take a > look. > > > - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# > > Andy W. > > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.