From: D.A. Schepers [schepers@mindspring.com] Sent: Wednesday, December 01, 1999 3:11 PM To: blue_planet@lists.imagiconline.com Subject: RE: [BLUE PLANET] - The Archaeology/Paleontology Adventure Seed > Back to the topic of the con scenario, "...Which Can Eternal Lie", my > recommendation would be to set the paleontological dig in polar > regions for > two reasons: > [clip reasons] Great idea, especially the thermal oasis. Of course, you'd have to explain why it hadn't shown up on any orbital surveys of the planet, but maybe it's in a cave...or was dismissed as one of many volcanic areas in the poles. In fact, perhaps there are already Incorporate stations at the poles, using natural geothermic energy and doing mining surveys. They could stumble on this oasis during routine survey work. It might prove a bit of a challenge to get cetacean characters there, though, unless the ice cap were thin nearby and they had thermal suits; maybe the volcanism has carved out ice tunnels leading there...with mysterious warm water currents... An added twist would be that, depending on the season, the icecaps grow some 30%. If the characters were there too long, they might return to their ship to find it frozen in the middle of an enormous ice field. > 2) Icy Arctic or Antarctic conditions are always conducive to tense > horror/sf tales...Morgan and Wong knew it, John Carpenter knew it, John > Campbell knew it, H.P. Lovecraft knew it. There's a terrific movie called "The Forbidden Quest", which uses actual polar expeditionary footage to tell a Lovecraftian tale of horror and disaster in a documentary style. It's by a Netherlander named Peter Delpeut, made back in 1993. It's produced by Zeitgeist Films, and distributed by the folks at Kino Video. > Of course when running it for your own players, you may need to move the > location to a more campaign-centric latitude, but I think a polar > location would be better for the convention game. I'm definitely putting this setting in my campaign. BTW, I'm new to the list (and game), so I apologize for my ignorance of the thread. Tekeli-li! -Alan *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message. From: Tun Kai Poh [t_poh@hotmail.com] Sent: Wednesday, December 01, 1999 12:08 AM To: blue_planet@lists.imagiconline.com Subject: Re: [BLUE PLANET] - The Archaeology/Paleontology Adventure Seed So anyway, I hope the Americans on this list had a happy Thanksgiving weekend... Back to the topic of the con scenario, "...Which Can Eternal Lie", my recommendation would be to set the paleontological dig in polar regions for two reasons: 1) It's a part of Poseidon that even veteran players haven't seen much of. In addition to any new geological features and wildlife, perhaps there's a thermal oasis near the dig site, an opportunity for some wildlife encounters. I've used canyonlands and mangroves and sargassum mats in my games, but never a thermal oasis... 2) Icy Arctic or Antarctic conditions are always conducive to tense horror/sf tales...Morgan and Wong knew it, John Carpenter knew it, John Campbell knew it, H.P. Lovecraft knew it. Of course when running it for your own players, you may need to move the location to a more campaign-centric latitude, but I think a polar location would be better for the convention game. Any other proposals for this scenario? Suggested plot structure, additional plot twists, pregens, giant albino penguins? ;) Kai Poh Malaysian Lagomorph ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com *************************************************************************** To unsubscribe from this list send mail to majordomo@lists.imagiconline.com with the line 'unsubscribe blue_planet' as the body of the message.