From: Myles Corcoran [myles@irls3101.ck.cit.alcatel.fr] Sent: Thursday, November 16, 2000 2:50 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - One Shots (was New Products) Kintaro Oe said: > A short little book that's just a collection of different short adventures > would be really, really nice. I'd second this call for a collection of "draw the crowd" one-shot scenarios. There is _so_ much in Blue Planet that I suspect many people find it difficult to get into the game directly. Short adventures that grab the audience and show off a part of the setting would be lovely. Maybe I'd even get my die-hard Pendragon crowd to give it a crack. [...dreaming...] Myles -- Myles Corcoran - 023 20469 (w) - 023 20481 (fax) - 021 4503904 (h) Alcatel Ireland Ltd., Bandon, Cork, IRELAND - myles@ck.cit.alcatel.fr "A witty saying proves nothing." -- Voltaire *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Ville.Halonen@minedu.fi Sent: Thursday, November 16, 2000 1:42 AM To: blue_planet@lists.ient.com Subject: VS: [BLUE PLANET] - New Products Necromancer Bob wrote... >Sounds very slick. I thought that the section on that in the MG was adequate, but does need >to be expanded. Just hope there are some good Cthulhu-like pics of the aborigines. I have a >hard time imagining them from the descriptions. }-> Maybe I'm just not that imaginative or >something. Have you checked out the Biohazard site? [checks it out] Aw, crap. The wonderful pics of aborigines from the first edition books aren't there. I think someone should do something about it, if it's not a huge copyright problem. Man...they're *alien*. Totally creepy. - Ville *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jerome Darmont [jdarmont@dionysos.univ-lyon2.fr] Sent: Thursday, November 16, 2000 5:53 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - BPv2 feuille de personnage Hi all, in case someone at BHG or FFG is interested, I put a PDF translation of the BPv2 character sheet on line. Cheers, -- Jerome Darmont, mailto:darmont@multimania.com Webmaster http://fly.to/bleue.planete *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gobion [gobion@btinternet.com] Sent: Thursday, November 16, 2000 6:32 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Uses for Endurance I was reading through BP v2 last night and something occured to me: What is Endurance used for? It is the only one of the Derived Attributes that I can think of no use for... Do you ever actually use Derived Attributes for skill tests? The rules don't exactly make that clear and thus far - I have avoided it... ??? a very confused, : gobion : *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Eric Ducreux [educreux@uk.noha-systems.com] Sent: Thursday, November 16, 2000 7:25 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Experience for players... Hello folks, First, hello All, I am new on this ML, and very please of the interresting things I read from your various emails (o; NB : my speech may sounds confusing (not talking about the gramnar and spelling mistakes), but I am just a Frenchman (o;{{{ After a few years of being GM for various games (not BP yet...), I found XP systems at the end of the game, in general, to be fairly uninterresting, and result in players becoming stronger and stronger and eventuelly complitelly uninterresting to play (-> just look at AD&D or WarHammer characters... going from Smurf to Gods). Therefore, some friends and I when up with an other way to deal with it (maybe some others when up with the same idea somewhere around the globe). Unfortunatelly, our system works for purcentage (BP v1), and I am not sur of how to apply them on other type of systems (I like purcentage myself). I explain with an example : A Character have 50% in handguns. To represent the quality of his action, we divide his potential result in area : 01 - perfect (damage * 10) 02 -> 05 - critical success (less than 10% of the total skill - around) (damage * 5) 06 -> 15 - special success (less than 30% of the total skill - around) (damage * 2) 16 -> 50 - standart success 51 -> 84 - failure 85 -> 94 - special failure 95 -> 99 - critical failure 100 - this is VERY BAD I use a large table for the result, using colors. Every players have a copy and simply give me the quality of the role. ok, 'till now, it is used in other games (o;{{ (BP v1 had the idea). But, to simulate direct experience due to a specific action (good OR BAD), immediate XP are given (or taken). 01 : +1D6% in skill critical success : +1% critical failure : -1% 100 : -1D6% The XP taken out are to simulate the spycological effect of the failure on the futur attempt. For this, player manage it themselves (except if you do not trust you players (o;{{{ ) As well as this, the GM give some specific XP in a pool call "Karma" when role-playing is particularelly brilliant. This pool of point will be available to the player once this one will role his Karma number (choosen at the creation of the charactere) on any role, and if this one mentionne it imediatelly to the GM. If the Karma number is rolled, each points in the pool is +1% in any skills or attributes. Also, when the karma number is rolled, something weird/special will happend. We use the system for many years and found it too our liking, but it is a long time and none of us talked about is much with others. I will be delighted if I have your opinion. Heiryck. "Imagination is more important than knowledge" - Albert Einstein Eric Ducreux (ICQ # 79519568) Development Analyst @ Noha Systems. http://www.noha-systems.com 74/3 Commercial Street - Commercial Quay Leith - Edinburgh - EH6 6LX - Scotland Tel: +44 131 625 8200 - Fax: +44 131 625 8201 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jerome Darmont [jdarmont@dionysos.univ-lyon2.fr] Sent: Thursday, November 16, 2000 7:51 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Experience for players... At 13:25 16/11/00 +0000, Eric Ducreux wrote: >But, to simulate direct experience due to a specific action (good OR BAD), >immediate XP are given (or taken). >01 : +1D6% in skill >critical success : +1% >critical failure : -1% >100 : -1D6% Meaning if you're bad, you're likely to get worst. Your system does not take training into account, IMO. -- Jerome Darmont, mailto:darmont@multimania.com Webmaster http://fly.to/bleue.planete *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jerome Darmont [jdarmont@dionysos.univ-lyon2.fr] Sent: Thursday, November 16, 2000 7:13 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Uses for Endurance At 12:32 16/11/00 +0000, Gobion wrote: >What is Endurance used for? Long distance running/swimming? Staying awake on watch all night long? (Sheer Will may be a better choice, though). -- Jerome Darmont, mailto:darmont@multimania.com Webmaster http://fly.to/bleue.planete *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gobion [gobion@btinternet.com] Sent: Thursday, November 16, 2000 7:55 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Uses for Endurance that is what i thought... but as you can see that still isn't really a particulary useful thing to have. I am seriously wondering whether Endurance is the superfluous attribute? :gobion: ----- Original Message ----- From: Jerome Darmont > At 12:32 16/11/00 +0000, Gobion wrote: > >What is Endurance used for? > > Long distance running/swimming? Staying awake on watch all night long? > (Sheer Will may be a better choice, though). *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gobion [gobion@btinternet.com] Sent: Thursday, November 16, 2000 8:00 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Experience for players... I have to say I think in real life you learn more from failures than you do from mistakes... :gobion: ----- Original Message ----- From: Jerome Darmont > At 13:25 16/11/00 +0000, Eric Ducreux wrote: > >But, to simulate direct experience due to a specific action (good OR BAD), > >immediate XP are given (or taken). > >01 : +1D6% in skill > >critical success : +1% > >critical failure : -1% > >100 : -1D6% > > > Meaning if you're bad, you're likely to get worst. Your system does not > take training into account, IMO. *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Eric Ducreux [educreux@uk.noha-systems.com] Sent: Thursday, November 16, 2000 8:09 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Experience for players... >>But, to simulate direct experience due to a specific action (good OR >>BAD), immediate XP are given (or taken). >>01 : +1D6% in skill >>critical success : +1% >>critical failure : -1% >>100 : -1D6% > > > Meaning if you're bad, you're likely to get worst. Your system does not >take training into account, IMO. I also forgot to mentione that this immediate experience apply only in stressful situations. But of course characters can train and also get trained by other characters. This system is to similate the spycology side effect of failure (or the confidence won). On the other hand, players who keep on failing will more likelly get a bonus in training in that specific skill once with someone able to explain them their errors (and the opposit because of getting other-confident). But I recon that it is not perfect (o; Heiryck "Imagination is more important than knowledge" - Albert Einstein Eric Ducreux (ICQ # 79519568) Development Analyst @ Noha Systems. http://www.noha-systems.com 74/3 Commercial Street - Commercial Quay Leith - Edinburgh - EH6 6LX - Scotland Tel: +44 131 625 8200 - Fax: +44 131 625 8201 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: necrobob [necrobob@mail.compfxnet.com] Sent: Thursday, November 16, 2000 8:18 AM To: blue_planet@lists.ient.com Subject: Re: VS: [BLUE PLANET] - New Products >Man...they're *alien*. Totally creepy. I figured as much. }-> That's one of the things that creeped me out about the aborigines. Everything about them is so...well, *alien*. Their anatomy, psychology, and technology don't bear the slightest resemblance to anything that we (demi)humans have. They're pretty much incomprehensible. -Necromancer Bob *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jerome Darmont [jdarmont@dionysos.univ-lyon2.fr] Sent: Thursday, November 16, 2000 10:03 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Uses for Endurance At 13:55 16/11/00 +0000, Gobion wrote: >that is what i thought... but as you can see that still isn't really a >particulary useful thing to have. > >I am seriously wondering whether Endurance is the superfluous attribute? Since it's a derived attribute, it's not that big an issue, is it? :) -- Jerome Darmont, mailto:darmont@multimania.com Webmaster http://fly.to/bleue.planete *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Steven J. Cook [steven.cook@mechanus.screaming.net] Sent: Thursday, November 16, 2000 10:56 AM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Re: New Products Greg, Thanks very much for the information, it's greatly appreciated. I now know when to get round the Club Treasurer to acquire funds. Jim, No problem, real life has a way of interfering in our chosen hobby :-) especially being a Sysadmin, I know those headaches well! Regards, Steven J. Cook *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Gobion [gobion@btinternet.com] Sent: Thursday, November 16, 2000 10:32 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Uses for Endurance i guess... but if it is there i want to use it - otherwise it is just taking up space on the character sheet! the thing is - my players are keen to know what it means...what it is for etc. :gobion: ----- Original Message ----- From: Jerome Darmont > At 13:55 16/11/00 +0000, Gobion wrote: > >that is what i thought... but as you can see that still isn't really a > >particulary useful thing to have. > > > >I am seriously wondering whether Endurance is the superfluous attribute? > > > Since it's a derived attribute, it's not that big an issue, is it? :) *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: jh39 [jh39@ukc.ac.uk] Sent: Thursday, November 16, 2000 12:46 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - One Shots (was New Products) On Thu, 16 Nov 2000 18:29:38 GMT kabael@softhome.net wrote: > I think that this would best work in a "those interested in collaborating > on a book proposal to Biohazard talk amongst themselves" capacity. > Personally, I think that this would be much less useful if it was not > printed and distributed like any other Blue Planet book, so it would be > best if Biohazard handled it in the end. Well that's what I mean. They're obviously working hard on the game line already and there are all these talented people around here writing games for their groups to play anyway. I meant that perhaps some player written scenarios could be collected together and published by Biohazard/FFG. > Doesn't mean that those of us who want to write it can't go off into our > own corner and come up with a nice proposal. > > I'm interested. Should I make a list on egroups? Well as I said before I've no talent at all in this matter. I'm perfectly willing to proofread and check things over though. Anyone else got some good ideas? And maybe we should wait and see what Jeff, Greg and Jim say before launching off on our own plans. Jason *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: kabael@softhome.net Sent: Thursday, November 16, 2000 12:30 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - One Shots (was New Products) > Well how would Biohazard/FFG consider a mostly fan > produced book? I've seen some pretty good ideas on this > list and there are obviously some talented people > around (just wish I was one of them). I don't know anything > really about the financial or legal side of things but I'm > sure that between us we could get a good crop of short > adventures together of sufficient quality to be published. > Perhaps set up a seperate list for it if they're worried > about potential stuff being freely available from the > archives here. I'm willing to offer to proofread if > necessary (and I'll buy the book anyway if it comes to > that). What do the rest of you think? I think that this would best work in a "those interested in collaborating on a book proposal to Biohazard talk amongst themselves" capacity. Personally, I think that this would be much less useful if it was not printed and distributed like any other Blue Planet book, so it would be best if Biohazard handled it in the end. Doesn't mean that those of us who want to write it can't go off into our own corner and come up with a nice proposal. I'm interested. Should I make a list on egroups? - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion "Smiling fishee please don't attack me" - Steven Martini, "Corduroy Penis" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Thomas Jeenicke [Thomas_Jeenicke@public.uni-hamburg.de] Sent: Thursday, November 16, 2000 12:03 PM To: blue_planet@lists.ient.com Subject: Re: VS: [BLUE PLANET] - New Products SPOILER-WARNING! Necromancer Bob said (talking about aborigines): >>Man...they're *alien*. Totally creepy. > >I figured as much. }-> That's one of the things that creeped me out about the aborigines. Everything about them is so...well, *alien*. Their anatomy, psychology, and technology don't bear the slightest resemblance to anything that we (demi)humans have. They're pretty much incomprehensible. While the aborigines are certainly alien in more than one sense of the word, they are on the other hand still intelligent beings. Therefore an understanding between them and mankind must at least partially be possible. (That is, if they only began to actually talk to humans instead of just manipulating them - an error that could cause great harm to both species in the not so distant future). Besides, if even the moderator (in most cases a human) couldn't comprehend them, how could he use them in his campaigns? Of course they could be used as super-monsters to kill of the player characters, but as interesting a BP/CoC crossover sounds, that is not the way I would go. Thomas *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Jacob Peterson [jacob@stpl.cress.yorku.ca] Sent: Thursday, November 16, 2000 12:05 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - Uses for Endurance I am using endurance to soak penalties from damage. So if you have a minor wound and an endurance of 1 then the penalty is cancelled. Negative endurance would increase the penalty once you are wounded. This does push the characters into the cinematic realm but that can be fun too. Jacob Petersen On 16 Nov 2000, Gobion wrote: > i guess... but if it is there i want to use it - otherwise it is just > taking up space on the character sheet! > > the thing is - my players are keen to know what it means...what it is for > etc. > > :gobion: > > ----- Original Message ----- > From: Jerome Darmont > > > At 13:55 16/11/00 +0000, Gobion wrote: > > >that is what i thought... but as you can see that still isn't really a > > >particulary useful thing to have. > > > > > >I am seriously wondering whether Endurance is the superfluous attribute? > > > > > > Since it's a derived attribute, it's not that big an issue, is it? :) > > *************************************************************************** > To unsubscribe from this list send mail to majordomo@lists.ient.com > with the line 'unsubscribe blue_planet' as the body of the message. > -- "Operationally, God is beginning to resemble not a ruler, but the last fading smile of a cosmic Cheshire cat." -- Sir James Huxley *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: jh39 [jh39@ukc.ac.uk] Sent: Thursday, November 16, 2000 11:50 AM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - One Shots (was New Products) On Thu, 16 Nov 2000 08:50:28 +0000 Myles Corcoran wrote: > Kintaro Oe said: > > A short little book that's just a collection of different short adventures > > would be really, really nice. > > I'd second this call for a collection of "draw the > crowd" one-shot scenarios. There is _so_ much in Blue Planet > that I suspect many people find it difficult to get into > the game directly. Short adventures that grab the audience > and show off a part of the setting would be lovely. Maybe I'd > even get my die-hard Pendragon crowd to give it a crack. > [...dreaming...] Well how would Biohazard/FFG consider a mostly fan produced book? I've seen some pretty good ideas on this list and there are obviously some talented people around (just wish I was one of them). I don't know anything really about the financial or legal side of things but I'm sure that between us we could get a good crop of short adventures together of sufficient quality to be published. Perhaps set up a seperate list for it if they're worried about potential stuff being freely available from the archives here. I'm willing to offer to proofread if necessary (and I'll buy the book anyway if it comes to that). What do the rest of you think? Jason *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: kabael@softhome.net Sent: Thursday, November 16, 2000 1:19 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - One Shots (was New Products) > Well that's what I mean. They're obviously working > hard on the game line already and there are all these > talented people around here writing games for their groups > to play anyway. I meant that perhaps some player written > scenarios could be collected together and published by > Biohazard/FFG. Sounds like a great idea to me. > Well as I said before I've no talent at all in this > matter. I'm perfectly willing to proofread and check things > over though. Anyone else got some good ideas? And maybe we > should wait and see what Jeff, Greg and Jim say before > launching off on our own plans. Indeed, hopefully they'll give us the go-ahead. Maybe we should try to have a wide-range of adventures, from High Adventure to Espionage to Horror to Mystery. Show how open the setting is. - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion "Smiling fishee please don't attack me" - Steven Martini, "Corduroy Penis" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Thursday, November 16, 2000 1:54 PM To: 'blue_planet@lists.ient.com' Subject: RE: [BLUE PLANET] - One Shots (was New Products) > -----Original Message----- > From: kabael@softhome.net [mailto:kabael@softhome.net] > Subject: Re: [BLUE PLANET] - One Shots (was New Products) > I think that this would best work in a "those interested in > collaborating on a book proposal to Biohazard talk amongst > themselves" capacity. Personally, I think that this would > be much less useful if it was not printed and distributed > like any other Blue Planet book, so it would be > best if Biohazard handled it in the end. > First of all, I don't want anyone to think this is an "official" answer in any way. However, I've seen this sort of idea crop up in a couple of places about a couple of different games. So the one thing I would want to bring to everyone's attention (or everyone interested in writing for this project) is that the biggest stumbling block I've seen is the editing and/or proofing. If the publisher has to do these themselves then the amount of work saved is not significant enough to make it viable on their part. And even if the project team gets these two major tasks done themselves, most game designers I've met would still want to take a detailed look at anything they put the name of their game on. And in order for the company to consider printing it themselves, there needs to be sufficient interest to sell enough books to cover the cost of production. > Doesn't mean that those of us who want to write it can't go > off into our own corner and come up with a nice proposal. > I may have said this before but you might consider a less formal publishing means. Make the document in whatever program you want, get it all done, laid out, edited and proofed. Then give it to someone with Adobe Acrobat (the full version, not just the reader) and let them render it into pdf format. Then you can distribute that or print it and have it bound at Kinko's. And sell for costs to list members and interested parties. If you charge what it costs you to have it bound then the number to "sell" is much less significant. But having said all this, I don't want to discourage you guys. I've seen a lot of really cool ideas on the list and anything that will get these in more people's hands and make more fans is a Good Thing(tm) for us all. Jim Jim Heivilin, Webmaster Biohazard Games http://www.biohazardgames.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: jh39 [jh39@ukc.ac.uk] Sent: Thursday, November 16, 2000 2:17 PM To: blue_planet@lists.ient.com Subject: Re: RE: [BLUE PLANET] - One Shots (was New Products) On Thu, 16 Nov 2000 13:53:54 -0600 "Heivilin, Jim" wrote: > > Doesn't mean that those of us who want to write it can't go > > off into our own corner and come up with a nice proposal. > > > I may have said this before but you might consider a less formal publishing > means. Make the document in whatever program you want, get it all done, > laid out, edited and proofed. Then give it to someone with Adobe Acrobat > (the full version, not just the reader) and let them render it into pdf > format. Then you can distribute that or print it and have it bound at > Kinko's. And sell for costs to list members and interested parties. If you > charge what it costs you to have it bound then the number to "sell" is much > less significant. Well exactly. If we get something done and submit it and you guys don't want to print it then we can always suggest them as scenarios for future Undercurrents or something. If all else fails then we just stick them on a web page and we have a convenient pool of games for all of us to use. My point when I started commenting on this is that it would hopefully reduce the work involved for you lot and give us a book that some of us at least are hoping for. > But having said all this, I don't want to discourage you guys. I've seen a > lot of really cool ideas on the list and anything that will get these in > more people's hands and make more fans is a Good Thing(tm) for us all. Well I don't imagine that getting people to 'donate' their scenarios and ideas is going to be particularly tough, seeing as for some people that just seems to involve adding an email attachment (and yes, I'm thinking of you here Mr Hanrahan). I offered to help with proofreading because I know it takes a lot of time for companies and I figured that it would be the best area for me to help out. But anyway, so far it mostly seems to have been me and Derek commenting so perhaps I'll wait and see what other people say. Jason *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Porn King Bob [necrobob@compfxnet.com] Sent: Thursday, November 16, 2000 2:21 PM To: blue_planet@lists.ient.com Subject: Re: VS: [BLUE PLANET] - New Products >While the aborigines are certainly alien in more than one sense of the word, >they are on the other hand still intelligent beings. Therefore an >understanding between them and mankind must at least partially be possible. Considering how the aborigines communicate and that they're not genetically programmed to regard humans with any sort of respect...I'd say any sort of understanding would be tough. >Besides, if even the moderator (in most cases a human) couldn't comprehend >them, how could he use them in his campaigns? Of course they could be used >as super-monsters to kill of the player characters, but as interesting a >BP/CoC crossover sounds, that is not the way I would go. I actually rather like the Cthulhian aspects of the things. All sorts of icky dark powers waiting in the blackness... ____________________ Necromancer Bob, *reaaaallly* hoping that that ominous crackling sound isn't my speakers dying... Visit The Gate: Necromancer Bob's Domain at: http://www.intws.com/necrobob AOL IM: NcroBob ICQ #78542780 *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: kabael@softhome.net Sent: Thursday, November 16, 2000 2:35 PM To: blue_planet@lists.ient.com Subject: Re: [BLUE PLANET] - One Shots (was New Products) > I may have said this before but you might consider a less formal publishing > means. Make the document in whatever program you want, get it all done, > laid out, edited and proofed. Then give it to someone with Adobe Acrobat > (the full version, not just the reader) and let them render it into pdf > format. Then you can distribute that or print it and have it bound at > Kinko's. And sell for costs to list members and interested parties. If you > charge what it costs you to have it bound then the number to "sell" is much > less significant. The thing is, I doubt that a group of One Shots will have as strong an impact if it's a collection of PDFs or anything like that. It's really impact would be as an official Blue Planet release. I know that there are more involved in publishing a book than writing it, but at least that _does_ take some of the work load off of Biohazard and all that. It allows us to work on the project while you guys focus on whatever you need to get out next, and then we hand this up and it gets laid out, illustrated, published and printed when there's an opening. That's at least what I'm _hoping_ will happen. - kabael - Kintaro Oe - Derek the Guder - kabael@softhome.net - ICQ# 24193592 the McGuffin Group - the End Times - RPG Action - the Thirteenth Legion "Smiling fishee please don't attack me" - Steven Martini, "Corduroy Penis" *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Heivilin, Jim [banzai@missouri.edu] Sent: Thursday, November 16, 2000 8:34 AM To: 'list, blue planet' Subject: [FWD] Re: [BLUE PLANET] - Experience for players... > -----Original Message----- > Date: Thu, 16 Nov 2000 14:31:05 +0000 > From: Jonathan Perry > Reply-To: jon@pangaean.co.uk > To: blue_planet@lists.ient.com > Subject: Re: [BLUE PLANET] - Experience for players... > > Eric Ducreux wrote: > > > > >>But, to simulate direct experience due to a specific > action (good OR > > >>BAD), immediate XP are given (or taken). > > >>01 : +1D6% in skill > > >>critical success : +1% > > >>critical failure : -1% > > >>100 : -1D6% > > > Sounds *similar* to the old RuneQuest system of experience > through skill checks. > > IMO It can and does work on a percentage system, but just > like AD&D and > Warhammer and all the other Smurf to God type level systems it still > breaks down when you get to high levels. I can still remember > the horror > of playing in RQ games with Runemaster level characters [shudder] :) > *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Thomas Jeenicke [Thomas_Jeenicke@public.uni-hamburg.de] Sent: Thursday, November 16, 2000 3:01 PM To: blue_planet@lists.ient.com Subject: Re: VS: [BLUE PLANET] - New Products SPOILERS! >>While the aborigines are certainly alien in more than one sense of the word, >>they are on the other hand still intelligent beings. Therefore an >>understanding between them and mankind must at least partially be possible. > >Considering how the aborigines communicate and that they're not genetically >programmed to regard humans with any sort of respect...I'd say any sort of >understanding would be tough. I'm not saying that it won't be tough, I'm just saying that an understanding isn't on principle impossible. Couldn't their ability to control other beings' neural processes (via chemical manipulation) also be used just to communicate their thoughts to humans, without actually taking control of the recipients thoughts and feelings? Or the aborigines could surely create devices who translate their thoughts into a verbal output. >>Besides, if even the moderator (in most cases a human) couldn't comprehend >>them, how could he use them in his campaigns? Of course they could be used >>as super-monsters to kill of the player characters, but as interesting a >>BP/CoC crossover sounds, that is not the way I would go. > >I actually rather like the Cthulhian aspects of the things. All sorts of >icky dark powers waiting in the blackness... The aborigines were not included in the setting to provide super-villians, and I want to keep it that way. But if you like to make Great Old Ones out of them, go ahead and have fun! :) Thomas *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message. From: Eric Franklin [gamethyme@foxfyre.net] Sent: Thursday, November 16, 2000 8:01 PM To: blue_planet@lists.ient.com Subject: [BLUE PLANET] - Faq? I just got the game the other day, and am looking for a FAQ. Is there one somewhere? I got a lot of responses to a question about Barehand Damage, for example, but I came in too late for an answer. Do Cetaceans get Bite attacks? Am I just not seeing the damage on those? Thanks, Eric *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.ient.com with the line 'unsubscribe blue_planet' as the body of the message.