From: Greg Benage [gbenage@ix.netcom.com] Sent: Thursday, November 26, 1998 7:13 AM To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Rough adventure idea... -----Original Message----- From: Tun Kai Poh To: blue_planet@MPGN.COM Date: Wednesday, November 25, 1998 11:55 PM Subject: Re: [BLUE PLANET] - Rough adventure idea... >It does rely on >a bit of coincidence, but then, many scenarios do... And then again, so do the most interesting things in life... Happy Thanksgiving, all! Greg Benage Biohazard Games *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Kelli Caudill [kellic@hotmail.com] Sent: Thursday, November 26, 1998 12:54 AM To: blue_planet@MPGN.COM Subject: [BLUE PLANET] - Woo thanks everyone Hey folks, thanks for all the input on the adventure idea I posted. You've given me some great ideas and helped a lot. It's really apreciated. Hopefully, I can have this done by Sunday. -Kelli ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: dpink@chill.org Sent: Thursday, November 26, 1998 1:31 PM To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Blue Planet Women Oh, the time for revelation is at hand... >1. How many females are on this list? Chime in ladies! Add one more to your total - your truly, using a male pseudonym... > >2. How many of you play in BP games with at least one woman? I play in groups that have at least one other female in them - in my area there seems to be a lot of girls who play, which is a change! > >3. Are there any female BP game moderators on the list, or in your gaming >groups? I run BP, but then again my players make me run everything. They're too lazy to internalize all the information and go to all the work of creating a good campaign, they just want to reap the benefits of my work. But I like it, I like the spontaneous stuff they come up with all the time. It's such a creative and dynamic activity. > >4. Ladies - what are your impressions of the BP setting? Fun! It has enough detail and realism that I don't feel absurd playing it (unlike, say, Nephilim, which I love but it really doesn't have enough background). Also, because it's a frontier setting you can include action and violence without it seeming forced or unnatural - and let's be honest here, everyone likes a fight now and then. I'm no hack and slasher but a game without any combat whatsoever usually leaves my players twitchy. > As for going under the name James for the last while, it's a simple matter. There are very few girls who game. There are very few guys who game with girls as a result. So as soon as people meet me there's this wierd gender gap. Guys really seem to get wierded out by it. And you get this unofficial title - The Girl Who Games. That sort of attention, where you're singled out, is a real pain in the ass. You're watched to see how your behavior is - will the girl whip out her gun and blast it, or will she try and talk to it and find out its feelings? Everything you do gets judged under this aegis of gender. Now that I've made some sweeping generalisations, and before you all jump down my throat, I should add that the people I game with, men and women alike, are fine about this. Most people are once you get to know them. But to reduce the first impression stranges in a male dominated arena it's been easier to go as male. Have any other ladies here had this problem? How do you find it being female in this hobby? -Jess! *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: dpink@chill.org Sent: Thursday, November 26, 1998 1:35 PM To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Blue Planet Women >>5. Guys - if you play BP with any female gamers, how do you characterize their >>interest in BP? > > Its easier to explain and make them feel interested in play. In >fact, now when a girl that never played RPG say to me she wants to play, we >play Blue Planet. Is this because she's a girl or because BP is a good gateway game? If you're saying you pick a "simple" game with no legends or fantasy or magic just because of our gender everyone on this list is going to send your email address to everyone who's looking for beanie babies on the net, saying you have the hard to find collectible ones for sale. ;) *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: highway@cstone.net Sent: Thursday, November 26, 1998 3:51 PM To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Rough adventure idea... At 08:06 PM 11/25/98 -0600, wil liam hindmarch wrote: > On the other hand, a big surprise might be if Free Poseidon! is behind it >somehow. How? I don't know, but they're certainly not the usual suspects. Ooo, definitely! Perhaps the killed official is one who is more valuable as a martyr - now - then if he presented the controversial plan to cooperate with GEO and sell out the ultimate goal of Free Poseidon! for something slightly more feasible in the short run... SeanMike *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Alexandre "Tarrask" Filho [fatima@openline.com.br] Sent: Thursday, November 26, 1998 3:32 PM To: blue_planet@lists.MPGN.COM Subject: Re: [BLUE PLANET] - Blue Planet Women >> Its easier to explain and make them feel interested in play. In >>fact, now when a girl that never played RPG say to me she wants to play, we >>play Blue Planet. > > Is this because she's a girl or because BP is a good gateway game? >If you're saying you pick a "simple" game with no legends or fantasy or >magic just because of our gender everyone on this list is going to send >your email address to everyone who's looking for beanie babies on the net, >saying you have the hard to find collectible ones for sale. ;) It's not that. BP is a good 'first' game, because it's easier to understand the concepts and stuff (how many people you know can say what in the hell is an hippogriff?) , and because of that its easier for people who never played before. I don't know how it is in your countries, but here in Brazil medieval fantasy is not something everybody is used to, it's not common to find books in portuguese like it is in English. So, something more 'real' is easier for non-RPG players start playing. It is, I think the best game to use to teach someone, not because the rules, I think there are simpler games, but because of the background of the game. And most of the girls I know prefer a game like Blue Planet, with stories, background, characters and that unique stuff BP has. []'s ******************************************** *Alexandre Freire Filho *"Nascer é receber *Nick: Tarrask * de presente *fatima@openline.com.br * o mundo todo". *lordtarrask@hotmail.com * Jostein Gaarder *ICQ: 4477330 * *Kindred: Peter Swanson, Malkavian * "Being born is win *Jampa by Night: Carlos Gonçalves, ancillae* as a gift *PBeM Blue Planet: 1st. Tenente Tom Petty * the whole world". *PBeM Changeling: Kubla Kahn, Pooka Wilder * Jostein Gaarder *Game Moderator: Blue Planet adventures * ******************************************** *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Tun Kai Poh [t_poh@hotmail.com] Sent: Thursday, November 26, 1998 5:49 PM To: blue_planet@MPGN.COM Subject: Re: [BLUE PLANET] - Blue Planet Women >I feel like I've been stranded on a tiny islet in the Serendipity Atolls for >the last several weeks - where in the deep blue is everybody? Computer project work, and Thanksgiving family reunion stuff. >2. How many of you play in BP games with at least one woman? Used to have one female gamer in my BP campaign, but she moved away. >5. Guys - if you play BP with any female gamers, how do you characterize their >interest in BP? She liked it, as much as anyone else in my group. She wasn't particularly active in the game, but then she wasn't very active in most of our games (with the exception of Feng Shui). Happy Thanksgiving, Kai Poh ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Tun Kai Poh [t_poh@hotmail.com] Sent: Thursday, November 26, 1998 6:05 PM To: blue_planet@MPGN.COM Subject: [BLUE PLANET] - Fanfic Well, I thought I'd post a piece of writing I've done to flesh out the BP background. It's a native folk tale originating in the New Hawaii region. Anthropologists believe the story was altered and added to from one generation to the next. Not too surprisingly it has become the rallying cry of several native resistance groups. * * * The Tale of the Storm Widow 1 Once upon a time, when humans were new to this world, Maya Mahsuri came with her husband and children to a small island far from other settlers. Life was not easy back then. The couple worked long and hard, braving the fierce wilderness to build a place for their small children. One day, a terrible storm blew in while the husband was out at sea, and his fishing boat vanished in the raging waves. Maya Mahsuri searched the surrounding islands for her husband for thirty days, but could find no trace of him. At last, the widow of the storm climbed to the highest peak on her island and shouted her bargain to Poseidon: "My children are but few, and your children are many. We do not ask for much from you, only what we need to survive here. Since you have taken my husband away, I will claim this small island as sanctuary for my children. And if ever you take one of mine, I shall take something of equal value in return. But never will we take what we have not paid for." And so it was that Maya Mahsuri made her compact with the world. 2 The years passed, and the tides rose and fell. Maya Mahsuri created houses, gardens, and farms for her children, who grew brown and strong under Poseidon's sun. They learned to respect the animals of the island, and the animals respected them in return. But there was a great serpent of the sea who did not respect the children of the widow of the storm. This serpent and the children hunted fish in the same bay. The serpent was greedy and coveted all the fish for itself, although it did not need to eat more than a few to survive. When Maya Mahsuri's youngest son was alone in the bay one day, the serpent came out of the water and swallowed him whole. Maya Mahsuri heard the cries of her child and came to his aid. The serpent dived into the deepest part of the sea to hide from her, but she followed it into the sunless depths. For thirty days, she chased the serpent and wrestled with it beneath the sea. At last, the widow of the storm slew the serpent, but her little child was dead. So she claimed in return the great kelp forests to the north, where the waters were rich with fish and kelp. And never did a child of Poseidon challenge Maya Mahsuri's claim to the forests. 3 Of Maya Mahsuri's children, the oldest and strongest was her daughter Sawari. Now, Sawari was every bit as bold and powerful as her mother, and in time, she had children of her own. Maya Mahsuri's island was big enough for all her children and grandchildren, but Sawari wanted an island of her own. Sawari's mother warned her: "You cannot take from the world unless you pay its price. That is the way of the world. To claim a part of the world is no small thing, for the price is always too high. Better to be content with what you have." But Sawari rebelled, and took her children to a great island to the north, the island of Kauai. There she claimed the island for herself, cutting the forests and hunting the animals. Poseidon was displeased, and spoke to Maya Mahsuri in a dream. "If you let your children claim a part of me, I shall have to exact my price," said the world. But Maya Mahsuri replied: "Let me be the one to exact your price. She is my daughter; she is mine to punish." So she went to Kauai to demand that Sawari and her children leave the island. Sawari refused, and for thirty days, mother and daughter waged a terrible battle across the slopes of Kauai. At last, the widow of the storm slew her daughter. "I have paid Poseidon's price," she told the children of Sawari. "Now, will you come home with me, or will you stay here to fend for yourselves on the island your mother bought with her blood?" Half of Sawari's children left with Maya Mahsuri, but half stayed to make their homes on Kauai. And so Kauai was settled by Sawari's children. 4 The years passed, and the tides rose and fell. There came a time when Maya Mahsuri was old and grey. One day, a great many strangers came in a fleet of boats. Their leader was a grey man dressed in finery, surrounded by many wives and grown children. There were also others, dark men with dark machines and many guns. And the leader met with Maya Mahsuri on the beach of her island. "I am your long-lost husband," he said, "and I have come back to claim what is mine." He told her of his story. The storm had taken him away to another settlement, and there he lived for a long while. There he became an important man, a leader of his community. Now, Progress had come to Poseidon, and he was leading the forces of Progress to the distant islands to claim the riches of the world for humans. He asked Maya Masturi to join with him. And she thought long and hard. At last, the widow of the storm answered: "You cannot take from Poseidon what you have not paid for in blood. That is the way of the world. I will not join with you." "Poseidon cannot stop us," said the grey man. "All the world cannot stop Progress." "All the world will fight you," said the widow of the storm. "I and my children will fight you." And so our war began. * * * That's all I've got for now. I may be expanding the legend and writing about the role of the Storm Widow in Poseidon native culture as part of an article for Undercurrents, including information on the Children of the Widow, an insurgent group that has appeared in the New Hawaii area. Happy Thanksgiving, Kai Poh ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message. From: Chris L'Etoile [stormwaltz@ibm.net] Sent: Thursday, November 26, 1998 7:34 AM To: Aimee Ben-Ezra; Blue Planet Mailing List; Dave Rose; FreeSpace Developers List; Greg Ellis; Jackie Eckers; Jen Delisle; John Brengman; John Holder; Kevin O'Shaunassey; Madeleine Craw; Michael Bernard; Ox Gara; Rob; Scott Perry; SFConSim Mailing List; Steve D. St.John; Thomas Riis Henriksen; Todd Zircher; 2300AD Mailing List Subject: [BLUE PLANET] - Happy Thanksgiving! Hey folks, Forgive the bulk mailing, please. This would have taken me hours to do one-by-one. :) Happy Thanksgiving to one and all! And to those of you outside the US; neener, neener, neener, we've got the day off! - Chris -- /--------------------------------------------------------\ | "You know, you're really beautiful when you're | | angry. Do you get beautiful very often?" | | - Terry Moore | |--------------------------------------------------------| | stormwaltz@ibm.net | e2aow@geocities.com | |--------------------------------------------------------| | The Empire II Archive: | | http://www.geocities.com/TimesSquare/Labyrinth/6085/ | | | | Personal Homepage: | | http://www.geocities.com/Athens/Parthenon/9499 | \--------------------------------------------------------/ *************************************************************************** To unsubscribe from this list send mail to majordomo@mpgn.com with the line 'unsubscribe blue_planet' as the body of the message.